mirror of
https://github.com/RPCSX/rpcsx.git
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- gl: Include an execution state wrapper to ensure state changes are consistent. Also removes a lot of required 'cleanup' for helper methods - texture_cache: Make execition context a mandatory field as it is required for all operations. Also removes a lot of situations where duplicate argument is added in for both fixed and vararg fields - Explicit read/write barrier for framebuffer resources depending on usage. Allows for operations like optional memory initialization before reading
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1.4 KiB
XML
30 lines
No EOL
1.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ClCompile Include="Emu\RSX\GL\GLTexture.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLHelpers.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLCommonDecompiler.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLFragmentProgram.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLGSRender.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLVertexProgram.cpp" />
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<ClCompile Include="Emu\RSX\GL\OpenGL.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLRenderTargets.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLVertexBuffers.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Emu\RSX\GL\GLTexture.h" />
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<ClInclude Include="Emu\RSX\GL\GLHelpers.h" />
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<ClInclude Include="Emu\RSX\GL\GLCommonDecompiler.h" />
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<ClInclude Include="Emu\RSX\GL\GLFragmentProgram.h" />
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<ClInclude Include="Emu\RSX\GL\GLGSRender.h" />
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<ClInclude Include="Emu\RSX\GL\GLProcTable.h" />
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<ClInclude Include="Emu\RSX\GL\GLProgramBuffer.h" />
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<ClInclude Include="Emu\RSX\GL\GLVertexProgram.h" />
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<ClInclude Include="Emu\RSX\GL\OpenGL.h" />
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<ClInclude Include="Emu\RSX\GL\GLTextureCache.h" />
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<ClInclude Include="Emu\RSX\GL\GLRenderTargets.h" />
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<ClInclude Include="Emu\RSX\GL\GLTextOut.h" />
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<ClInclude Include="Emu\RSX\GL\GLOverlays.h" />
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<ClInclude Include="Emu\RSX\GL\GLExecutionState.h" />
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</ItemGroup>
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</Project> |