rpcsx/rpcs3/Emu/Io/Windows/WindowsPadHandler.h
Lioncash d36da21d6f Fix stupid mistake I made with rebasing.
Accidentally overwrote the Pad handler stuff for windows. Should be fixed now.
2014-04-06 23:47:00 -04:00

66 lines
3.5 KiB
C++

#pragma once
#include <algorithm>
#include "Emu/Io/PadHandler.h"
class WindowsPadHandler final
: public wxWindow
, public PadHandlerBase
{
AppConnector m_app_connector;
public:
WindowsPadHandler() : wxWindow()
{
m_app_connector.Connect(wxEVT_KEY_DOWN, wxKeyEventHandler(WindowsPadHandler::KeyDown), (wxObject*)0, this);
m_app_connector.Connect(wxEVT_KEY_UP, wxKeyEventHandler(WindowsPadHandler::KeyUp), (wxObject*)0, this);
}
virtual void KeyDown(wxKeyEvent& event) { Key(event.GetKeyCode(), 1); event.Skip(); }
virtual void KeyUp(wxKeyEvent& event) { Key(event.GetKeyCode(), 0); event.Skip(); }
virtual void Init(const u32 max_connect)
{
memset(&m_info, 0, sizeof(PadInfo));
m_info.max_connect = max_connect;
LoadSettings();
m_info.now_connect = std::min(m_pads.size(), (size_t)max_connect);
}
virtual void Close()
{
memset(&m_info, 0, sizeof(PadInfo));
m_pads.clear();
}
void LoadSettings()
{
m_pads.emplace_back(
CELL_PAD_STATUS_CONNECTED, CELL_PAD_SETTING_PRESS_ON | CELL_PAD_SETTING_SENSOR_OFF,
CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE,
CELL_PAD_DEV_TYPE_STANDARD);
m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, Ini.PadHandlerLeft.GetValue(), CELL_PAD_CTRL_LEFT);
m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, Ini.PadHandlerDown.GetValue(), CELL_PAD_CTRL_DOWN);
m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, Ini.PadHandlerRight.GetValue(), CELL_PAD_CTRL_RIGHT);
m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, Ini.PadHandlerUp.GetValue(), CELL_PAD_CTRL_UP);
m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, Ini.PadHandlerStart.GetValue(), CELL_PAD_CTRL_START);
m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, Ini.PadHandlerR3.GetValue(), CELL_PAD_CTRL_R3);
m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, Ini.PadHandlerL3.GetValue(), CELL_PAD_CTRL_L3);
m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, Ini.PadHandlerSelect.GetValue(), CELL_PAD_CTRL_SELECT);
m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, Ini.PadHandlerSquare.GetValue(), CELL_PAD_CTRL_SQUARE);
m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, Ini.PadHandlerCross.GetValue(), CELL_PAD_CTRL_CROSS);
m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, Ini.PadHandlerCircle.GetValue(), CELL_PAD_CTRL_CIRCLE);
m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, Ini.PadHandlerTriangle.GetValue(), CELL_PAD_CTRL_TRIANGLE);
m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, Ini.PadHandlerR1.GetValue(), CELL_PAD_CTRL_R1);
m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, Ini.PadHandlerL1.GetValue(), CELL_PAD_CTRL_L1);
m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, Ini.PadHandlerR2.GetValue(), CELL_PAD_CTRL_R2);
m_pads[0].m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, Ini.PadHandlerL2.GetValue(), CELL_PAD_CTRL_L2);
m_pads[0].m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X, Ini.PadHandlerLStickLeft.GetValue(), Ini.PadHandlerLStickRight.GetValue());
m_pads[0].m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y, Ini.PadHandlerLStickUp.GetValue(), Ini.PadHandlerLStickDown.GetValue());
m_pads[0].m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X, Ini.PadHandlerRStickLeft.GetValue(), Ini.PadHandlerRStickRight.GetValue());
m_pads[0].m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y, Ini.PadHandlerRStickUp.GetValue(), Ini.PadHandlerRStickDown.GetValue());
}
};