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Capture
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Savestates Support For PS3 Emulation (#10478)
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2022-07-04 16:02:17 +03:00 |
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Common
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BufferUtils: Fix regression in upload_untouched
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2022-09-01 17:39:04 +03:00 |
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GL
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rsx/vk: Implement flushing surface cache blocks to linear mem
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2022-08-23 23:49:46 +03:00 |
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Null
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Savestates Support For PS3 Emulation (#10478)
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2022-07-04 16:02:17 +03:00 |
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Overlays
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gl: Fix incomplete stencil view of depth-stencil texture
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2022-08-03 23:33:31 +03:00 |
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Program
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CG-Disasm: Name input/output vetex arrays
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2022-08-12 15:20:48 +03:00 |
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VK
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Fix build
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2022-08-23 23:49:46 +03:00 |
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display.h
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Remove BOM markers
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2020-12-06 15:30:12 +03:00 |
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GCM.h
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Savestates Support For PS3 Emulation (#10478)
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2022-07-04 16:02:17 +03:00 |
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gcm_enums.cpp
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Warning Fixes
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2022-03-23 19:35:10 +01:00 |
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gcm_enums.h
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rsx: Rework how depth/stencil initialization+clear works
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2021-09-21 19:53:46 +03:00 |
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gcm_printing.cpp
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Enable -Wunused-parameter
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2021-03-06 18:07:08 +03:00 |
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gcm_printing.h
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Introducing RSX debugger entry (main debugger)
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2021-01-19 22:55:12 +03:00 |
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GSFrameBase.h
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scale debug overlay based on current dpi settings
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2021-05-26 20:31:29 +02:00 |
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GSRender.cpp
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Savestates Support For PS3 Emulation (#10478)
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2022-07-04 16:02:17 +03:00 |
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GSRender.h
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Savestates Support For PS3 Emulation (#10478)
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2022-07-04 16:02:17 +03:00 |
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rsx_cache.h
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rsx/vk: Rework MSAA implementation
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2022-03-17 22:02:20 +03:00 |
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rsx_decode.h
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rsx: PS3 Native frame limiter improvements, add Infinite frame limiter
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2022-06-25 15:30:41 +02:00 |
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rsx_methods.cpp
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Update rsx_methods.cpp
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2022-08-03 17:15:59 +03:00 |
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rsx_methods.h
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Savestates/RSX: Save drawing context
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2022-07-08 12:57:43 +03:00 |
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rsx_utils.cpp
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rsx: Add some sensible fallbacks (#11219)
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2021-12-02 16:02:08 +03:00 |
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rsx_utils.h
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rsx: Fix 2D intersection tests
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2022-08-14 23:53:50 +03:00 |
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rsx_vertex_data.cpp
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rsx: Properly implement immediate mode rendering
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2021-11-15 18:14:15 +03:00 |
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rsx_vertex_data.h
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rsx: Properly implement immediate mode rendering
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2021-11-15 18:14:15 +03:00 |
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RSXDisAsm.cpp
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Debugger: Optimize cpu_thread::dump_regs()
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2022-06-23 22:41:32 +02:00 |
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RSXDisAsm.h
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RSX-Debugger: Implement backwards scrolling
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2022-04-15 22:34:51 +03:00 |
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RSXFIFO.cpp
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rsx: Silence some warnings
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2022-08-19 14:29:20 +03:00 |
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RSXFIFO.h
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Savestates/RSX: Save NV406E semaphore waiting
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2022-07-12 15:15:42 +03:00 |
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RSXOffload.cpp
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rsx: Implement atomic vertex upload (with Strict Rendering Mode)
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2022-09-01 20:09:28 +03:00 |
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RSXOffload.h
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rsx: Fix emu stopping crash when using multi-threaded rsx
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2022-07-10 14:19:59 +03:00 |
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RSXTexture.cpp
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gl: Finalize BGRA storage format internals
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2022-07-13 02:09:58 +03:00 |
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RSXTexture.h
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Implement fill_array() utility
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2021-04-19 12:33:32 +03:00 |
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RSXThread.cpp
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rsx: Fix semaphore timeout on boot
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2022-08-19 15:40:20 +03:00 |
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RSXThread.h
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rsx: Implement atomic vertex upload (with Strict Rendering Mode)
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2022-09-01 20:09:28 +03:00 |
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RSXZCULL.cpp
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rsx: Do not require ZCULL buffer binding to enable ZPASS counting
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2022-08-01 00:23:54 +03:00 |
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RSXZCULL.h
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rsx: Allow longer dispatch queues to accomodate games with high draw call count
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2022-08-19 20:29:32 +03:00 |