..
GLCommonDecompiler.cpp
rsx/decompiler: Restructure program register behavior
2019-08-26 20:03:31 +03:00
GLCommonDecompiler.h
gl/vk: Add constexpr to varying_registers and sync functions between the two backends
2019-06-12 10:59:31 +01:00
GLCompute.h
gl: Overhaul upload and download routines for textures to go through shared image_to_buffer and buffer_to_image routines.
2020-09-07 18:25:54 +03:00
GLDraw.cpp
rsx: Fix depth clipping
2020-09-08 15:33:08 +03:00
GLExecutionState.h
rsx: Enable support for extended range in depth buffer
2020-09-08 15:33:08 +03:00
GLFragmentProgram.cpp
rsx: Merge instruction expand flag with the other sign expand flags
2020-06-12 20:19:20 +03:00
GLFragmentProgram.h
gl: Refactor shader compilation
2020-05-16 16:16:17 +01:00
GLGSRender.cpp
rsx: Separate uint depth formats from float depth formats
2020-08-27 12:52:28 +03:00
GLGSRender.h
rsx: Remove ARGB->D24S8 conversion shader which has been deprecated for years since compute capabilities were added to the emulator
2020-06-15 14:18:12 +03:00
GLHelpers.cpp
rsx: Enable support for extended range in depth buffer
2020-09-08 15:33:08 +03:00
GLHelpers.h
rsx: Enable support for extended range in depth buffer
2020-09-08 15:33:08 +03:00
GLOverlays.h
rsx: Remove ARGB->D24S8 conversion shader which has been deprecated for years since compute capabilities were added to the emulator
2020-06-15 14:18:12 +03:00
GLPresent.cpp
rsx: Refactor and improve image memory manipulation routines
2020-08-27 12:52:28 +03:00
GLProcTable.h
rsx: Enable support for extended range in depth buffer
2020-09-08 15:33:08 +03:00
GLProgramBuffer.h
gl: Improve async compiler synchronization with initialization
2020-06-07 12:54:34 +03:00
GLRenderTargets.cpp
gl/vk: Support swizzled data for RCB/RDB
2020-09-07 22:31:57 +03:00
GLRenderTargets.h
gl: Accelerate D24X8_UINT operations
2020-09-07 18:25:54 +03:00
GLShaderInterpreter.cpp
rsx: Add stippled rendering support to interpreters
2020-05-30 14:47:10 +03:00
GLShaderInterpreter.h
gl: Refactor shader type usage
2020-05-16 16:16:17 +01:00
GLTextOut.h
gl: Refactor shader type usage
2020-05-16 16:16:17 +01:00
GLTexture.cpp
rsx/gl: Refactoring and cleanup
2020-09-08 13:53:06 +03:00
GLTexture.h
gl: Overhaul upload and download routines for textures to go through shared image_to_buffer and buffer_to_image routines.
2020-09-07 18:25:54 +03:00
GLTextureCache.h
rsx/gl: Refactoring and cleanup
2020-09-08 13:53:06 +03:00
GLVertexBuffers.cpp
Disable exception handling.
2020-03-12 16:03:08 +03:00
GLVertexProgram.cpp
rsx: Enable support for extended range in depth buffer
2020-09-08 15:33:08 +03:00
GLVertexProgram.h
gl: Refactor shader compilation
2020-05-16 16:16:17 +01:00
OpenGL.cpp
Modernize RSX logging (rsx_log variable)
2020-02-01 11:52:22 +03:00
OpenGL.h
rsx: Make X11 optional on Linux
2019-12-20 10:48:03 +00:00