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- Use Bind instead of connect. It's recommended for anyone using wx 2.9+ - Remove AppConnector. All this did was destroy objects used in the UI. However, wxWidgets handles this. So it's redundant. - Misc other unimportant changes.
85 lines
1,020 B
C++
85 lines
1,020 B
C++
#pragma once
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#include "Emu/GS/GSRender.h"
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struct NullGSFrame : public GSFrame
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{
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NullGSFrame() : GSFrame(nullptr, "GSFrame[Null]")
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{
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Bind(wxEVT_LEFT_DCLICK, &GSFrame::OnLeftDclick, this);
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}
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void Draw()
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{
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wxClientDC dc(this);
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Draw(&dc);
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}
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private:
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virtual void OnPaint(wxPaintEvent& event)
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{
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wxPaintDC dc(this);
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Draw(&dc);
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}
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virtual void OnSize(wxSizeEvent& event)
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{
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GSFrame::OnSize(event);
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Draw();
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}
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void Draw(wxDC* dc)
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{
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dc->DrawText("Null GS output", 0, 0);
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}
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};
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class NullGSRender
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: public wxWindow
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, public GSRender
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{
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public:
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NullGSFrame* m_frame;
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NullGSRender() : m_frame(nullptr)
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{
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m_frame = new NullGSFrame();
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}
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virtual ~NullGSRender()
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{
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m_frame->Close();
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}
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private:
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virtual void OnInit()
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{
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m_frame->Show();
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}
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virtual void OnInitThread()
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{
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}
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virtual void OnExitThread()
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{
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}
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virtual void OnReset()
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{
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}
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virtual void ExecCMD()
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{
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}
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virtual void Flip()
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{
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}
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virtual void Close()
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{
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Stop();
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if(m_frame->IsShown()) m_frame->Hide();
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}
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};
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