rpcsx/rpcs3/Emu/CPU
Elad Ashkenazi ec59f4d37e PPU/LV2: Implement HW threads switching delay when signaling higher priority threads
In real PS3 (it seems), when a thread with a higher priority than the caller is signaled and that there is available space on the running queue for the other hardware thread to start It prioritizes signaled thread caller's hardware thread switches instantly to the new thread code while signaling to the other hardware thread to execute the caller's code.
Resulting in a delay to the caller after such thread is signaled
2024-02-11 20:09:01 +02:00
..
CPUDisAsm.h RSX-Debugger: Implement backwards scrolling 2022-04-15 22:34:51 +03:00
CPUThread.cpp PPU/LV2: Implement HW threads switching delay when signaling higher priority threads 2024-02-11 20:09:01 +02:00
CPUThread.h Savestates: Implement 'autostart off' mode for debugging 2023-11-27 12:36:17 +02:00
CPUTranslator.cpp SPU LLVM: Optimize GB/GBH/GBB with a GFNI path 2023-10-01 23:05:28 +03:00
CPUTranslator.h SPU LLVM: Allow swapped FMA and multiplications args in match context 2024-02-07 13:45:29 +02:00
sse2neon.h macos: fix build for arm64 2022-04-18 17:53:54 +03:00