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In real PS3 (it seems), when a thread with a higher priority than the caller is signaled and that there is available space on the running queue for the other hardware thread to start It prioritizes signaled thread caller's hardware thread switches instantly to the new thread code while signaling to the other hardware thread to execute the caller's code. Resulting in a delay to the caller after such thread is signaled |
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| .. | ||
| CPUDisAsm.h | ||
| CPUThread.cpp | ||
| CPUThread.h | ||
| CPUTranslator.cpp | ||
| CPUTranslator.h | ||
| sse2neon.h | ||