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186 lines
5.7 KiB
C++
186 lines
5.7 KiB
C++
#include <QApplication>
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#include <QCursor>
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#include "util/types.hpp"
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#include "util/logs.hpp"
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#include "basic_mouse_handler.h"
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#include "rpcs3qt/gs_frame.h"
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#include "Emu/Io/interception.h"
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#include "Emu/Io/mouse_config.h"
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LOG_CHANNEL(input_log, "Input");
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mouse_config g_cfg_mouse;
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void basic_mouse_handler::Init(const u32 max_connect)
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{
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if (m_info.max_connect > 0)
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{
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// Already initialized
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return;
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}
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g_cfg_mouse.from_default();
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g_cfg_mouse.load();
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m_buttons[CELL_MOUSE_BUTTON_1] = get_mouse_button(g_cfg_mouse.mouse_button_1);
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m_buttons[CELL_MOUSE_BUTTON_2] = get_mouse_button(g_cfg_mouse.mouse_button_2);
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m_buttons[CELL_MOUSE_BUTTON_3] = get_mouse_button(g_cfg_mouse.mouse_button_3);
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m_buttons[CELL_MOUSE_BUTTON_4] = get_mouse_button(g_cfg_mouse.mouse_button_4);
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m_buttons[CELL_MOUSE_BUTTON_5] = get_mouse_button(g_cfg_mouse.mouse_button_5);
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m_buttons[CELL_MOUSE_BUTTON_6] = get_mouse_button(g_cfg_mouse.mouse_button_6);
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m_buttons[CELL_MOUSE_BUTTON_7] = get_mouse_button(g_cfg_mouse.mouse_button_7);
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m_buttons[CELL_MOUSE_BUTTON_8] = get_mouse_button(g_cfg_mouse.mouse_button_8);
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m_mice.clear();
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m_mice.emplace_back(Mouse());
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m_info = {};
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m_info.max_connect = max_connect;
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m_info.now_connect = std::min(::size32(m_mice), max_connect);
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m_info.info = input::g_mice_intercepted ? CELL_MOUSE_INFO_INTERCEPTED : 0; // Ownership of mouse data: 0=Application, 1=System
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for (u32 i = 1; i < max_connect; i++)
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{
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m_info.status[i] = CELL_MOUSE_STATUS_DISCONNECTED;
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m_info.mode[i] = CELL_MOUSE_INFO_TABLET_MOUSE_MODE;
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m_info.tablet_is_supported[i] = CELL_MOUSE_INFO_TABLET_NOT_SUPPORTED;
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}
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m_info.status[0] = CELL_MOUSE_STATUS_CONNECTED; // (TODO: Support for more mice)
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m_info.vendor_id[0] = 0x1234;
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m_info.product_id[0] = 0x1234;
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type = mouse_handler::basic;
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}
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/* Sets the target window for the event handler, and also installs an event filter on the target. */
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void basic_mouse_handler::SetTargetWindow(QWindow* target)
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{
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if (target)
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{
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m_target = target;
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target->installEventFilter(this);
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}
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else
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{
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// If this is hit, it probably means that some refactoring occurs because currently a gsframe is created in Load.
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// We still want events so filter from application instead since target is null.
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QApplication::instance()->installEventFilter(this);
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input_log.error("Trying to set mouse handler to a null target window.");
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}
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}
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bool basic_mouse_handler::eventFilter(QObject* target, QEvent* ev)
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{
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if (!ev)
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{
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return false;
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}
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// !m_target is for future proofing when gsrender isn't automatically initialized on load to ensure events still occur
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// !m_target->isVisible() is a hack since currently a guiless application will STILL inititialize a gsrender (providing a valid target)
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if (!m_target || !m_target->isVisible() || target == m_target)
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{
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switch (ev->type())
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{
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case QEvent::MouseButtonPress:
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MouseButtonDown(static_cast<QMouseEvent*>(ev));
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break;
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case QEvent::MouseButtonRelease:
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MouseButtonUp(static_cast<QMouseEvent*>(ev));
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break;
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case QEvent::MouseMove:
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MouseMove(static_cast<QMouseEvent*>(ev));
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break;
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case QEvent::Wheel:
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MouseScroll(static_cast<QWheelEvent*>(ev));
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break;
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default:
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return false;
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}
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}
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return false;
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}
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void basic_mouse_handler::MouseButtonDown(QMouseEvent* event)
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{
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if (const auto it = std::find_if(m_buttons.cbegin(), m_buttons.cend(), [event](const auto& entry){ return entry.second == event->button(); });
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it != m_buttons.cend())
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{
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MouseHandlerBase::Button(0, it->first, true);
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}
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}
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void basic_mouse_handler::MouseButtonUp(QMouseEvent* event)
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{
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if (const auto it = std::find_if(m_buttons.cbegin(), m_buttons.cend(), [event](const auto& entry){ return entry.second == event->button(); });
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it != m_buttons.cend())
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{
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MouseHandlerBase::Button(0, it->first, false);
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}
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}
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void basic_mouse_handler::MouseScroll(QWheelEvent* event)
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{
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MouseHandlerBase::Scroll(0, event->angleDelta().y());
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}
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bool basic_mouse_handler::get_mouse_lock_state() const
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{
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if (auto game_frame = dynamic_cast<gs_frame*>(m_target))
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return game_frame->get_mouse_lock_state();
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return false;
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}
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Qt::MouseButton basic_mouse_handler::get_mouse_button(const cfg::string& button)
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{
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const std::string value = button.to_string();
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if (const auto it = qt_mouse_button_map.find(value); it != qt_mouse_button_map.cend())
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{
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return it->second;
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}
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return Qt::MouseButton::NoButton;
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}
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void basic_mouse_handler::MouseMove(QMouseEvent* event)
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{
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if (is_time_for_update())
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{
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// get the screen dimensions
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const QSize screen = m_target->size();
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const QPoint e_pos = event->pos();
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if (m_target && m_target->isActive() && get_mouse_lock_state())
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{
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// get the center of the screen in global coordinates
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QPoint p_center = m_target->geometry().topLeft() + QPoint(screen.width() / 2, screen.height() / 2);
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// reset the mouse to the center for consistent results since edge movement won't be registered
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QCursor::setPos(m_target->screen(), p_center);
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// convert the center into screen coordinates
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p_center = m_target->mapFromGlobal(p_center);
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// current mouse position, starting at the center
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static QPoint p_real(p_center);
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// get the delta of the mouse position to the screen center
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const QPoint p_delta = e_pos - p_center;
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// update the current position without leaving the screen borders
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p_real.setX(std::clamp(p_real.x() + p_delta.x(), 0, screen.width()));
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p_real.setY(std::clamp(p_real.y() + p_delta.y(), 0, screen.height()));
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// pass the 'real' position and the current delta to the screen center
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MouseHandlerBase::Move(0, p_real.x(), p_real.y(), screen.width(), screen.height(), true, p_delta.x(), p_delta.y());
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}
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else
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{
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// pass the absolute position
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MouseHandlerBase::Move(0, e_pos.x(), e_pos.y(), screen.width(), screen.height());
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}
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}
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}
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