rpcsx/rpcs3/Emu/SysCalls/lv2/SC_GCM.cpp
Nekotekina ccfaabd1d7 Defined thread_local for MSVC
Updated asmjit project
Tried to fix crash on exit
Fixed hypothetical issue when pausing already stopped emulator
2014-06-19 17:50:18 +04:00

32 lines
775 B
C++

#include "stdafx.h"
#include "Emu/ConLog.h"
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"
#include "Emu/Cell/PPUThread.h"
#include "Emu/SysCalls/SC_FUNC.h"
#include "Emu/SysCalls/Modules.h"
#include "Emu/SysCalls/SysCalls.h"
#include "Emu/GS/GCM.h"
extern Module cellGcmSys;
extern gcmInfo gcm_info;
int cellGcmCallback(u32 context_addr, u32 count)
{
GSLockCurrent gslock(GS_LOCK_WAIT_FLUSH); // could freeze on exit
CellGcmContextData& ctx = (CellGcmContextData&)Memory[context_addr];
CellGcmControl& ctrl = (CellGcmControl&)Memory[gcm_info.control_addr];
const s32 res = ctx.current - ctx.begin - ctrl.put;
if(res > 0) Memory.Copy(ctx.begin, ctx.current - res, res);
ctx.current = ctx.begin + res;
ctrl.put = res;
ctrl.get = 0;
return CELL_OK;
}