rpcsx/rpcs3/Emu/SysCalls/Modules/sceNpTrophy.cpp
Peter Tissen c37905e465 initial start to eliminate static func init, not compilable atm
move module initialization into a module manager, still has some issues like stopping not working and debug crashing

add #idef 0 to modules that aren't in the windows project

don't double initialize and don't de-initialize for now, since many modules don't expect it and it leads to many errors

remove duplicate module lists for empty modules and implemented ones, make Module non-copyable but movable

add secondary project, no real use for it now

add some memleak config to the emucore and add asmjit path to rpcs3

small rebase error fixed to get it to compile again

add filters for emucore

re-add the module manager and static file

WIP commit, linker errors abound

some more abstraction layer stuff

fix the remaining linker errors, re-enable platform specific mouse, pad and keyboard handlers

rebasing

fix memset undefined and re() usage of se_t before declaration

Add wxGUI define by default for cmake builds

fix copy constructors of Datetime header

fix copy constructors of other wx interface classes

remove static declarations of global variables

make wxGLCanvas constructor non-ambiguous even with wx2.8. compat mode, fix wrong std::exception constructor calls

remove duplicate definition for FromUTF8 and ToUTF8

temp changes
2014-06-08 23:16:06 +02:00

466 lines
15 KiB
C++

#include "stdafx.h"
#include "Emu/ConLog.h"
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"
#include "Emu/Cell/PPUThread.h"
#include "Emu/SysCalls/SC_FUNC.h"
#include "Emu/SysCalls/Modules.h"
#include "Emu/FS/vfsDir.h"
#include "wx/xml/xml.h"
#include "sceNp.h"
#include "sceNpTrophy.h"
#include "Loader/TRP.h"
#include "Loader/TROPUSR.h"
#include "Emu/SysCalls/lv2/SC_Time.h"
#include <algorithm>
#include <memory>
//void sceNpTrophy_unload();
//void sceNpTrophy_init();
//Module sceNpTrophy(0xf035, sceNpTrophy_init, nullptr, sceNpTrophy_unload);
Module *sceNpTrophy = nullptr;
// Internal Structs
struct sceNpTrophyInternalContext
{
// TODO
std::string trp_name;
std::unique_ptr<vfsStream> trp_stream;
std::unique_ptr<TROPUSRLoader> tropusr;
//TODO: remove the following code when Visual C++ no longer generates
//compiler errors for it. All of this should be auto-generated
#if defined(_MSC_VER) && _MSC_VER <= 1800
sceNpTrophyInternalContext()
: trp_stream(),
tropusr()
{
}
sceNpTrophyInternalContext(sceNpTrophyInternalContext&& other)
{
std::swap(trp_stream,other.trp_stream);
std::swap(tropusr, other.tropusr);
std::swap(trp_name, other.trp_name);
}
sceNpTrophyInternalContext& operator =(sceNpTrophyInternalContext&& other)
{
std::swap(trp_stream, other.trp_stream);
std::swap(tropusr, other.tropusr);
std::swap(trp_name, other.trp_name);
return *this;
}
sceNpTrophyInternalContext(sceNpTrophyInternalContext& other) = delete;
sceNpTrophyInternalContext& operator =(sceNpTrophyInternalContext& other) = delete;
#endif
};
struct sceNpTrophyInternal
{
bool m_bInitialized;
std::vector<sceNpTrophyInternalContext> contexts;
sceNpTrophyInternal()
: m_bInitialized(false)
{
}
};
sceNpTrophyInternal s_npTrophyInstance;
// Functions
int sceNpTrophyInit(u32 pool_addr, u32 poolSize, u32 containerId, u64 options)
{
sceNpTrophy->Log("sceNpTrophyInit(pool_addr=0x%x, poolSize=%d, containerId=%d, options=0x%llx)", pool_addr, poolSize, containerId, options);
if (s_npTrophyInstance.m_bInitialized)
return SCE_NP_TROPHY_ERROR_ALREADY_INITIALIZED;
if (options)
return SCE_NP_TROPHY_ERROR_NOT_SUPPORTED;
s_npTrophyInstance.m_bInitialized = true;
return CELL_OK;
}
int sceNpTrophyCreateContext(mem32_t context, mem_ptr_t<SceNpCommunicationId> commID, mem_ptr_t<SceNpCommunicationSignature> commSign, u64 options)
{
sceNpTrophy->Warning("sceNpTrophyCreateContext(context_addr=0x%x, commID_addr=0x%x, commSign_addr=0x%x, options=0x%llx)",
context.GetAddr(), commID.GetAddr(), commSign.GetAddr(), options);
if (!s_npTrophyInstance.m_bInitialized)
return SCE_NP_TROPHY_ERROR_NOT_INITIALIZED;
if (!context.IsGood())
return SCE_NP_TROPHY_ERROR_INVALID_ARGUMENT;
if (options & (~(u64)1))
return SCE_NP_TROPHY_ERROR_NOT_SUPPORTED;
// TODO: There are other possible errors
// TODO: Is the TROPHY.TRP file necessarily located in this path?
vfsDir dir("/app_home/TROPDIR/");
if(!dir.IsOpened())
return SCE_NP_TROPHY_ERROR_CONF_DOES_NOT_EXIST;
// TODO: Following method will retrieve the TROPHY.TRP of the first folder that contains such file
for(const DirEntryInfo* entry = dir.Read(); entry; entry = dir.Read())
{
if (entry->flags & DirEntry_TypeDir)
{
vfsStream* stream = Emu.GetVFS().OpenFile("/app_home/TROPDIR/" + entry->name + "/TROPHY.TRP", vfsRead);
if (stream && stream->IsOpened())
{
s_npTrophyInstance.contexts.emplace_back();
sceNpTrophyInternalContext& ctxt = s_npTrophyInstance.contexts.back();
ctxt.trp_stream.reset(stream);
ctxt.trp_name = entry->name;
stream = nullptr;
return CELL_OK;
}
}
}
return SCE_NP_TROPHY_ERROR_CONF_DOES_NOT_EXIST;
}
int sceNpTrophyCreateHandle(mem32_t handle)
{
sceNpTrophy->Warning("sceNpTrophyCreateHandle(handle_addr=0x%x)", handle.GetAddr());
if (!s_npTrophyInstance.m_bInitialized)
return SCE_NP_TROPHY_ERROR_NOT_INITIALIZED;
if (!handle.IsGood())
return SCE_NP_TROPHY_ERROR_INVALID_ARGUMENT;
// TODO: There are other possible errors
// TODO: ?
return CELL_OK;
}
int sceNpTrophyRegisterContext(u32 context, u32 handle, u32 statusCb_addr, u32 arg_addr, u64 options)
{
sceNpTrophy->Warning("sceNpTrophyRegisterContext(context=%d, handle=%d, statusCb_addr=0x%x, arg_addr=0x%x, options=0x%llx)",
context, handle, statusCb_addr, arg_addr, options);
if (!(s_npTrophyInstance.m_bInitialized))
return SCE_NP_TROPHY_ERROR_NOT_INITIALIZED;
if (!Memory.IsGoodAddr(statusCb_addr))
return SCE_NP_TROPHY_ERROR_INVALID_ARGUMENT;
if (options & (~(u64)1))
return SCE_NP_TROPHY_ERROR_NOT_SUPPORTED;
if (context >= s_npTrophyInstance.contexts.size())
return SCE_NP_TROPHY_ERROR_UNKNOWN_CONTEXT;
// TODO: There are other possible errors
sceNpTrophyInternalContext& ctxt = s_npTrophyInstance.contexts[context];
if (!ctxt.trp_stream)
return SCE_NP_TROPHY_ERROR_CONF_DOES_NOT_EXIST;
TRPLoader trp(*(ctxt.trp_stream));
if (!trp.LoadHeader())
return SCE_NP_TROPHY_ERROR_ILLEGAL_UPDATE;
// Rename or discard certain entries based on the files found
const size_t kTargetBufferLength = 31;
char target[kTargetBufferLength+1];
target[kTargetBufferLength] = 0;
snprintf(target, kTargetBufferLength, "TROP_%02d.SFM", Ini.SysLanguage.GetValue());
if (trp.ContainsEntry(target)) {
trp.RemoveEntry("TROPCONF.SFM");
trp.RemoveEntry("TROP.SFM");
trp.RenameEntry(target, "TROPCONF.SFM");
}
else if (trp.ContainsEntry("TROP.SFM")) {
trp.RemoveEntry("TROPCONF.SFM");
trp.RenameEntry("TROP.SFM", "TROPCONF.SFM");
}
else if (!trp.ContainsEntry("TROPCONF.SFM")) {
return SCE_NP_TROPHY_ERROR_ILLEGAL_UPDATE;
}
// Discard unnecessary TROP_XX.SFM files
for (int i=0; i<=18; i++) {
snprintf(target, kTargetBufferLength, "TROP_%02d.SFM", i);
if (i != Ini.SysLanguage.GetValue())
trp.RemoveEntry(target);
}
// TODO: Get the path of the current user
std::string trophyPath = "/dev_hdd0/home/00000001/trophy/" + ctxt.trp_name;
if (!trp.Install(trophyPath))
return SCE_NP_TROPHY_ERROR_ILLEGAL_UPDATE;
TROPUSRLoader* tropusr = new TROPUSRLoader();
std::string trophyUsrPath = trophyPath + "/TROPUSR.DAT";
std::string trophyConfPath = trophyPath + "/TROPCONF.SFM";
tropusr->Load(trophyUsrPath, trophyConfPath);
ctxt.tropusr.reset(tropusr);
// TODO: Callbacks
return CELL_OK;
}
int sceNpTrophyGetGameProgress()
{
UNIMPLEMENTED_FUNC(sceNpTrophy);
return CELL_OK;
}
int sceNpTrophySetSoundLevel()
{
UNIMPLEMENTED_FUNC(sceNpTrophy);
return CELL_OK;
}
int sceNpTrophyGetRequiredDiskSpace(u32 context, u32 handle, mem64_t reqspace, u64 options)
{
sceNpTrophy->Warning("sceNpTrophyGetRequiredDiskSpace(context=%d, handle=%d, reqspace_addr=0x%x, options=0x%llx)",
context, handle, reqspace.GetAddr(), options);
if (!s_npTrophyInstance.m_bInitialized)
return SCE_NP_TROPHY_ERROR_NOT_INITIALIZED;
if (!reqspace.IsGood())
return SCE_NP_TROPHY_ERROR_INVALID_ARGUMENT;
if (context >= s_npTrophyInstance.contexts.size())
return SCE_NP_TROPHY_ERROR_UNKNOWN_CONTEXT;
// TODO: There are other possible errors
sceNpTrophyInternalContext& ctxt = s_npTrophyInstance.contexts[context];
if (!ctxt.trp_stream)
return SCE_NP_TROPHY_ERROR_CONF_DOES_NOT_EXIST;
reqspace = ctxt.trp_stream->GetSize(); // TODO: This is not accurate. It's just an approximation of the real value
return CELL_OK;
}
int sceNpTrophyDestroyContext()
{
UNIMPLEMENTED_FUNC(sceNpTrophy);
return CELL_OK;
}
int sceNpTrophyAbortHandle()
{
UNIMPLEMENTED_FUNC(sceNpTrophy);
return CELL_OK;
}
int sceNpTrophyGetGameInfo(u32 context, u32 handle, mem_ptr_t<SceNpTrophyGameDetails> details, mem_ptr_t<SceNpTrophyGameData> data)
{
sceNpTrophy->Warning("sceNpTrophyGetGameInfo(context=%d, handle=%d, details_addr=0x%x, data_addr=0x%x)",
context, handle, details.GetAddr(), data.GetAddr());
if (!s_npTrophyInstance.m_bInitialized)
return SCE_NP_TROPHY_ERROR_NOT_INITIALIZED;
if (!details.IsGood() || !data.IsGood())
return SCE_NP_TROPHY_ERROR_INVALID_ARGUMENT;
// TODO: There are other possible errors
std::string path;
rXmlDocument doc;
sceNpTrophyInternalContext& ctxt = s_npTrophyInstance.contexts[context];
Emu.GetVFS().GetDevice("/dev_hdd0/home/00000001/trophy/" + ctxt.trp_name + "/TROPCONF.SFM", path); // TODO: Get the path of the current user
doc.Load(path);
std::string titleName;
std::string titleDetail;
for (std::shared_ptr<rXmlNode> n = doc.GetRoot()->GetChildren(); n; n = n->GetNext()) {
if (n->GetName() == "title-name")
titleName = n->GetNodeContent();
if (n->GetName() == "title-detail")
titleDetail = n->GetNodeContent();
if (n->GetName() == "trophy")
{
u32 trophy_id = atoi(n->GetAttribute("id").c_str());
details->numTrophies++;
switch (n->GetAttribute("ttype")[0]) {
case 'B': details->numBronze++; break;
case 'S': details->numSilver++; break;
case 'G': details->numGold++; break;
case 'P': details->numPlatinum++; break;
}
if (ctxt.tropusr->GetTrophyUnlockState(trophy_id))
{
data->unlockedTrophies++;
switch (n->GetAttribute("ttype")[0]) {
case 'B': data->unlockedBronze++; break;
case 'S': data->unlockedSilver++; break;
case 'G': data->unlockedGold++; break;
case 'P': data->unlockedPlatinum++; break;
}
}
}
}
memcpy(details->title, titleName.c_str(), std::min((size_t) SCE_NP_TROPHY_NAME_MAX_SIZE, titleName.length() + 1));
memcpy(details->description, titleDetail.c_str(), std::min((size_t) SCE_NP_TROPHY_DESCR_MAX_SIZE, titleDetail.length() + 1));
return CELL_OK;
}
int sceNpTrophyDestroyHandle()
{
UNIMPLEMENTED_FUNC(sceNpTrophy);
return CELL_OK;
}
int sceNpTrophyUnlockTrophy(u32 context, u32 handle, s32 trophyId, mem32_t platinumId)
{
sceNpTrophy->Warning("sceNpTrophyUnlockTrophy(context=%d, handle=%d, trophyId=%d, platinumId_addr=0x%x)",
context, handle, trophyId, platinumId.GetAddr());
if (!s_npTrophyInstance.m_bInitialized)
return SCE_NP_TROPHY_ERROR_NOT_INITIALIZED;
if (!platinumId.IsGood())
return SCE_NP_TROPHY_ERROR_INVALID_ARGUMENT;
// TODO: There are other possible errors
sceNpTrophyInternalContext& ctxt = s_npTrophyInstance.contexts[context];
if (trophyId >= (s32)ctxt.tropusr->GetTrophiesCount())
return SCE_NP_TROPHY_ERROR_INVALID_TROPHY_ID;
if (ctxt.tropusr->GetTrophyUnlockState(trophyId))
return SCE_NP_TROPHY_ERROR_ALREADY_UNLOCKED;
u64 timestamp1 = get_system_time(); // TODO: Either timestamp1 or timestamp2 is wrong
u64 timestamp2 = get_system_time(); // TODO: Either timestamp1 or timestamp2 is wrong
ctxt.tropusr->UnlockTrophy(trophyId, timestamp1, timestamp2);
std::string trophyPath = "/dev_hdd0/home/00000001/trophy/" + ctxt.trp_name + "/TROPUSR.DAT";
ctxt.tropusr->Save(trophyPath);
platinumId = SCE_NP_TROPHY_INVALID_TROPHY_ID; // TODO
return CELL_OK;
}
int sceNpTrophyTerm()
{
UNIMPLEMENTED_FUNC(sceNpTrophy);
return CELL_OK;
}
int sceNpTrophyGetTrophyUnlockState(u32 context, u32 handle, mem_ptr_t<SceNpTrophyFlagArray> flags, mem32_t count)
{
sceNpTrophy->Warning("sceNpTrophyGetTrophyUnlockState(context=%d, handle=%d, flags_addr=0x%x, count_addr=0x%x)",
context, handle, flags.GetAddr(), count.GetAddr());
if (!s_npTrophyInstance.m_bInitialized)
return SCE_NP_TROPHY_ERROR_NOT_INITIALIZED;
if (!flags.IsGood() || !count.IsGood())
return SCE_NP_TROPHY_ERROR_INVALID_ARGUMENT;
// TODO: There are other possible errors
sceNpTrophyInternalContext& ctxt = s_npTrophyInstance.contexts[context];
count = ctxt.tropusr->GetTrophiesCount();
if (count.GetValue() > 128)
ConLog.Warning("sceNpTrophyGetTrophyUnlockState: More than 128 trophies detected!");
// Pack up to 128 bools in u32 flag_bits[4]
for (u32 id=0; id<count.GetValue(); id++)
{
if (ctxt.tropusr->GetTrophyUnlockState(id))
flags->flag_bits[id/32] |= 1<<(id%32);
else
flags->flag_bits[id/32] &= ~(1<<(id%32));
}
return CELL_OK;
}
int sceNpTrophyGetTrophyIcon()
{
UNIMPLEMENTED_FUNC(sceNpTrophy);
return CELL_OK;
}
int sceNpTrophyGetTrophyInfo(u32 context, u32 handle, s32 trophyId, mem_ptr_t<SceNpTrophyDetails> details, mem_ptr_t<SceNpTrophyData> data)
{
sceNpTrophy->Warning("sceNpTrophyGetTrophyInfo(context=%u, handle=%u, trophyId=%d, details_addr=0x%x, data_addr=0x%x)",
context, handle, trophyId, details.GetAddr(), data.GetAddr());
if (!s_npTrophyInstance.m_bInitialized)
return SCE_NP_TROPHY_ERROR_NOT_INITIALIZED;
if (!details.IsGood() || !data.IsGood())
return SCE_NP_TROPHY_ERROR_INVALID_ARGUMENT;
// TODO: There are other possible errors
std::string path;
rXmlDocument doc;
sceNpTrophyInternalContext& ctxt = s_npTrophyInstance.contexts[context];
Emu.GetVFS().GetDevice("/dev_hdd0/home/00000001/trophy/" + ctxt.trp_name + "/TROPCONF.SFM", path); // TODO: Get the path of the current user
doc.Load(path);
std::string name;
std::string detail;
for (std::shared_ptr<rXmlNode> n = doc.GetRoot()->GetChildren(); n; n = n->GetNext()) {
if (n->GetName() == "trophy" && (trophyId == atoi(n->GetAttribute("id").c_str())))
{
details->trophyId = trophyId;
switch (n->GetAttribute("ttype")[0]) {
case 'B': details->trophyGrade = SCE_NP_TROPHY_GRADE_BRONZE; break;
case 'S': details->trophyGrade = SCE_NP_TROPHY_GRADE_SILVER; break;
case 'G': details->trophyGrade = SCE_NP_TROPHY_GRADE_GOLD; break;
case 'P': details->trophyGrade = SCE_NP_TROPHY_GRADE_PLATINUM; break;
}
switch (n->GetAttribute("ttype")[0]) {
case 'y': details->hidden = true; break;
case 'n': details->hidden = false; break;
}
for (std::shared_ptr<rXmlNode> n2 = n->GetChildren(); n2; n2 = n2->GetNext()) {
if (n2->GetName() == "name") name = n2->GetNodeContent();
if (n2->GetName() == "detail") detail = n2->GetNodeContent();
}
data->trophyId = trophyId;
data->unlocked = ctxt.tropusr->GetTrophyUnlockState(trophyId);
data->timestamp.tick = ctxt.tropusr->GetTrophyTimestamp(trophyId);
}
}
memcpy(details->name, name.c_str(), std::min((size_t) SCE_NP_TROPHY_NAME_MAX_SIZE, name.length() + 1));
memcpy(details->description, detail.c_str(), std::min((size_t) SCE_NP_TROPHY_DESCR_MAX_SIZE, detail.length() + 1));
return CELL_OK;
}
int sceNpTrophyGetGameIcon()
{
UNIMPLEMENTED_FUNC(sceNpTrophy);
return CELL_OK;
}
void sceNpTrophy_unload()
{
s_npTrophyInstance.m_bInitialized = false;
}
void sceNpTrophy_init()
{
sceNpTrophy->AddFunc(0x079f0e87, sceNpTrophyGetGameProgress);
sceNpTrophy->AddFunc(0x1197b52c, sceNpTrophyRegisterContext);
sceNpTrophy->AddFunc(0x1c25470d, sceNpTrophyCreateHandle);
sceNpTrophy->AddFunc(0x27deda93, sceNpTrophySetSoundLevel);
sceNpTrophy->AddFunc(0x370136fe, sceNpTrophyGetRequiredDiskSpace);
sceNpTrophy->AddFunc(0x3741ecc7, sceNpTrophyDestroyContext);
sceNpTrophy->AddFunc(0x39567781, sceNpTrophyInit);
sceNpTrophy->AddFunc(0x48bd97c7, sceNpTrophyAbortHandle);
sceNpTrophy->AddFunc(0x49d18217, sceNpTrophyGetGameInfo);
sceNpTrophy->AddFunc(0x623cd2dc, sceNpTrophyDestroyHandle);
sceNpTrophy->AddFunc(0x8ceedd21, sceNpTrophyUnlockTrophy);
sceNpTrophy->AddFunc(0xa7fabf4d, sceNpTrophyTerm);
sceNpTrophy->AddFunc(0xb3ac3478, sceNpTrophyGetTrophyUnlockState);
sceNpTrophy->AddFunc(0xbaedf689, sceNpTrophyGetTrophyIcon);
sceNpTrophy->AddFunc(0xe3bf9a28, sceNpTrophyCreateContext);
sceNpTrophy->AddFunc(0xfce6d30a, sceNpTrophyGetTrophyInfo);
sceNpTrophy->AddFunc(0xff299e03, sceNpTrophyGetGameIcon);
}