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gl_helpers.cpp
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gl: Fix primitive type checks
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2016-07-13 21:01:16 +03:00 |
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gl_helpers.h
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gl: Fix primitive type checks
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2016-07-13 21:01:16 +03:00 |
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gl_render_targets.cpp
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rsx: use fragment_textures_count (#1948)
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2016-07-19 22:50:40 +08:00 |
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gl_render_targets.h
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Factorize rsx state
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2016-07-07 21:38:57 +02:00 |
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gl_texture_cache.h
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Added WIP vertex textures support
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2016-06-28 12:58:44 +03:00 |
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GLCommonDecompiler.cpp
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rsx: use fragment_textures_count (#1948)
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2016-07-19 22:50:40 +08:00 |
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GLCommonDecompiler.h
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Partial commit: RSX
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2016-04-15 19:22:36 +03:00 |
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GLFragmentProgram.cpp
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Typo fix: comparaison->comparison
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2016-07-19 14:17:25 +03:00 |
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GLFragmentProgram.h
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rsx/common/d3d12/gl: Clean ProgramStateCache
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2016-01-11 19:21:57 +01:00 |
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GLGSRender.cpp
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rsx: use fragment_textures_count (#1948)
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2016-07-19 22:50:40 +08:00 |
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GLGSRender.h
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rsx: use fragment_textures_count (#1948)
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2016-07-19 22:50:40 +08:00 |
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GLProcTable.h
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gl: use streaming buffers for uniform & elem buffer as well
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2016-06-14 00:08:23 +03:00 |
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GLProgramBuffer.h
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Write shader log in seperate directory (#1755)
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2016-06-13 19:53:50 +03:00 |
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GLVertexProgram.cpp
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vk/gl/dx12: Dynamic cb flush for vulkan; fix glsl/hlsl vertex shader generation for some games; dx12: ignore fbo textures during flip if no surface target is set (#1766)
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2016-06-11 16:24:27 +03:00 |
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GLVertexProgram.h
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Add vertex texture buffers for VS input
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2016-02-03 13:38:23 +03:00 |
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OpenGL.cpp
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Changes done by [DH] rewritten
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2015-12-22 23:11:20 +03:00 |
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OpenGL.h
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Add a workaround for a khronos spec bug
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2016-06-14 00:08:23 +03:00 |
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rsx_gl_cache.cpp
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Typo fix: comparaison->comparison
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2016-07-19 14:17:25 +03:00 |
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rsx_gl_cache.h
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Try to use new shaders decompiler in OpenGL backend
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2016-06-21 19:56:00 +03:00 |
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rsx_gl_texture.cpp
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Added WIP vertex textures support
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2016-06-28 12:58:44 +03:00 |
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rsx_gl_texture.h
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Added WIP vertex textures support
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2016-06-28 12:58:44 +03:00 |
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vertex_buffer.cpp
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rsx: Use register_decoder for vertex attributes.
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2016-07-19 20:28:32 +02:00 |