..
GLCommonDecompiler.cpp
Remove HERE macro
2020-12-10 12:30:22 +03:00
GLCommonDecompiler.h
gl/vk: Add constexpr to varying_registers and sync functions between the two backends
2019-06-12 10:59:31 +01:00
GLCompute.cpp
[Config] Use std::less<> for std::map<...>
2021-12-02 21:36:57 +03:00
GLCompute.h
Move code to cpp ( #9938 )
2021-03-10 00:58:08 +01:00
GLDraw.cpp
rsx: Invalidate transform block on program change
2022-03-26 16:10:18 +03:00
GLExecutionState.h
rsx: Restore shader disassembler to working state
2021-11-05 23:55:07 +03:00
GLFragmentProgram.cpp
rsx: Round up 8-bit ROP output on NVIDIA cards
2022-01-17 10:28:23 +03:00
GLFragmentProgram.h
rsx: Refactor program texture state handling to be persistent across shader swaps
2021-05-15 23:51:12 +03:00
GLGSRender.cpp
Fix OGL
2022-03-26 16:10:18 +03:00
GLGSRender.h
rsx: Relocatable transform constants
2022-03-26 16:10:18 +03:00
GLHelpers.cpp
rsx: Roll back some optimizations
2021-11-24 16:02:24 +03:00
GLHelpers.h
rsx/vk: Rework MSAA implementation
2022-03-17 22:02:20 +03:00
GLOverlays.cpp
types.hpp: implement min_v<>, max_v<>, SignedInt, UnsignedInt, FPInt concepts
2021-05-23 19:43:51 +03:00
GLOverlays.h
rsx: refactor rsx_utils a bit
2021-09-28 17:43:15 +03:00
GLPipelineCompiler.cpp
Fix most of "[x] thread is too sleepy" at Emu.Stop() ( #9813 )
2021-02-21 16:43:02 +03:00
GLPipelineCompiler.h
GL: resharper findings (too lazy for const functions)
2021-04-30 08:23:16 +02:00
GLPresent.cpp
rsx/vk: Rework MSAA implementation
2022-03-17 22:02:20 +03:00
GLProcTable.h
Remove BOM markers
2020-12-06 15:30:12 +03:00
GLProgramBuffer.h
rsx: Minor optimization; avoid preparing unused vertex streams
2021-09-28 17:43:15 +03:00
GLRenderTargets.cpp
rsx: Optimize metrics a bit
2022-03-08 22:06:26 +03:00
GLRenderTargets.h
rsx/vk: Rework MSAA implementation
2022-03-17 22:02:20 +03:00
GLShaderInterpreter.cpp
Fix interpreter
2022-03-26 16:10:18 +03:00
GLShaderInterpreter.h
rsx: Refactor program texture state handling to be persistent across shader swaps
2021-05-15 23:51:12 +03:00
GLTextOut.h
fix some warning spam
2021-05-29 08:17:30 +02:00
GLTexture.cpp
gl: Harmonize format conversion values
2022-02-13 15:31:39 +03:00
GLTexture.h
gl: Clean up format bitcast checks and register D32F type for FORMAT_CLASS16F
2022-01-26 12:08:36 +03:00
GLTextureCache.cpp
rsx: Fix leaking surface cache refs from texture cache
2022-03-28 19:55:34 +03:00
GLTextureCache.h
rsx: Handle in-place image swaps when locking data for WCB/WDB
2022-03-29 12:35:32 +03:00
GLVertexBuffers.cpp
types.hpp: implement min_v<>, max_v<>, SignedInt, UnsignedInt, FPInt concepts
2021-05-23 19:43:51 +03:00
GLVertexProgram.cpp
rsx: Handle vertex shaders with no constant references
2022-03-26 16:10:18 +03:00
GLVertexProgram.h
rsx: Relocatable transform constants
2022-03-26 16:10:18 +03:00
OpenGL.cpp
Modernize RSX logging (rsx_log variable)
2020-02-01 11:52:22 +03:00
OpenGL.h
rsx: Make X11 optional on Linux
2019-12-20 10:48:03 +00:00