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509 lines
15 KiB
C++
509 lines
15 KiB
C++
#pragma once
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#include "Utilities/File.h"
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#include "Utilities/lockless.h"
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#include "Utilities/Thread.h"
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#include "Common/bitfield.hpp"
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#include "Emu/System.h"
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#include "Emu/cache_utils.hpp"
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#include "Program/ProgramStateCache.h"
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#include "Common/texture_cache_checker.h"
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#include "Overlays/Shaders/shader_loading_dialog.h"
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#include <chrono>
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#include <unordered_map>
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#include "util/sysinfo.hpp"
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#include "util/fnv_hash.hpp"
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namespace rsx
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{
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template <typename pipeline_storage_type, typename backend_storage>
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class shaders_cache
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{
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using unpacked_type = lf_fifo<std::tuple<pipeline_storage_type, RSXVertexProgram, RSXFragmentProgram>, 1000>; // TODO: Determine best size
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struct pipeline_data
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{
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u64 vertex_program_hash;
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u64 fragment_program_hash;
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u64 pipeline_storage_hash;
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u32 vp_ctrl;
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u32 vp_texture_dimensions;
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u64 vp_instruction_mask[9];
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u32 vp_base_address;
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u32 vp_entry;
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u16 vp_jump_table[32];
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u16 vp_multisampled_textures;
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u16 vp_reserved_0;
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u32 vp_reserved_1;
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u32 fp_ctrl;
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u32 fp_texture_dimensions;
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u32 fp_texcoord_control;
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u16 fp_height;
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u16 fp_pixel_layout;
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u16 fp_lighting_flags;
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u16 fp_shadow_textures;
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u16 fp_redirected_textures;
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u16 fp_multisampled_textures;
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u64 fp_reserved_0;
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pipeline_storage_type pipeline_properties;
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};
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std::string version_prefix;
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std::string root_path;
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std::string pipeline_class_name;
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lf_fifo<std::unique_ptr<u8[]>, 100> fragment_program_data;
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backend_storage& m_storage;
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static std::string get_message(u32 index, u32 processed, u32 entry_count)
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{
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return fmt::format("%s pipeline object %u of %u", index == 0 ? "Loading" : "Compiling", processed, entry_count);
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}
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void load_shaders(uint nb_workers, unpacked_type& unpacked, std::string& directory_path, std::vector<fs::dir_entry>& entries, u32 entry_count,
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shader_loading_dialog* dlg)
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{
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atomic_t<u32> processed(0);
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std::function<void(u32)> shader_load_worker = [&](u32 stop_at)
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{
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u32 pos;
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// Processed is incremented before work starts in order to avoid two workers working on the same shader
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while (((pos = processed++) < stop_at) && !Emu.IsStopped())
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{
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fs::dir_entry tmp = entries[pos];
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const auto filename = directory_path + "/" + tmp.name;
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fs::file f(filename);
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if (!f)
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{
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// Unexpected error, but avoid crash
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continue;
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}
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if (f.size() != sizeof(pipeline_data))
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{
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rsx_log.error("Removing cached pipeline object %s since it's not binary compatible with the current shader cache", tmp.name.c_str());
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fs::remove_file(filename);
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continue;
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}
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pipeline_data pdata{};
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f.read(&pdata, f.size());
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auto entry = unpack(pdata);
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if (std::get<1>(entry).data.empty() || !std::get<2>(entry).ucode_length)
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{
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continue;
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}
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m_storage.preload_programs(std::get<1>(entry), std::get<2>(entry));
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unpacked[unpacked.push_begin()] = std::move(entry);
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}
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// Do not account for an extra shader that was never processed
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processed--;
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};
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await_workers(nb_workers, 0, shader_load_worker, processed, entry_count, dlg);
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}
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template <typename... Args>
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void compile_shaders(uint nb_workers, unpacked_type& unpacked, u32 entry_count, shader_loading_dialog* dlg, Args&&... args)
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{
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atomic_t<u32> processed(0);
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std::function<void(u32)> shader_comp_worker = [&](u32 stop_at)
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{
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u32 pos;
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// Processed is incremented before work starts in order to avoid two workers working on the same shader
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while (((pos = processed++) < stop_at) && !Emu.IsStopped())
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{
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auto& entry = unpacked[pos];
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m_storage.add_pipeline_entry(std::get<1>(entry), std::get<2>(entry), std::get<0>(entry), std::forward<Args>(args)...);
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}
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// Do not account for an extra shader that was never processed
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processed--;
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};
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await_workers(nb_workers, 1, shader_comp_worker, processed, entry_count, dlg);
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}
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void await_workers(uint nb_workers, u8 step, std::function<void(u32)>& worker, atomic_t<u32>& processed, u32 entry_count, shader_loading_dialog* dlg)
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{
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if (nb_workers == 1)
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{
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steady_clock::time_point last_update;
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// Call the worker function directly, stopping it prematurely to be able update the screen
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u32 stop_at = 0;
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do
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{
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stop_at = std::min(stop_at + 10, entry_count);
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worker(stop_at);
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// Only update the screen at about 60fps since updating it everytime slows down the process
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steady_clock::time_point now = steady_clock::now();
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if ((std::chrono::duration_cast<std::chrono::milliseconds>(now - last_update) > 16ms) || (stop_at == entry_count))
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{
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dlg->update_msg(step, get_message(step, stop_at, entry_count));
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dlg->set_value(step, stop_at);
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last_update = now;
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}
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} while (stop_at < entry_count && !Emu.IsStopped());
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}
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else
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{
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named_thread_group workers("RSX Worker ", nb_workers, [&]()
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{
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worker(entry_count);
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});
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u32 current_progress = 0;
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u32 last_update_progress = 0;
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while ((current_progress < entry_count) && !Emu.IsStopped())
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{
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thread_ctrl::wait_for(16'000); // Around 60fps should be good enough
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if (Emu.IsStopped()) break;
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current_progress = std::min(processed.load(), entry_count);
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if (last_update_progress != current_progress)
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{
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last_update_progress = current_progress;
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dlg->update_msg(step, get_message(step, current_progress, entry_count));
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dlg->set_value(step, current_progress);
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}
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}
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}
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if (!Emu.IsStopped())
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{
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ensure(processed == entry_count);
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}
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}
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public:
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shaders_cache(backend_storage& storage, std::string pipeline_class, std::string version_prefix_str = "v1")
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: version_prefix(std::move(version_prefix_str))
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, pipeline_class_name(std::move(pipeline_class))
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, m_storage(storage)
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{
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if (!g_cfg.video.disable_on_disk_shader_cache)
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{
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if (std::string cache_path = rpcs3::cache::get_ppu_cache(); !cache_path.empty())
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{
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root_path = std::move(cache_path) + "shaders_cache/";
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}
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}
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}
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template <typename... Args>
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void load(shader_loading_dialog* dlg, Args&& ...args)
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{
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if (root_path.empty())
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{
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return;
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}
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std::string directory_path = root_path + "/pipelines/" + pipeline_class_name + "/" + version_prefix;
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fs::dir root = fs::dir(directory_path);
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if (!root)
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{
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fs::create_path(directory_path);
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fs::create_path(root_path + "/raw");
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return;
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}
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std::vector<fs::dir_entry> entries;
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for (auto&& tmp : root)
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{
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if (tmp.is_directory)
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continue;
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entries.push_back(tmp);
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}
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u32 entry_count = ::size32(entries);
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if (!entry_count)
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return;
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root.rewind();
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// Progress dialog
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std::unique_ptr<shader_loading_dialog> fallback_dlg;
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if (!dlg)
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{
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fallback_dlg = std::make_unique<shader_loading_dialog>();
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dlg = fallback_dlg.get();
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}
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dlg->create("Preloading cached shaders from disk.\nPlease wait...", "Shader Compilation");
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dlg->set_limit(0, entry_count);
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dlg->set_limit(1, entry_count);
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dlg->update_msg(0, get_message(0, 0, entry_count));
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dlg->update_msg(1, get_message(1, 0, entry_count));
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// Preload everything needed to compile the shaders
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unpacked_type unpacked;
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uint nb_workers = g_cfg.video.renderer == video_renderer::vulkan ? utils::get_thread_count() : 1;
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load_shaders(nb_workers, unpacked, directory_path, entries, entry_count, dlg);
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// Account for any invalid entries
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entry_count = unpacked.size();
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compile_shaders(nb_workers, unpacked, entry_count, dlg, std::forward<Args>(args)...);
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dlg->refresh();
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dlg->close();
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}
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void store(const pipeline_storage_type &pipeline, const RSXVertexProgram &vp, const RSXFragmentProgram &fp)
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{
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if (root_path.empty())
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{
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return;
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}
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if (vp.jump_table.size() > 32)
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{
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rsx_log.error("shaders_cache: vertex program has more than 32 jump addresses. Entry not saved to cache");
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return;
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}
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pipeline_data data = pack(pipeline, vp, fp);
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std::string fp_name = root_path + "/raw/" + fmt::format("%llX.fp", data.fragment_program_hash);
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std::string vp_name = root_path + "/raw/" + fmt::format("%llX.vp", data.vertex_program_hash);
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// Writeback to cache either if file does not exist or it is invalid (unexpected size)
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// Note: fs::write_file is not atomic, if the process is terminated in the middle an empty file is created
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if (fs::stat_t s{}; !fs::stat(fp_name, s) || s.size != fp.ucode_length)
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{
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fs::write_file(fp_name, fs::rewrite, fp.get_data(), fp.ucode_length);
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}
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if (fs::stat_t s{}; !fs::stat(vp_name, s) || s.size != vp.data.size() * sizeof(u32))
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{
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fs::write_file(vp_name, fs::rewrite, vp.data);
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}
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u64 state_hash = 0;
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state_hash ^= rpcs3::hash_base<u32>(data.vp_ctrl);
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state_hash ^= rpcs3::hash_base<u32>(data.fp_ctrl);
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state_hash ^= rpcs3::hash_base<u32>(data.vp_texture_dimensions);
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state_hash ^= rpcs3::hash_base<u32>(data.fp_texture_dimensions);
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state_hash ^= rpcs3::hash_base<u32>(data.fp_texcoord_control);
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state_hash ^= rpcs3::hash_base<u16>(data.fp_height);
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state_hash ^= rpcs3::hash_base<u16>(data.fp_pixel_layout);
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state_hash ^= rpcs3::hash_base<u16>(data.fp_lighting_flags);
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state_hash ^= rpcs3::hash_base<u16>(data.fp_shadow_textures);
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state_hash ^= rpcs3::hash_base<u16>(data.fp_redirected_textures);
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state_hash ^= rpcs3::hash_base<u16>(data.vp_multisampled_textures);
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state_hash ^= rpcs3::hash_base<u16>(data.fp_multisampled_textures);
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const std::string pipeline_file_name = fmt::format("%llX+%llX+%llX+%llX.bin", data.vertex_program_hash, data.fragment_program_hash, data.pipeline_storage_hash, state_hash);
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const std::string pipeline_path = root_path + "/pipelines/" + pipeline_class_name + "/" + version_prefix + "/" + pipeline_file_name;
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fs::write_file(pipeline_path, fs::rewrite, &data, sizeof(data));
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}
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RSXVertexProgram load_vp_raw(u64 program_hash) const
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{
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RSXVertexProgram vp = {};
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fs::file f(fmt::format("%s/raw/%llX.vp", root_path, program_hash));
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if (f) f.read(vp.data, f.size() / sizeof(u32));
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return vp;
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}
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RSXFragmentProgram load_fp_raw(u64 program_hash)
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{
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fs::file f(fmt::format("%s/raw/%llX.fp", root_path, program_hash));
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RSXFragmentProgram fp = {};
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const u32 size = fp.ucode_length = f ? ::size32(f) : 0;
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if (!size)
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{
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return fp;
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}
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auto buf = std::make_unique<u8[]>(size);
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fp.data = buf.get();
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f.read(buf.get(), size);
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fragment_program_data[fragment_program_data.push_begin()] = std::move(buf);
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return fp;
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}
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std::tuple<pipeline_storage_type, RSXVertexProgram, RSXFragmentProgram> unpack(pipeline_data &data)
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{
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std::tuple<pipeline_storage_type, RSXVertexProgram, RSXFragmentProgram> result;
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auto& [pipeline, vp, fp] = result;
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vp = load_vp_raw(data.vertex_program_hash);
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fp = load_fp_raw(data.fragment_program_hash);
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pipeline = data.pipeline_properties;
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vp.output_mask = data.vp_ctrl;
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vp.texture_state.texture_dimensions = data.vp_texture_dimensions;
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vp.texture_state.multisampled_textures = data.vp_multisampled_textures;
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vp.base_address = data.vp_base_address;
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vp.entry = data.vp_entry;
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pack_bitset<max_vertex_program_instructions>(vp.instruction_mask, data.vp_instruction_mask);
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for (u8 index = 0; index < 32; ++index)
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{
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const auto address = data.vp_jump_table[index];
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if (address == u16{umax})
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{
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// End of list marker
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break;
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}
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vp.jump_table.emplace(address);
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}
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fp.ctrl = data.fp_ctrl;
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fp.texture_state.texture_dimensions = data.fp_texture_dimensions;
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fp.texture_state.shadow_textures = data.fp_shadow_textures;
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fp.texture_state.redirected_textures = data.fp_redirected_textures;
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fp.texture_state.multisampled_textures = data.fp_multisampled_textures;
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fp.texcoord_control_mask = data.fp_texcoord_control;
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fp.two_sided_lighting = !!(data.fp_lighting_flags & 0x1);
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return result;
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}
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pipeline_data pack(const pipeline_storage_type &pipeline, const RSXVertexProgram &vp, const RSXFragmentProgram &fp)
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{
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pipeline_data data_block = {};
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data_block.pipeline_properties = pipeline;
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data_block.vertex_program_hash = m_storage.get_hash(vp);
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data_block.fragment_program_hash = m_storage.get_hash(fp);
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data_block.pipeline_storage_hash = m_storage.get_hash(pipeline);
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data_block.vp_ctrl = vp.output_mask;
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data_block.vp_texture_dimensions = vp.texture_state.texture_dimensions;
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data_block.vp_multisampled_textures = vp.texture_state.multisampled_textures;
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data_block.vp_base_address = vp.base_address;
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data_block.vp_entry = vp.entry;
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unpack_bitset<max_vertex_program_instructions>(vp.instruction_mask, data_block.vp_instruction_mask);
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u8 index = 0;
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while (index < 32)
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{
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if (!index && !vp.jump_table.empty())
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{
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for (auto &address : vp.jump_table)
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{
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data_block.vp_jump_table[index++] = static_cast<u16>(address);
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}
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}
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else
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{
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// End of list marker
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data_block.vp_jump_table[index] = u16{umax};
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break;
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}
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}
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data_block.fp_ctrl = fp.ctrl;
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data_block.fp_texture_dimensions = fp.texture_state.texture_dimensions;
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data_block.fp_texcoord_control = fp.texcoord_control_mask;
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data_block.fp_lighting_flags = u16(fp.two_sided_lighting);
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data_block.fp_shadow_textures = fp.texture_state.shadow_textures;
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data_block.fp_redirected_textures = fp.texture_state.redirected_textures;
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data_block.fp_multisampled_textures = fp.texture_state.multisampled_textures;
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return data_block;
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}
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};
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namespace vertex_cache
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{
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// A null vertex cache
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template <typename storage_type, typename upload_format>
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class default_vertex_cache
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{
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public:
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virtual ~default_vertex_cache() = default;
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virtual storage_type* find_vertex_range(uptr /*local_addr*/, upload_format, u32 /*data_length*/) { return nullptr; }
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virtual void store_range(uptr /*local_addr*/, upload_format, u32 /*data_length*/, u32 /*offset_in_heap*/) {}
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virtual void purge() {}
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};
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// A weak vertex cache with no data checks or memory range locks
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// Of limited use since contents are only guaranteed to be valid once per frame
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// TODO: Strict vertex cache with range locks
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template <typename upload_format>
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struct uploaded_range
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{
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uptr local_address;
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upload_format buffer_format;
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u32 offset_in_heap;
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u32 data_length;
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};
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template <typename upload_format>
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class weak_vertex_cache : public default_vertex_cache<uploaded_range<upload_format>, upload_format>
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{
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using storage_type = uploaded_range<upload_format>;
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private:
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std::unordered_map<uptr, std::vector<storage_type>> vertex_ranges;
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public:
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storage_type* find_vertex_range(uptr local_addr, upload_format fmt, u32 data_length) override
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{
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//const auto data_end = local_addr + data_length;
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for (auto &v : vertex_ranges[local_addr])
|
|
{
|
|
// NOTE: This has to match exactly. Using sized shortcuts such as >= comparison causes artifacting in some applications (UC1)
|
|
if (v.buffer_format == fmt && v.data_length == data_length)
|
|
return &v;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void store_range(uptr local_addr, upload_format fmt, u32 data_length, u32 offset_in_heap) override
|
|
{
|
|
storage_type v = {};
|
|
v.buffer_format = fmt;
|
|
v.data_length = data_length;
|
|
v.local_address = local_addr;
|
|
v.offset_in_heap = offset_in_heap;
|
|
|
|
vertex_ranges[local_addr].push_back(v);
|
|
}
|
|
|
|
void purge() override
|
|
{
|
|
vertex_ranges.clear();
|
|
}
|
|
};
|
|
}
|
|
}
|