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93 lines
1.9 KiB
C++
93 lines
1.9 KiB
C++
#pragma once
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#include "../VulkanAPI.h"
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#include "buffer_object.h"
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#include "device.h"
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#include "util/atomic.hpp"
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namespace vk
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{
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class command_buffer;
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enum class sync_domain
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{
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any = 0,
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gpu = 1
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};
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struct host_data_t // Pick a better name
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{
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u64 magic = 0xCAFEBABE;
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u64 event_counter = 0;
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u64 texture_load_request_event = 0;
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u64 texture_load_complete_event = 0;
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u64 last_label_release_event = 0;
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u64 last_label_submit_event = 0;
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u64 commands_complete_event = 0;
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u64 last_label_request_timestamp = 0;
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inline u64 inc_counter() volatile
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{
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// Workaround for volatile increment warning. GPU can see this value directly, but currently we do not modify it on the device.
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event_counter = event_counter + 1;
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return event_counter;
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}
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};
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struct fence
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{
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atomic_t<bool> flushed = false;
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VkFence handle = VK_NULL_HANDLE;
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VkDevice owner = VK_NULL_HANDLE;
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fence(VkDevice dev);
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~fence();
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fence(const fence&) = delete;
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void reset();
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void signal_flushed();
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void wait_flush();
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operator bool() const;
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};
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class event
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{
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VkDevice m_device = VK_NULL_HANDLE;
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VkEvent m_vk_event = VK_NULL_HANDLE;
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std::unique_ptr<buffer> m_buffer;
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volatile u32* m_value = nullptr;
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public:
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event(const render_device& dev, sync_domain domain);
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~event();
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event(const event&) = delete;
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void signal(const command_buffer& cmd, VkPipelineStageFlags stages, VkAccessFlags access);
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void host_signal() const;
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void gpu_wait(const command_buffer& cmd) const;
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VkResult status() const;
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void reset() const;
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};
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class semaphore
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{
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VkSemaphore m_handle = VK_NULL_HANDLE;
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VkDevice m_device = VK_NULL_HANDLE;
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semaphore() = default;
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public:
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semaphore(const render_device& dev);
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~semaphore();
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semaphore(const semaphore&) = delete;
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operator VkSemaphore() const;
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};
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VkResult wait_for_fence(fence* pFence, u64 timeout = 0ull);
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VkResult wait_for_event(event* pEvent, u64 timeout = 0ull);
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}
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