rpcsx/rpcs3/Emu/RSX/VK/vkutils/barriers.cpp
2022-03-17 22:02:20 +03:00

120 lines
4.3 KiB
C++

#include "barriers.h"
#include "commands.h"
#include "image.h"
#include "../../rsx_methods.h"
#include "../VKRenderPass.h"
namespace vk
{
void insert_image_memory_barrier(
VkCommandBuffer cmd, VkImage image,
VkImageLayout current_layout, VkImageLayout new_layout,
VkPipelineStageFlags src_stage, VkPipelineStageFlags dst_stage,
VkAccessFlags src_mask, VkAccessFlags dst_mask,
const VkImageSubresourceRange& range)
{
if (vk::is_renderpass_open(cmd))
{
vk::end_renderpass(cmd);
}
VkImageMemoryBarrier barrier = {};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.newLayout = new_layout;
barrier.oldLayout = current_layout;
barrier.image = image;
barrier.srcAccessMask = src_mask;
barrier.dstAccessMask = dst_mask;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.subresourceRange = range;
vkCmdPipelineBarrier(cmd, src_stage, dst_stage, 0, 0, nullptr, 0, nullptr, 1, &barrier);
}
void insert_buffer_memory_barrier(VkCommandBuffer cmd, VkBuffer buffer, VkDeviceSize offset, VkDeviceSize length, VkPipelineStageFlags src_stage, VkPipelineStageFlags dst_stage, VkAccessFlags src_mask, VkAccessFlags dst_mask)
{
if (vk::is_renderpass_open(cmd))
{
vk::end_renderpass(cmd);
}
VkBufferMemoryBarrier barrier = {};
barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
barrier.buffer = buffer;
barrier.offset = offset;
barrier.size = length;
barrier.srcAccessMask = src_mask;
barrier.dstAccessMask = dst_mask;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
vkCmdPipelineBarrier(cmd, src_stage, dst_stage, 0, 0, nullptr, 1, &barrier, 0, nullptr);
}
void insert_global_memory_barrier(VkCommandBuffer cmd, VkPipelineStageFlags src_stage, VkPipelineStageFlags dst_stage, VkAccessFlags src_access, VkAccessFlags dst_access)
{
if (vk::is_renderpass_open(cmd))
{
vk::end_renderpass(cmd);
}
VkMemoryBarrier barrier = {};
barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
barrier.srcAccessMask = src_access;
barrier.dstAccessMask = dst_access;
vkCmdPipelineBarrier(cmd, src_stage, dst_stage, 0, 1, &barrier, 0, nullptr, 0, nullptr);
}
void insert_texture_barrier(VkCommandBuffer cmd, VkImage image, VkImageLayout current_layout, VkImageLayout new_layout, VkImageSubresourceRange range)
{
// NOTE: Sampling from an attachment in ATTACHMENT_OPTIMAL layout on some hw ends up with garbage output
// Transition to GENERAL if this resource is both input and output
// TODO: This implicitly makes the target incompatible with the renderpass declaration; investigate a proper workaround
// TODO: This likely throws out hw optimizations on the rest of the renderpass, manage carefully
if (vk::is_renderpass_open(cmd))
{
vk::end_renderpass(cmd);
}
VkAccessFlags src_access;
VkPipelineStageFlags src_stage;
if (range.aspectMask == VK_IMAGE_ASPECT_COLOR_BIT)
{
src_access = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
src_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
}
else
{
if (!rsx::method_registers.depth_write_enabled() && current_layout == new_layout)
{
// Nothing to do
return;
}
src_access = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
src_stage = VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
}
VkImageMemoryBarrier barrier = {};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.newLayout = new_layout;
barrier.oldLayout = current_layout;
barrier.image = image;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.subresourceRange = range;
barrier.srcAccessMask = src_access;
barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
vkCmdPipelineBarrier(cmd, src_stage, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
}
void insert_texture_barrier(VkCommandBuffer cmd, vk::image* image, VkImageLayout new_layout)
{
insert_texture_barrier(cmd, image->value, image->current_layout, new_layout, { image->aspect(), 0, 1, 0, 1 });
image->current_layout = new_layout;
}
}