rpcsx/rpcs3/Emu/RSX/VK/VKVertexProgram.h
2022-03-26 16:10:18 +03:00

76 lines
2 KiB
C++

#pragma once
#include "../Program/VertexProgramDecompiler.h"
#include "Utilities/Thread.h"
#include "VulkanAPI.h"
#include "VKProgramPipeline.h"
#include "vkutils/pipeline_binding_table.h"
namespace vk
{
class shader_interpreter;
}
struct VKVertexDecompilerThread : public VertexProgramDecompiler
{
friend class vk::shader_interpreter;
std::string &m_shader;
std::vector<vk::glsl::program_input> inputs;
class VKVertexProgram *vk_prog;
vk::pipeline_binding_table m_binding_table{};
struct
{
bool emulate_conditional_rendering{false};
}
m_device_props;
protected:
std::string getFloatTypeName(usz elementCount) override;
std::string getIntTypeName(usz elementCount) override;
std::string getFunction(FUNCTION) override;
std::string compareFunction(COMPARE, const std::string&, const std::string&, bool scalar) override;
void insertHeader(std::stringstream &OS) override;
void insertInputs(std::stringstream &OS, const std::vector<ParamType> &inputs) override;
void insertConstants(std::stringstream &OS, const std::vector<ParamType> &constants) override;
void insertOutputs(std::stringstream &OS, const std::vector<ParamType> &outputs) override;
void insertMainStart(std::stringstream &OS) override;
void insertMainEnd(std::stringstream &OS) override;
const RSXVertexProgram &rsx_vertex_program;
public:
VKVertexDecompilerThread(const RSXVertexProgram &prog, std::string& shader, ParamArray&, class VKVertexProgram &dst)
: VertexProgramDecompiler(prog)
, m_shader(shader)
, vk_prog(&dst)
, rsx_vertex_program(prog)
{
}
void Task();
const std::vector<vk::glsl::program_input>& get_inputs() { return inputs; }
};
class VKVertexProgram
{
public:
VKVertexProgram();
~VKVertexProgram();
ParamArray parr;
VkShaderModule handle = nullptr;
u32 id;
vk::glsl::shader shader;
std::vector<vk::glsl::program_input> uniforms;
std::vector<u16> constant_ids;
bool has_indexed_constants;
void Decompile(const RSXVertexProgram& prog);
void Compile();
void SetInputs(std::vector<vk::glsl::program_input>& inputs);
private:
void Delete();
};