mirror of
https://github.com/RPCSX/rpcsx.git
synced 2026-01-01 14:20:08 +01:00
14 lines
334 B
C++
14 lines
334 B
C++
#pragma once
|
|
#include "../Program/GLSLTypes.h"
|
|
|
|
namespace vk
|
|
{
|
|
using namespace ::glsl;
|
|
|
|
int get_varying_register_location(std::string_view varying_register_name);
|
|
bool compile_glsl_to_spv(std::string& shader, program_domain domain, std::vector<u32> &spv);
|
|
|
|
void initialize_compiler_context();
|
|
void finalize_compiler_context();
|
|
}
|