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117 lines
3 KiB
C++
117 lines
3 KiB
C++
#pragma once
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#include "overlays.h"
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#include "overlay_edit_text.hpp"
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#include "overlay_osk_panel.h"
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#include "Emu/Cell/Modules/cellOskDialog.h"
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namespace rsx
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{
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namespace overlays
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{
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struct osk_dialog : public user_interface, public OskDialogBase
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{
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enum border_flags
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{
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top = 1,
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bottom = 2,
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left = 4,
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right = 8,
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start_cell = top | bottom | left,
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end_cell = top | bottom | right,
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middle_cell = top | bottom,
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default_cell = top | bottom | left | right
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};
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struct cell
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{
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position2u pos;
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color4f backcolor{};
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border_flags flags = default_cell;
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button_flags button_flag = button_flags::_default;
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bool selected = false;
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bool enabled = false;
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std::vector<std::vector<std::u32string>> outputs;
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callback_t callback;
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};
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// Base UI
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overlay_element m_frame;
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overlay_element m_background;
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label m_title;
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edit_text m_preview;
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image_button m_btn_accept;
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image_button m_btn_cancel;
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image_button m_btn_shift;
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image_button m_btn_space;
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image_button m_btn_delete;
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// Grid
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u32 cell_size_x = 0;
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u32 cell_size_y = 0;
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u32 num_columns = 0;
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u32 num_rows = 0;
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std::vector<u32> num_shift_layers_by_charset;
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u32 selected_x = 0;
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u32 selected_y = 0;
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u32 selected_z = 0;
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u32 m_selected_charset = 0;
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std::vector<cell> m_grid;
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// Password mode (****)
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bool m_password_mode = false;
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// Fade in/out
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animation_color_interpolate fade_animation;
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bool m_reset_pulse = false;
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overlay_element m_key_pulse_cache; // Let's use this to store the pulse offset of the key, since we don't seem to cache the keys themselves.
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bool m_update = true;
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compiled_resource m_cached_resource;
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u32 flags = 0;
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u32 char_limit = umax;
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std::vector<osk_panel> m_panels;
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usz m_panel_index = 0;
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osk_dialog();
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~osk_dialog() override = default;
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void Create(const std::string& title, const std::u16string& message, char16_t* init_text, u32 charlimit, u32 prohibit_flags, u32 panel_flag, u32 first_view_panel, color base_color, bool dimmer_enabled, bool intercept_input) override;
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void Close(s32 status) override;
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void initialize_layout(const std::u32string& title, const std::u32string& initial_text);
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void add_panel(const osk_panel& panel);
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void step_panel(bool next_panel);
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void update_panel();
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void update_layout();
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void update() override;
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void update_controls();
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void update_selection_by_index(u32 index);
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void on_button_pressed(pad_button button_press) override;
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void on_key_pressed(u32 led, u32 mkey, u32 key_code, u32 out_key_code, bool pressed) override;
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void on_text_changed();
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void on_default_callback(const std::u32string& str);
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void on_shift(const std::u32string&);
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void on_layer(const std::u32string&);
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void on_space(const std::u32string&);
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void on_backspace(const std::u32string&);
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void on_enter(const std::u32string&);
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std::u32string get_placeholder() const;
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std::pair<u32, u32> get_cell_geometry(u32 index);
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compiled_resource get_compiled() override;
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};
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}
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}
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