rpcsx/rpcs3/Emu/RSX/Overlays/overlay_animation.cpp
2021-04-11 14:01:51 +03:00

148 lines
3.4 KiB
C++

#include "stdafx.h"
#include "overlay_animation.h"
#include "overlay_controls.h"
#include "Emu/system_config.h"
namespace rsx
{
namespace overlays
{
void animation_base::begin_animation(u64 frame)
{
frame_start = frame;
frame_end = u64(frame + duration * g_cfg.video.vblank_rate);
}
f32 animation_base::get_progress_ratio(u64 frame) const
{
if (!frame_start)
{
return 0.f;
}
f32 t = f32(frame - frame_start) / (frame_end - frame_start);
switch (type) {
case animation_type::linear:
break;
case animation_type::ease_in_quad:
t = t * t;
break;
case animation_type::ease_out_quad:
t = t * (2.0f - t);
break;
case animation_type::ease_in_out_cubic:
t = t > 0.5f ? 4.0f * std::pow((t - 1.0f), 3.0f) + 1.0f : 4.0f * std::pow(t, 3.0f);
break;
}
return t;
}
void animation_translate::apply(compiled_resource& resource)
{
if (!active)
{
return;
}
const vertex delta = { current.x, current.y, current.z, 0.f };
for (auto& cmd : resource.draw_commands)
{
for (auto& v : cmd.verts)
{
v += delta;
}
}
}
void animation_translate::update(u64 frame)
{
if (!active)
{
return;
}
if (frame_start == 0)
{
start = current;
begin_animation(frame);
return;
}
if (frame >= frame_end)
{
// Exit condition
finish();
return;
}
f32 t = get_progress_ratio(frame);
current = lerp(start, end, t);
}
void animation_translate::finish()
{
active = false;
frame_start = 0;
frame_end = 0;
current = end; // Snap current to limit in case we went over
if (on_finish)
{
on_finish();
}
}
void animation_color_interpolate::apply(compiled_resource& data)
{
if (!active)
{
return;
}
for (auto& cmd : data.draw_commands)
{
cmd.config.color *= current;
}
}
void animation_color_interpolate::update(u64 frame)
{
if (!active)
{
return;
}
if (frame_start == 0)
{
start = current;
begin_animation(frame);
return;
}
if (frame >= frame_end)
{
finish();
return;
}
f32 t = get_progress_ratio(frame);
current = lerp(start, end, t);
}
void animation_color_interpolate::finish()
{
active = false;
frame_start = 0;
frame_end = 0;
current = end;
if (on_finish)
{
on_finish();
}
}
};
}