rpcsx/rpcs3/Emu/RSX
2024-12-25 01:41:23 +03:00
..
Capture rsx: Initialize some uninitialized members 2024-05-18 16:16:08 +02:00
Common rsx: Revert bounds optimization on RO texture load 2024-12-16 19:00:08 +03:00
Core SPU: Unlock RSX list transfers 2024-08-15 14:05:25 +03:00
GL IDM: Implement lock-free smart pointers (#16403) 2024-12-22 20:59:48 +02:00
Host rsx: Improve performance even more when async MM is active 2024-12-16 19:00:08 +03:00
Null Savestates Support For PS3 Emulation (#10478) 2022-07-04 16:02:17 +03:00
NV47 rsx: Improve MM synchronization 2024-12-16 19:00:08 +03:00
Overlays IDM: Implement lock-free smart pointers (#16403) 2024-12-22 20:59:48 +02:00
Program Vk/Gl/Overlays: Do not blend the alpha channel when rendering overlays 2024-08-28 01:19:15 +03:00
VK vk: Selectively enable extended device fault features in logical device creation step 2024-12-25 01:41:23 +03:00
color_utils.h rsx: Verify that channel remap is initialized before applying swizzles 2024-10-03 15:02:09 +03:00
display.h Qt6 port 2023-07-31 20:03:24 +03:00
GCM.h fix some warnings 2023-12-30 19:07:35 +01:00
gcm_enums.cpp Optimize RSX Debugger 2023-07-31 11:55:31 +03:00
gcm_enums.h rsx: Implement texture border color decode to remapped rgba 2024-10-03 15:02:09 +03:00
gcm_printing.cpp Optimize RSX Debugger 2023-07-31 11:55:31 +03:00
gcm_printing.h Optimize RSX Debugger 2023-07-31 11:55:31 +03:00
GSFrameBase.h rsx: Add 120fps and monitor refresh-rate frame limits 2024-09-12 13:49:03 +03:00
GSRender.cpp rsx: Add 120fps and monitor refresh-rate frame limits 2024-09-12 13:49:03 +03:00
GSRender.h rsx: Add 120fps and monitor refresh-rate frame limits 2024-09-12 13:49:03 +03:00
rsx_cache.h rename fs::stat to fs::get_stat 2023-07-25 12:15:08 +03:00
rsx_decode.h rsx: Discard color mask writes with reserved bits 2023-08-25 05:41:54 +03:00
rsx_methods.cpp PPU: Fix potential overflow 2024-07-28 12:36:42 +03:00
rsx_methods.h Get reworked RSX to compile 2024-04-13 03:29:57 +03:00
rsx_utils.cpp rsx: Add some sensible fallbacks (#11219) 2021-12-02 16:02:08 +03:00
rsx_utils.h rsx: Use a proper struct to wrap around channel remap operations 2024-10-03 15:02:09 +03:00
rsx_vertex_data.cpp rsx: Properly implement immediate mode rendering 2021-11-15 18:14:15 +03:00
rsx_vertex_data.h rsx: Properly implement immediate mode rendering 2021-11-15 18:14:15 +03:00
RSXDisAsm.cpp rsx: Separate register context from RSX thread 2024-04-13 03:29:57 +03:00
RSXDisAsm.h RSX-Debugger: Implement backwards scrolling 2022-04-15 22:34:51 +03:00
RSXFIFO.cpp Replace rsx::uclock with get_system_time() 2024-10-29 19:26:33 +02:00
RSXFIFO.h rsx/vk: Implement batched transform constant updates 2024-05-12 21:26:25 +03:00
RSXOffload.cpp rsx: Minor refactoring RSXThread 2023-01-11 16:48:53 +03:00
RSXOffload.h rsx: Fix emu stopping crash when using multi-threaded rsx 2022-07-10 14:19:59 +03:00
RSXTexture.cpp rsx: Implement texture border color decode to remapped rgba 2024-10-03 15:02:09 +03:00
RSXTexture.h vk: Fix border color swizzling behavior 2024-12-21 15:24:15 +03:00
RSXThread.cpp Fix some warnings 2024-12-20 17:30:25 +01:00
RSXThread.h IDM: Implement lock-free smart pointers (#16403) 2024-12-22 20:59:48 +02:00
RSXZCULL.cpp Replace rsx::uclock with get_system_time() 2024-10-29 19:26:33 +02:00
RSXZCULL.h fix some warnings and typos 2024-04-19 01:29:22 +02:00