..
GLCommonDecompiler.cpp
gl: cleanup; fix program linkage on mesa using GL_ARB_explicit_uniform_location, also make use of ARB_multidraw
2017-09-21 16:17:06 +03:00
GLCommonDecompiler.h
gl: cleanup; fix program linkage on mesa using GL_ARB_explicit_uniform_location, also make use of ARB_multidraw
2017-09-21 16:17:06 +03:00
GLFragmentProgram.cpp
gl: cleanup; fix program linkage on mesa using GL_ARB_explicit_uniform_location, also make use of ARB_multidraw
2017-09-21 16:17:06 +03:00
GLFragmentProgram.h
rsx/common/d3d12/gl: Clean ProgramStateCache
2016-01-11 19:21:57 +01:00
GLGSRender.cpp
rsx: Texture cache fixes and improvments
2017-09-21 16:17:06 +03:00
GLGSRender.h
rsx: Texture cache fixes and improvments
2017-09-21 16:17:06 +03:00
GLHelpers.cpp
rsx: Implement QUAD_STRIP
2017-08-26 21:53:54 +03:00
GLHelpers.h
rsx: Texture cache fixes and improvments
2017-09-21 16:17:06 +03:00
GLProcTable.h
rsx: Add support for batched multidraw
2017-09-21 16:17:06 +03:00
GLProgramBuffer.h
rsx/util: Add simple consistent hash function
2017-08-16 23:58:30 +03:00
GLRenderTargets.cpp
rsx: Texture cache fixes and improvments
2017-09-21 16:17:06 +03:00
GLRenderTargets.h
rsx: Texture cache fixes and improvments
2017-09-21 16:17:06 +03:00
GLTextOut.h
rsx: Code cleanup. Fixes several dozen warnings
2017-06-22 23:36:15 +03:00
GLTexture.cpp
rsx: Texture cache fixes and improvments
2017-09-21 16:17:06 +03:00
GLTexture.h
rsx: Texture cache fixes and improvments
2017-09-21 16:17:06 +03:00
GLTextureCache.h
rsx: Texture cache fixes and improvments
2017-09-21 16:17:06 +03:00
GLVertexBuffers.cpp
rsx/gl/vulkan: Refactoring and partial vulkan rewrite
2017-08-16 23:58:30 +03:00
GLVertexProgram.cpp
gl: cleanup; fix program linkage on mesa using GL_ARB_explicit_uniform_location, also make use of ARB_multidraw
2017-09-21 16:17:06 +03:00
GLVertexProgram.h
gl: Move vertex processing to the GPU
2017-08-16 23:58:30 +03:00
OpenGL.cpp
gl: Fix vsync; always use adaptive vsync instead of double-buffered
2017-08-16 23:58:30 +03:00
OpenGL.h
gl: Fix vsync; always use adaptive vsync instead of double-buffered
2017-08-16 23:58:30 +03:00