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GL
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Implement more FP instructions
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2015-01-24 21:30:36 +02:00 |
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Null
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RSX : last few cmd refactoring
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2015-01-05 04:08:26 +08:00 |
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GCM.h
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/dev_bdvd/ and /app_home/ fixed
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2014-11-30 22:23:51 +03:00 |
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GSManager.cpp
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CallbackManager rewritten
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2014-09-11 23:18:19 +04:00 |
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GSManager.h
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include clearing
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2014-08-23 04:16:54 +04:00 |
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GSRender.cpp
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CallbackManager rewritten
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2014-09-11 23:18:19 +04:00 |
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GSRender.h
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include clearing
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2014-08-23 04:16:54 +04:00 |
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RSXDMA.cpp
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Experimental DMA implementation, bug fixes
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2015-01-27 21:04:40 +02:00 |
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RSXDMA.h
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Experimental DMA implementation, bug fixes
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2015-01-27 21:04:40 +02:00 |
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RSXFragmentProgram.h
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RSX : inline fragment naming as vertex shader
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2015-01-02 08:06:42 +08:00 |
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RSXTexture.cpp
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More fixes and fixes to previous fixes
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2015-01-26 21:01:47 +02:00 |
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RSXTexture.h
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RSX: shaders fix and vertex texture implementation
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2014-12-17 22:01:59 +08:00 |
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RSXThread.cpp
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Experimental DMA implementation, bug fixes
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2015-01-27 21:04:40 +02:00 |
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RSXThread.h
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Experimental DMA implementation, bug fixes
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2015-01-27 21:04:40 +02:00 |
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RSXVertexProgram.h
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Renamed Emu/GS -> Emu/RSX
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2014-08-04 01:37:23 +02:00 |
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sysutil_video.h
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cellSail PAMF creation and 3D availability fix
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2014-12-24 20:47:56 +02:00 |