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VKCommonDecompiler.cpp
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vk: Indexing into mipmap lod is scalor not vector
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2016-03-17 19:43:41 +03:00 |
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VKCommonDecompiler.h
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Rework vertex upload code and fix indexed renders
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2016-03-10 23:55:25 +03:00 |
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VKFormats.cpp
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vulkan: Use d24_u8 or d32_u8 depending on hw support.
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2016-03-12 15:56:23 +01:00 |
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VKFormats.h
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vulkan: Use d24_u8 or d32_u8 depending on hw support.
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2016-03-12 15:56:23 +01:00 |
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VKFragmentProgram.cpp
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vulkan: Use a shared pipeline layout
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2016-03-17 20:03:09 +01:00 |
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VKFragmentProgram.h
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Fix nvidia crash (API version). Fix linux builds
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2016-03-10 23:55:25 +03:00 |
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VKGSRender.cpp
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vulkan: Fix crash at exit
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2016-03-19 00:17:00 +01:00 |
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VKGSRender.h
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vulkan: Move descriptor sets and layout in VKGSRender class
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2016-03-18 00:08:28 +01:00 |
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VKHelpers.cpp
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vulkan: Fix for get_memory_mapping
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2016-03-17 20:03:09 +01:00 |
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VKHelpers.h
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vulkan: Move descriptor sets and layout in VKGSRender class
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2016-03-18 00:08:28 +01:00 |
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VKProgramBuffer.h
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Rework vertex upload code and fix indexed renders
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2016-03-10 23:55:25 +03:00 |
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VKProgramPipeline.cpp
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vulkan: Move descriptor sets and layout in VKGSRender class
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2016-03-18 00:08:28 +01:00 |
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VKRenderTargets.h
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vulkan: Zero initialize as much structure info as possible.
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2016-03-12 22:22:28 +01:00 |
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VKTexture.cpp
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vulkan: Remove redundant texture::create/init overloads
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2016-03-15 22:03:24 +01:00 |
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VKTextureCache.h
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vk: Release dirty resources to prevent mem leak
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2016-03-10 23:55:25 +03:00 |
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VKVertexBuffers.cpp
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vulkan: Move descriptor sets and layout in VKGSRender class
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2016-03-18 00:08:28 +01:00 |
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VKVertexProgram.cpp
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vulkan: Use a shared pipeline layout
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2016-03-17 20:03:09 +01:00 |
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VKVertexProgram.h
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Fix nvidia crash (API version). Fix linux builds
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2016-03-10 23:55:25 +03:00 |
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VulkanAPI.cpp
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Rework vertex upload code and fix indexed renders
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2016-03-10 23:55:25 +03:00 |
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VulkanAPI.h
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Exclude apple from vulkan windowing stuff as it is not supported
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2016-03-10 23:55:25 +03:00 |