rpcsx/rpcs3/Emu/RSX/GL/GLCommonDecompiler.h

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288 B
C++

#pragma once
#include "../Common/ShaderParam.h"
std::string getFloatTypeNameImpl(size_t elementCount);
std::string getFunctionImpl(FUNCTION f);
std::string compareFunctionImpl(COMPARE f, const std::string &Op0, const std::string &Op1);
void insert_glsl_legacy_function(std::ostream& OS);