rpcsx/rpcs3/Emu/PSP2/Modules/sceCtrl.h
Nekotekina 38c444cfa1 PSP2
2016-05-23 16:22:22 +03:00

23 lines
285 B
C

#pragma once
struct SceCtrlData
{
le_t<u64> timeStamp;
le_t<u32> buttons;
u8 lx;
u8 ly;
u8 rx;
u8 ry;
u8 reserved[16];
};
struct SceCtrlRapidFireRule
{
le_t<u32> uiMask;
le_t<u32> uiTrigger;
le_t<u32> uiTarget;
le_t<u32> uiDelay;
le_t<u32> uiMake;
le_t<u32> uiBreak;
};