rpcsx/rpcs3/Emu/RSX/GL
2024-04-13 03:29:57 +03:00
..
glutils Cleanup and set -Werror=delete-non-virtual-dtor 2024-03-11 02:30:18 +02:00
upscalers GL: remove unused params 2024-02-28 14:25:20 +01:00
GLCommonDecompiler.cpp Remove HERE macro 2020-12-10 12:30:22 +03:00
GLCommonDecompiler.h gl/vk: Add constexpr to varying_registers and sync functions between the two backends 2019-06-12 10:59:31 +01:00
GLCompute.cpp rsx: Fix some more warnings 2022-09-22 23:46:48 +03:00
GLCompute.h Cleanup and set -Werror=delete-non-virtual-dtor 2024-03-11 02:30:18 +02:00
GLDraw.cpp Get reworked RSX to compile 2024-04-13 03:29:57 +03:00
GLFragmentProgram.cpp rsx: Always enable ROP output rounding if shader precision is higher than low 2023-11-21 13:49:16 +03:00
GLFragmentProgram.h gl: Refactor the rest of GLHelpers 2022-07-13 02:09:58 +03:00
GLGSRender.cpp gl: Always log the current renderer visibly. 2024-02-26 18:15:06 +03:00
GLGSRender.h gl: Allow selecting FSR1 upscaling from the settings 2024-02-26 18:15:06 +03:00
GLHelpers.cpp gl: Refactor the rest of GLHelpers 2022-07-13 02:09:58 +03:00
GLHelpers.h Decrease some include madness 2023-04-26 21:37:44 +02:00
GLOverlays.cpp gl: Introduce the concept of scaling passes to the backend 2024-02-26 18:15:06 +03:00
GLOverlays.h Cleanup and set -Werror=delete-non-virtual-dtor 2024-03-11 02:30:18 +02:00
GLPipelineCompiler.cpp Linux: use futex_waitv syscall for atomic waiting 2023-08-02 21:46:06 +03:00
GLPipelineCompiler.h gl: Refactor the rest of GLHelpers 2022-07-13 02:09:58 +03:00
GLPresent.cpp Handle R16G16B16X16_FLOAT 2024-04-12 01:01:14 +03:00
GLProcTable.h gl: Add support for capture debug markers 2022-11-22 12:15:18 +03:00
GLProgramBuffer.h rsx: Minor optimization; avoid preparing unused vertex streams 2021-09-28 17:43:15 +03:00
GLRenderTargets.cpp rsx: Remove framebuffer_status_valid flag and move to state 2023-01-26 11:42:39 +03:00
GLRenderTargets.h rsx: Properly propagate surface properties on surface reuse. 2024-01-19 12:34:31 +03:00
GLShaderInterpreter.cpp Add -Werror=implicit-fallthrough to cmake build 2024-01-07 17:29:43 +01:00
GLShaderInterpreter.h gl: Refactor the rest of GLHelpers 2022-07-13 02:09:58 +03:00
GLTexture.cpp Whitespace fix 2023-05-05 16:59:06 +03:00
GLTexture.h formatting 2023-04-19 14:21:15 +03:00
GLTextureCache.cpp rsx: Lower some performance warnings to trace to reduce log spam 2024-02-11 14:24:33 +01:00
GLTextureCache.h rsx/vk: Fix GPU tile encoding 2024-02-10 15:15:02 +03:00
GLVertexBuffers.cpp rsx: Drop format information from the vertex cache and use a simpler model that is much faster 2023-06-10 01:36:10 +03:00
GLVertexProgram.cpp Decrease some include madness 2023-04-26 21:37:44 +02:00
GLVertexProgram.h gl: Refactor the rest of GLHelpers 2022-07-13 02:09:58 +03:00
OpenGL.cpp Make compile with msvc, clang and gcc on Windows 2023-07-11 21:40:30 +03:00
OpenGL.h rsx: Make X11 optional on Linux 2019-12-20 10:48:03 +00:00