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https://github.com/RPCSX/rpcsx.git
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509 lines
21 KiB
C++
509 lines
21 KiB
C++
#include "stdafx.h"
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#include "stdafx_d3d12.h"
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#ifdef _MSC_VER
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#include "D3D12RenderTargetSets.h"
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#include "Utilities/rPlatform.h" // only for rImage
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#include "Emu/Memory/Memory.h"
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#include "Emu/System.h"
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#include "Emu/state.h"
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#include "Emu/RSX/GSRender.h"
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#include "../rsx_methods.h"
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#include "D3D12.h"
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#include "D3D12GSRender.h"
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#include "D3D12Formats.h"
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namespace
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{
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u32 get_max_depth_value(Surface_depth_format format)
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{
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switch (format)
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{
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case Surface_depth_format::z16: return 0xFFFF;
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case Surface_depth_format::z24s8: return 0xFFFFFF;
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}
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throw EXCEPTION("Unknow depth format");
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}
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UINT get_num_rtt(Surface_target color_target)
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{
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switch (color_target)
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{
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case Surface_target::none: return 0;
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case Surface_target::surface_a:
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case Surface_target::surface_b: return 1;
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case Surface_target::surfaces_a_b: return 2;
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case Surface_target::surfaces_a_b_c: return 3;
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case Surface_target::surfaces_a_b_c_d: return 4;
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}
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throw EXCEPTION("Wrong color_target (%d)", color_target);
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}
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std::vector<u8> get_rtt_indexes(Surface_target color_target)
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{
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switch (color_target)
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{
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case Surface_target::none: return{};
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case Surface_target::surface_a: return{ 0 };
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case Surface_target::surface_b: return{ 1 };
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case Surface_target::surfaces_a_b: return{ 0, 1 };
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case Surface_target::surfaces_a_b_c: return{ 0, 1, 2 };
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case Surface_target::surfaces_a_b_c_d: return{ 0, 1, 2, 3 };
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}
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throw EXCEPTION("Wrong color_target (%d)", color_target);
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}
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std::array<float, 4> get_clear_color(u32 clear_color)
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{
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u8 clear_a = clear_color >> 24;
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u8 clear_r = clear_color >> 16;
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u8 clear_g = clear_color >> 8;
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u8 clear_b = clear_color;
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return
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{
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clear_r / 255.0f,
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clear_g / 255.0f,
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clear_b / 255.0f,
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clear_a / 255.0f
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};
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}
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u8 get_clear_stencil(u32 register_value)
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{
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return register_value & 0xff;
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}
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size_t get_aligned_pitch(Surface_color_format format, u32 width)
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{
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switch (format)
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{
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case Surface_color_format::b8: return align(width, 256);
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case Surface_color_format::g8b8:
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case Surface_color_format::x1r5g5b5_o1r5g5b5:
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case Surface_color_format::x1r5g5b5_z1r5g5b5:
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case Surface_color_format::r5g6b5: return align(width * 2, 256);
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case Surface_color_format::a8b8g8r8:
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case Surface_color_format::x8b8g8r8_o8b8g8r8:
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case Surface_color_format::x8b8g8r8_z8b8g8r8:
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case Surface_color_format::x8r8g8b8_o8r8g8b8:
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case Surface_color_format::x8r8g8b8_z8r8g8b8:
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case Surface_color_format::x32:
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case Surface_color_format::a8r8g8b8: return align(width * 4, 256);
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case Surface_color_format::w16z16y16x16: return align(width * 8, 256);
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case Surface_color_format::w32z32y32x32: return align(width * 16, 256);
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}
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throw EXCEPTION("Unknow color surface format");
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}
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size_t get_packed_pitch(Surface_color_format format, u32 width)
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{
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switch (format)
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{
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case Surface_color_format::b8: return width;
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case Surface_color_format::g8b8:
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case Surface_color_format::x1r5g5b5_o1r5g5b5:
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case Surface_color_format::x1r5g5b5_z1r5g5b5:
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case Surface_color_format::r5g6b5: return width * 2;
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case Surface_color_format::a8b8g8r8:
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case Surface_color_format::x8b8g8r8_o8b8g8r8:
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case Surface_color_format::x8b8g8r8_z8b8g8r8:
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case Surface_color_format::x8r8g8b8_o8r8g8b8:
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case Surface_color_format::x8r8g8b8_z8r8g8b8:
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case Surface_color_format::x32:
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case Surface_color_format::a8r8g8b8: return width * 4;
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case Surface_color_format::w16z16y16x16: return width * 8;
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case Surface_color_format::w32z32y32x32: return width * 16;
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}
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throw EXCEPTION("Unknow color surface format");
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}
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}
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void D3D12GSRender::clear_surface(u32 arg)
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{
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std::chrono::time_point<std::chrono::system_clock> start_duration = std::chrono::system_clock::now();
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std::chrono::time_point<std::chrono::system_clock> rtt_duration_start = std::chrono::system_clock::now();
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prepare_render_targets(get_current_resource_storage().command_list.Get());
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std::chrono::time_point<std::chrono::system_clock> rtt_duration_end = std::chrono::system_clock::now();
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m_timers.m_prepare_rtt_duration += std::chrono::duration_cast<std::chrono::microseconds>(rtt_duration_end - rtt_duration_start).count();
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if (arg & 0x1 || arg & 0x2)
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{
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get_current_resource_storage().depth_stencil_descriptor_heap_index++;
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if (arg & 0x1)
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{
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u32 clear_depth = rsx::method_registers[NV4097_SET_ZSTENCIL_CLEAR_VALUE] >> 8;
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u32 max_depth_value = get_max_depth_value(m_surface.depth_format);
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get_current_resource_storage().command_list->ClearDepthStencilView(m_rtts.current_ds_handle, D3D12_CLEAR_FLAG_DEPTH, clear_depth / (float)max_depth_value, 0,
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1, &get_scissor(rsx::method_registers[NV4097_SET_SCISSOR_HORIZONTAL], rsx::method_registers[NV4097_SET_SCISSOR_VERTICAL]));
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}
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if (arg & 0x2)
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get_current_resource_storage().command_list->ClearDepthStencilView(m_rtts.current_ds_handle, D3D12_CLEAR_FLAG_STENCIL, 0.f, get_clear_stencil(rsx::method_registers[NV4097_SET_ZSTENCIL_CLEAR_VALUE]),
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1, &get_scissor(rsx::method_registers[NV4097_SET_SCISSOR_HORIZONTAL], rsx::method_registers[NV4097_SET_SCISSOR_VERTICAL]));
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}
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if (arg & 0xF0)
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{
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CD3DX12_CPU_DESCRIPTOR_HANDLE handle = CD3DX12_CPU_DESCRIPTOR_HANDLE(m_rtts.current_rtts_handle);
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size_t rtt_index = get_num_rtt(to_surface_target(rsx::method_registers[NV4097_SET_SURFACE_COLOR_TARGET]));
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get_current_resource_storage().render_targets_descriptors_heap_index += rtt_index;
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for (unsigned i = 0; i < rtt_index; i++)
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get_current_resource_storage().command_list->ClearRenderTargetView(handle.Offset(i, g_descriptor_stride_rtv), get_clear_color(rsx::method_registers[NV4097_SET_COLOR_CLEAR_VALUE]).data(),
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1, &get_scissor(rsx::method_registers[NV4097_SET_SCISSOR_HORIZONTAL], rsx::method_registers[NV4097_SET_SCISSOR_VERTICAL]));
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}
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std::chrono::time_point<std::chrono::system_clock> end_duration = std::chrono::system_clock::now();
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m_timers.m_draw_calls_duration += std::chrono::duration_cast<std::chrono::microseconds>(end_duration - start_duration).count();
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m_timers.m_draw_calls_count++;
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if (rpcs3::config.rsx.d3d12.debug_output.value())
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{
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CHECK_HRESULT(get_current_resource_storage().command_list->Close());
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m_command_queue->ExecuteCommandLists(1, (ID3D12CommandList**)get_current_resource_storage().command_list.GetAddressOf());
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get_current_resource_storage().set_new_command_list();
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}
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}
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void D3D12GSRender::prepare_render_targets(ID3D12GraphicsCommandList *copycmdlist)
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{
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// check if something has changed
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u32 surface_format = rsx::method_registers[NV4097_SET_SURFACE_FORMAT];
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u32 context_dma_color[] =
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{
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rsx::method_registers[NV4097_SET_CONTEXT_DMA_COLOR_A],
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rsx::method_registers[NV4097_SET_CONTEXT_DMA_COLOR_B],
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rsx::method_registers[NV4097_SET_CONTEXT_DMA_COLOR_C],
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rsx::method_registers[NV4097_SET_CONTEXT_DMA_COLOR_D]
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};
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u32 m_context_dma_z = rsx::method_registers[NV4097_SET_CONTEXT_DMA_ZETA];
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u32 offset_color[] =
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{
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rsx::method_registers[NV4097_SET_SURFACE_COLOR_AOFFSET],
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rsx::method_registers[NV4097_SET_SURFACE_COLOR_BOFFSET],
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rsx::method_registers[NV4097_SET_SURFACE_COLOR_COFFSET],
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rsx::method_registers[NV4097_SET_SURFACE_COLOR_DOFFSET]
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};
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u32 offset_zeta = rsx::method_registers[NV4097_SET_SURFACE_ZETA_OFFSET];
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// FBO location has changed, previous data might be copied
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std::array<u32, 4> address_color =
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{
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rsx::get_address(offset_color[0], context_dma_color[0]),
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rsx::get_address(offset_color[1], context_dma_color[1]),
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rsx::get_address(offset_color[2], context_dma_color[2]),
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rsx::get_address(offset_color[3], context_dma_color[3]),
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};
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u32 address_z = rsx::get_address(offset_zeta, m_context_dma_z);
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u32 clip_h_reg = rsx::method_registers[NV4097_SET_SURFACE_CLIP_HORIZONTAL];
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u32 clip_v_reg = rsx::method_registers[NV4097_SET_SURFACE_CLIP_VERTICAL];
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u32 target_reg = rsx::method_registers[NV4097_SET_SURFACE_COLOR_TARGET];
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// Exit early if there is no rtt changes
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if (m_previous_color_address == address_color &&
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m_previous_address_z == address_z &&
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m_surface.format == surface_format &&
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m_previous_clip_horizontal == clip_h_reg &&
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m_previous_clip_vertical == clip_v_reg &&
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m_previous_target == target_reg)
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return;
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m_previous_color_address = address_color;
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m_previous_address_z = address_z;
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m_previous_target = target_reg;
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m_previous_clip_horizontal = clip_h_reg;
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m_previous_clip_vertical = clip_v_reg;
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if (m_surface.format != surface_format)
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m_surface.unpack(surface_format);
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std::array<float, 4> clear_color = get_clear_color(rsx::method_registers[NV4097_SET_COLOR_CLEAR_VALUE]);
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m_rtts.prepare_render_target(copycmdlist, surface_format, clip_h_reg, clip_v_reg, to_surface_target(target_reg), address_color, address_z, m_device.Get(), clear_color, 1.f, 0);
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// write descriptors
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DXGI_FORMAT dxgi_format = get_color_surface_format(m_surface.color_format);
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D3D12_RENDER_TARGET_VIEW_DESC rtt_view_desc = {};
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rtt_view_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D;
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rtt_view_desc.Format = dxgi_format;
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m_rtts.current_rtts_handle = CD3DX12_CPU_DESCRIPTOR_HANDLE(get_current_resource_storage().render_targets_descriptors_heap->GetCPUDescriptorHandleForHeapStart())
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.Offset((INT)get_current_resource_storage().render_targets_descriptors_heap_index * g_descriptor_stride_rtv);
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size_t rtt_index = 0;
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for (u8 i : get_rtt_indexes(to_surface_target(rsx::method_registers[NV4097_SET_SURFACE_COLOR_TARGET])))
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{
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if (std::get<1>(m_rtts.m_bound_render_targets[i]) == nullptr)
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continue;
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m_device->CreateRenderTargetView(std::get<1>(m_rtts.m_bound_render_targets[i]), &rtt_view_desc,
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CD3DX12_CPU_DESCRIPTOR_HANDLE(m_rtts.current_rtts_handle).Offset((INT)rtt_index * g_descriptor_stride_rtv));
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rtt_index++;
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}
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get_current_resource_storage().render_targets_descriptors_heap_index += rtt_index;
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if (std::get<1>(m_rtts.m_bound_depth_stencil) == nullptr)
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return;
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m_rtts.current_ds_handle = CD3DX12_CPU_DESCRIPTOR_HANDLE(get_current_resource_storage().depth_stencil_descriptor_heap->GetCPUDescriptorHandleForHeapStart())
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.Offset((INT)get_current_resource_storage().depth_stencil_descriptor_heap_index * g_descriptor_stride_dsv);
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get_current_resource_storage().depth_stencil_descriptor_heap_index += 1;
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D3D12_DEPTH_STENCIL_VIEW_DESC depth_stencil_view_desc = {};
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depth_stencil_view_desc.Format = get_depth_stencil_surface_format(m_surface.depth_format);
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depth_stencil_view_desc.ViewDimension = D3D12_DSV_DIMENSION_TEXTURE2D;
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m_device->CreateDepthStencilView(std::get<1>(m_rtts.m_bound_depth_stencil), &depth_stencil_view_desc, m_rtts.current_ds_handle);
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}
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void D3D12GSRender::set_rtt_and_ds(ID3D12GraphicsCommandList *command_list)
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{
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UINT num_rtt = get_num_rtt(to_surface_target(rsx::method_registers[NV4097_SET_SURFACE_COLOR_TARGET]));
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D3D12_CPU_DESCRIPTOR_HANDLE* ds_handle = (std::get<1>(m_rtts.m_bound_depth_stencil) != nullptr) ? &m_rtts.current_ds_handle : nullptr;
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command_list->OMSetRenderTargets((UINT)num_rtt, &m_rtts.current_rtts_handle, true, ds_handle);
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}
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void render_targets::init(ID3D12Device *device)
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{
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g_descriptor_stride_rtv = device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
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}
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namespace
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{
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/**
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* Populate command_list with copy command with color_surface data and return offset in readback buffer
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*/
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size_t download_to_readback_buffer(
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ID3D12Device *device,
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ID3D12GraphicsCommandList * command_list,
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data_heap &readback_heap,
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ID3D12Resource * color_surface,
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Surface_color_format color_surface_format
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)
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{
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int clip_w = rsx::method_registers[NV4097_SET_SURFACE_CLIP_HORIZONTAL] >> 16;
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int clip_h = rsx::method_registers[NV4097_SET_SURFACE_CLIP_VERTICAL] >> 16;
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DXGI_FORMAT dxgi_format = get_color_surface_format(color_surface_format);
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size_t row_pitch = get_aligned_pitch(color_surface_format, clip_w);
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size_t buffer_size = row_pitch * clip_h;
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size_t heap_offset = readback_heap.alloc<D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT>(buffer_size);
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command_list->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(color_surface, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE));
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command_list->CopyTextureRegion(&CD3DX12_TEXTURE_COPY_LOCATION(readback_heap.get_heap(), { heap_offset, { dxgi_format, (UINT)clip_w, (UINT)clip_h, 1, (UINT)row_pitch } }), 0, 0, 0,
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&CD3DX12_TEXTURE_COPY_LOCATION(color_surface, 0), nullptr);
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command_list->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(color_surface, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET));
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return heap_offset;
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}
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void copy_readback_buffer_to_dest(void *dest, data_heap &readback_heap, size_t offset_in_heap, size_t dst_pitch, size_t src_pitch, size_t height)
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{
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// TODO: Use exact range
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void *mapped_buffer = readback_heap.map<void>(offset_in_heap);
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for (unsigned row = 0; row < height; row++)
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{
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u32 *casted_dest = (u32*)((char*)dest + row * dst_pitch);
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u32 *casted_src = (u32*)((char*)mapped_buffer + row * src_pitch);
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for (unsigned col = 0; col < src_pitch / 4; col++)
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*casted_dest++ = se_storage<u32>::swap(*casted_src++);
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}
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readback_heap.unmap();
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}
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void wait_for_command_queue(ID3D12Device *device, ID3D12CommandQueue *command_queue)
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{
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ComPtr<ID3D12Fence> fence;
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CHECK_HRESULT(device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(fence.GetAddressOf())));
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HANDLE handle = CreateEventEx(nullptr, FALSE, FALSE, EVENT_ALL_ACCESS);
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fence->SetEventOnCompletion(1, handle);
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command_queue->Signal(fence.Get(), 1);
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WaitForSingleObjectEx(handle, INFINITE, FALSE);
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CloseHandle(handle);
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}
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}
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void D3D12GSRender::copy_render_target_to_dma_location()
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{
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// Add all buffer write
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// Cell can't make any assumption about readyness of color/depth buffer
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// Except when a semaphore is written by RSX
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int clip_w = rsx::method_registers[NV4097_SET_SURFACE_CLIP_HORIZONTAL] >> 16;
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int clip_h = rsx::method_registers[NV4097_SET_SURFACE_CLIP_VERTICAL] >> 16;
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ComPtr<ID3D12Resource> depth_format_conversion_buffer;
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ComPtr<ID3D12DescriptorHeap> descriptor_heap;
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size_t depth_row_pitch = align(clip_w, 256);
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size_t depth_buffer_offset_in_heap = 0;
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u32 context_dma_color[] =
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{
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rsx::method_registers[NV4097_SET_CONTEXT_DMA_COLOR_A],
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rsx::method_registers[NV4097_SET_CONTEXT_DMA_COLOR_B],
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rsx::method_registers[NV4097_SET_CONTEXT_DMA_COLOR_C],
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rsx::method_registers[NV4097_SET_CONTEXT_DMA_COLOR_D],
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};
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u32 m_context_dma_z = rsx::method_registers[NV4097_SET_CONTEXT_DMA_ZETA];
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u32 offset_color[] =
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{
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rsx::method_registers[NV4097_SET_SURFACE_COLOR_AOFFSET],
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rsx::method_registers[NV4097_SET_SURFACE_COLOR_BOFFSET],
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rsx::method_registers[NV4097_SET_SURFACE_COLOR_COFFSET],
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rsx::method_registers[NV4097_SET_SURFACE_COLOR_DOFFSET]
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};
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u32 offset_zeta = rsx::method_registers[NV4097_SET_SURFACE_ZETA_OFFSET];
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u32 address_color[] =
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{
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rsx::get_address(offset_color[0], context_dma_color[0]),
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rsx::get_address(offset_color[1], context_dma_color[1]),
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rsx::get_address(offset_color[2], context_dma_color[2]),
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rsx::get_address(offset_color[3], context_dma_color[3]),
|
|
};
|
|
u32 address_z = rsx::get_address(offset_zeta, m_context_dma_z);
|
|
|
|
bool need_transfer = false;
|
|
|
|
if (m_context_dma_z && rpcs3::state.config.rsx.opengl.write_depth_buffer)
|
|
{
|
|
size_t uav_size = clip_w * clip_h * 2;
|
|
|
|
CHECK_HRESULT(
|
|
m_device->CreateCommittedResource(
|
|
&D3D12_HEAP_PROPERTIES{D3D12_HEAP_TYPE_DEFAULT},
|
|
D3D12_HEAP_FLAG_NONE,
|
|
&CD3DX12_RESOURCE_DESC::Tex2D(DXGI_FORMAT_R8_UNORM, clip_w, clip_h, 1, 1, 1, 0, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS),
|
|
D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
|
|
nullptr,
|
|
IID_PPV_ARGS(depth_format_conversion_buffer.GetAddressOf())
|
|
)
|
|
);
|
|
|
|
D3D12_DESCRIPTOR_HEAP_DESC descriptor_heap_desc = { D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV , 2, D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE };
|
|
CHECK_HRESULT(
|
|
m_device->CreateDescriptorHeap(&descriptor_heap_desc, IID_PPV_ARGS(descriptor_heap.GetAddressOf()))
|
|
);
|
|
D3D12_SHADER_RESOURCE_VIEW_DESC shader_resource_view_desc = {};
|
|
shader_resource_view_desc.Format = get_depth_samplable_surface_format(m_surface.depth_format);
|
|
shader_resource_view_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
|
|
shader_resource_view_desc.Texture2D.MipLevels = 1;
|
|
shader_resource_view_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
|
|
m_device->CreateShaderResourceView(std::get<1>(m_rtts.m_bound_depth_stencil), &shader_resource_view_desc,
|
|
CD3DX12_CPU_DESCRIPTOR_HANDLE(descriptor_heap->GetCPUDescriptorHandleForHeapStart()));
|
|
D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc = {};
|
|
uav_desc.Format = DXGI_FORMAT_R8_UNORM;
|
|
uav_desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D;
|
|
m_device->CreateUnorderedAccessView(depth_format_conversion_buffer.Get(), nullptr, &uav_desc,
|
|
CD3DX12_CPU_DESCRIPTOR_HANDLE(descriptor_heap->GetCPUDescriptorHandleForHeapStart()).Offset(1, g_descriptor_stride_srv_cbv_uav));
|
|
|
|
// Convert
|
|
get_current_resource_storage().command_list->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(std::get<1>(m_rtts.m_bound_depth_stencil), D3D12_RESOURCE_STATE_DEPTH_WRITE, D3D12_RESOURCE_STATE_GENERIC_READ));
|
|
|
|
get_current_resource_storage().command_list->SetPipelineState(m_convertPSO);
|
|
get_current_resource_storage().command_list->SetComputeRootSignature(m_convertRootSignature);
|
|
get_current_resource_storage().command_list->SetDescriptorHeaps(1, descriptor_heap.GetAddressOf());
|
|
get_current_resource_storage().command_list->SetComputeRootDescriptorTable(0, descriptor_heap->GetGPUDescriptorHandleForHeapStart());
|
|
get_current_resource_storage().command_list->Dispatch(clip_w / 8, clip_h / 8, 1);
|
|
|
|
D3D12_RESOURCE_BARRIER barriers[] =
|
|
{
|
|
CD3DX12_RESOURCE_BARRIER::Transition(std::get<1>(m_rtts.m_bound_depth_stencil), D3D12_RESOURCE_STATE_GENERIC_READ, D3D12_RESOURCE_STATE_DEPTH_WRITE),
|
|
CD3DX12_RESOURCE_BARRIER::UAV(depth_format_conversion_buffer.Get()),
|
|
};
|
|
get_current_resource_storage().command_list->ResourceBarrier(2, barriers);
|
|
get_current_resource_storage().command_list->ResourceBarrier(1, &CD3DX12_RESOURCE_BARRIER::Transition(depth_format_conversion_buffer.Get(), D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE));
|
|
get_current_resource_storage().command_list->CopyTextureRegion(&CD3DX12_TEXTURE_COPY_LOCATION(m_readback_resources.get_heap(), { depth_buffer_offset_in_heap,{ DXGI_FORMAT_R8_UNORM, (UINT)clip_w, (UINT)clip_h, 1, (UINT)depth_row_pitch } }), 0, 0, 0,
|
|
&CD3DX12_TEXTURE_COPY_LOCATION(depth_format_conversion_buffer.Get(), 0), nullptr);
|
|
|
|
invalidate_address(address_z);
|
|
|
|
need_transfer = true;
|
|
}
|
|
|
|
size_t color_buffer_offset_in_heap[4];
|
|
if (rpcs3::state.config.rsx.opengl.write_color_buffers)
|
|
{
|
|
for (u8 i : get_rtt_indexes(to_surface_target(rsx::method_registers[NV4097_SET_SURFACE_COLOR_TARGET])))
|
|
{
|
|
if (!address_color[i])
|
|
continue;
|
|
color_buffer_offset_in_heap[i] = download_to_readback_buffer(m_device.Get(), get_current_resource_storage().command_list.Get(), m_readback_resources, std::get<1>(m_rtts.m_bound_render_targets[i]), m_surface.color_format);
|
|
invalidate_address(address_color[i]);
|
|
need_transfer = true;
|
|
}
|
|
}
|
|
if (need_transfer)
|
|
{
|
|
CHECK_HRESULT(get_current_resource_storage().command_list->Close());
|
|
m_command_queue->ExecuteCommandLists(1, (ID3D12CommandList**)get_current_resource_storage().command_list.GetAddressOf());
|
|
get_current_resource_storage().set_new_command_list();
|
|
}
|
|
|
|
//Wait for result
|
|
wait_for_command_queue(m_device.Get(), m_command_queue.Get());
|
|
|
|
if (address_z && rpcs3::state.config.rsx.opengl.write_depth_buffer)
|
|
{
|
|
auto ptr = vm::base(address_z);
|
|
char *depth_buffer = (char*)ptr;
|
|
u8 *mapped_buffer = m_readback_resources.map<u8>(depth_buffer_offset_in_heap);
|
|
|
|
for (unsigned row = 0; row < (unsigned)clip_h; row++)
|
|
{
|
|
for (unsigned i = 0; i < (unsigned)clip_w; i++)
|
|
{
|
|
unsigned char c = mapped_buffer[row * depth_row_pitch + i];
|
|
depth_buffer[4 * (row * clip_w + i)] = c;
|
|
depth_buffer[4 * (row * clip_w + i) + 1] = c;
|
|
depth_buffer[4 * (row * clip_w + i) + 2] = c;
|
|
depth_buffer[4 * (row * clip_w + i) + 3] = c;
|
|
}
|
|
}
|
|
m_readback_resources.unmap();
|
|
}
|
|
|
|
if (rpcs3::state.config.rsx.opengl.write_color_buffers)
|
|
{
|
|
size_t srcPitch = get_aligned_pitch(m_surface.color_format, clip_w);
|
|
size_t dstPitch = get_packed_pitch(m_surface.color_format, clip_w);
|
|
|
|
void *dest_buffer[] =
|
|
{
|
|
vm::base(address_color[0]),
|
|
vm::base(address_color[1]),
|
|
vm::base(address_color[2]),
|
|
vm::base(address_color[3]),
|
|
};
|
|
|
|
for (u8 i : get_rtt_indexes(to_surface_target(rsx::method_registers[NV4097_SET_SURFACE_COLOR_TARGET])))
|
|
{
|
|
if (!address_color[i])
|
|
continue;
|
|
copy_readback_buffer_to_dest(dest_buffer[i], m_readback_resources, color_buffer_offset_in_heap[i], srcPitch, dstPitch, clip_h);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
std::array<std::vector<gsl::byte>, 4> D3D12GSRender::copy_render_targets_to_memory()
|
|
{
|
|
int clip_w = rsx::method_registers[NV4097_SET_SURFACE_CLIP_HORIZONTAL] >> 16;
|
|
int clip_h = rsx::method_registers[NV4097_SET_SURFACE_CLIP_VERTICAL] >> 16;
|
|
rsx::surface_info surface = {};
|
|
surface.unpack(rsx::method_registers[NV4097_SET_SURFACE_FORMAT]);
|
|
return m_rtts.get_render_targets_data(surface.color_format, clip_w, clip_h, m_device.Get(), m_command_queue.Get(), m_readback_resources, get_current_resource_storage());
|
|
}
|
|
|
|
std::array<std::vector<gsl::byte>, 2> D3D12GSRender::copy_depth_stencil_buffer_to_memory()
|
|
{
|
|
int clip_w = rsx::method_registers[NV4097_SET_SURFACE_CLIP_HORIZONTAL] >> 16;
|
|
int clip_h = rsx::method_registers[NV4097_SET_SURFACE_CLIP_VERTICAL] >> 16;
|
|
rsx::surface_info surface = {};
|
|
surface.unpack(rsx::method_registers[NV4097_SET_SURFACE_FORMAT]);
|
|
return m_rtts.get_depth_stencil_data(surface.depth_format, clip_w, clip_h, m_device.Get(), m_command_queue.Get(), m_readback_resources, get_current_resource_storage());
|
|
}
|
|
#endif
|