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* Update asmjit dependency (aarch64 branch) * Disable USE_DISCORD_RPC by default * Dump some JIT objects in rpcs3 cache dir * Add SIGILL handler for all platforms * Fix resetting zeroing denormals in thread pool * Refactor most v128:: utils into global gv_** functions * Refactor PPU interpreter (incomplete), remove "precise" * - Instruction specializations with multiple accuracy flags * - Adjust calling convention for speed * - Removed precise/fast setting, replaced with static * - Started refactoring interpreters for building at runtime JIT * (I got tired of poor compiler optimizations) * - Expose some accuracy settings (SAT, NJ, VNAN, FPCC) * - Add exec_bytes PPU thread variable (akin to cycle count) * PPU LLVM: fix VCTUXS+VCTSXS instruction NaN results * SPU interpreter: remove "precise" for now (extremely non-portable) * - As with PPU, settings changed to static/dynamic for interpreters. * - Precise options will be implemented later * Fix termination after fatal error dialog |
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| .. | ||
| GLCommonDecompiler.cpp | ||
| GLCommonDecompiler.h | ||
| GLCompute.cpp | ||
| GLCompute.h | ||
| GLDraw.cpp | ||
| GLExecutionState.h | ||
| GLFragmentProgram.cpp | ||
| GLFragmentProgram.h | ||
| GLGSRender.cpp | ||
| GLGSRender.h | ||
| GLHelpers.cpp | ||
| GLHelpers.h | ||
| GLOverlays.cpp | ||
| GLOverlays.h | ||
| GLPipelineCompiler.cpp | ||
| GLPipelineCompiler.h | ||
| GLPresent.cpp | ||
| GLProcTable.h | ||
| GLProgramBuffer.h | ||
| GLRenderTargets.cpp | ||
| GLRenderTargets.h | ||
| GLShaderInterpreter.cpp | ||
| GLShaderInterpreter.h | ||
| GLTextOut.h | ||
| GLTexture.cpp | ||
| GLTexture.h | ||
| GLTextureCache.cpp | ||
| GLTextureCache.h | ||
| GLVertexBuffers.cpp | ||
| GLVertexProgram.cpp | ||
| GLVertexProgram.h | ||
| OpenGL.cpp | ||
| OpenGL.h | ||