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Common
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rsx: use fragment_textures_count (#1948)
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2016-07-19 22:50:40 +08:00 |
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D3D12
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D3D12: revert heap size back to 896M (#1960)
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2016-07-21 14:50:06 +08:00 |
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GL
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gl: Clear depth surfaces before use; Vulkan cleanup (#1957)
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2016-07-22 07:31:58 +08:00 |
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Null
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Threads improved, ID manager improved
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2015-12-04 23:37:34 +03:00 |
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VK
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gl: Clear depth surfaces before use; Vulkan cleanup (#1957)
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2016-07-22 07:31:58 +08:00 |
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CgBinaryFragmentProgram.cpp
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The rest
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2016-05-23 16:22:25 +03:00 |
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CgBinaryProgram.h
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The rest
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2016-05-23 16:22:25 +03:00 |
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CgBinaryVertexProgram.cpp
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The rest
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2016-05-23 16:22:25 +03:00 |
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GCM.cpp
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rsx: use fragment_textures_count (#1948)
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2016-07-19 22:50:40 +08:00 |
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GCM.h
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rsx: use fragment_textures_count (#1948)
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2016-07-19 22:50:40 +08:00 |
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GSRender.cpp
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Header optimizations (#1684)
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2016-04-27 01:27:24 +03:00 |
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GSRender.h
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Header optimizations (#1684)
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2016-04-27 01:27:24 +03:00 |
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rsx_cache.cpp
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RSX shaders cache: group programs by indexes
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2016-06-28 12:54:08 +03:00 |
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rsx_cache.h
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RSX shaders cache: group programs by indexes
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2016-06-28 12:54:08 +03:00 |
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rsx_decode.h
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rsx: Use register_decoder for vertex attributes.
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2016-07-19 20:28:32 +02:00 |
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rsx_methods.cpp
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rsx: Use register_decoder for vertex attributes.
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2016-07-19 20:28:32 +02:00 |
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rsx_methods.h
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rsx: Use register_decoder for vertex attributes.
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2016-07-19 20:28:32 +02:00 |
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rsx_utils.cpp
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Factorize rsx state
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2016-07-07 21:38:57 +02:00 |
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rsx_utils.h
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OpenGL renderer: use correct MVP matrix. Cleanup
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2016-06-21 19:56:05 +03:00 |
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rsx_vertex_data.h
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rsx: Use register_decoder for vertex attributes.
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2016-07-19 20:28:32 +02:00 |
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RSXFragmentProgram.h
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Typo fix: comparaison->comparison
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2016-07-19 14:17:25 +03:00 |
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RSXTexture.cpp
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Factorize rsx state
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2016-07-07 21:38:57 +02:00 |
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RSXTexture.h
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Factorize rsx state
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2016-07-07 21:38:57 +02:00 |
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RSXThread.cpp
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Partial revert of 6ae54ae27b
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2016-07-22 19:26:58 +03:00 |
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RSXThread.h
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RSX exception fix
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2016-07-20 15:16:19 +03:00 |
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RSXVertexProgram.h
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VP: add few opcodes comment for vec/sca (#1750)
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2016-06-10 01:03:43 +03:00 |