rpcsx/rpcs3/Emu/RSX/Overlays/Shaders/shader_loading_dialog_native.h
2020-01-03 14:22:40 +01:00

23 lines
598 B
C++

#pragma once
#include "shader_loading_dialog.h"
#include "../../GSRender.h"
namespace rsx
{
struct shader_loading_dialog_native : rsx::shader_loading_dialog
{
rsx::thread* owner = nullptr;
std::shared_ptr<rsx::overlays::message_dialog> dlg;
shader_loading_dialog_native(GSRender* ptr);
void create(const std::string& msg, const std::string&/* title*/) override;
void update_msg(u32 index, const std::string& msg) override;
void inc_value(u32 index, u32 value) override;
void set_limit(u32 index, u32 limit) override;
void refresh() override;
void close() override;
};
}