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D3D12Buffer.cpp
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dx12/vk/gl: implement use of vertex_data_base_index when calculating index
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2018-03-30 13:30:04 +03:00 |
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D3D12CommonDecompiler.cpp
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rsx/fp: Fragment program overhaul
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2018-03-25 13:31:06 +03:00 |
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D3D12CommonDecompiler.h
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rsx: Make fragment state dynamic to reduce shader permutations
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2017-08-26 21:53:54 +03:00 |
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D3D12Formats.cpp
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rsx: Implement QUAD_STRIP
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2017-08-26 21:53:54 +03:00 |
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D3D12Formats.h
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typos
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2018-05-14 21:14:39 +04:00 |
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D3D12FragmentProgramDecompiler.cpp
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typos
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2018-05-14 21:14:39 +04:00 |
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D3D12FragmentProgramDecompiler.h
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typos
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2018-05-14 21:14:39 +04:00 |
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D3D12GSRender.cpp
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rsx: Avoid semaphore acquire deadlock
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2018-05-30 13:30:23 +03:00 |
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D3D12GSRender.h
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rsx: Avoid semaphore acquire deadlock
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2018-05-30 13:30:23 +03:00 |
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D3D12MemoryHelpers.cpp
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rsx: ZCULL rewrite and other improvements
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2018-03-13 18:55:03 +03:00 |
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D3D12MemoryHelpers.h
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rsx: ZCULL rewrite and other improvements
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2018-03-13 18:55:03 +03:00 |
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D3D12Overlay.cpp
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dx12: Fix error reporting
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2017-06-29 13:13:19 +03:00 |
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D3D12PipelineState.cpp
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rsx: Fix depth clipping
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2018-01-14 20:50:55 +03:00 |
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D3D12PipelineState.h
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rsx/vulkan: Add post-compilation key validation and dynamically determine attachment write maks based on decompiled shader
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2018-03-13 18:55:03 +03:00 |
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D3D12RenderTargetSets.cpp
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d3d12: fix invalid framebuffer crash and shader compile
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2018-01-14 20:50:55 +03:00 |
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D3D12RenderTargetSets.h
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rsx: Improve surface store resource management
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2017-11-08 13:15:34 +03:00 |
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D3D12Texture.cpp
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Remove Volume Texture Compression (VTC) tiling for Vulkan, DX12 and ATI (OpenGL).
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2018-03-23 12:01:30 +03:00 |
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D3D12Utils.cpp
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The rest
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2016-05-23 16:22:25 +03:00 |
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D3D12Utils.h
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typos
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2018-05-14 21:14:39 +04:00 |
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D3D12VertexProgramDecompiler.cpp
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rsx/decompilers: Avoid std::endl like the plague. It adds extra processing overhead
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2017-06-29 13:13:19 +03:00 |
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D3D12VertexProgramDecompiler.h
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d3d12: Store vertex attributes as SRV and disable Input_layout.
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2016-01-26 23:13:29 +01:00 |
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d3dx12.h
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Moves GL, minidx12, OpenAL, stblib to 3rdparty
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2016-03-20 22:20:23 +00:00 |