..
gl_helpers.cpp
gl: Fix primitive type checks
2016-07-13 21:01:16 +03:00
gl_helpers.h
Ensure the 'shaderlog' directory exists ( #1986 )
2016-07-26 00:15:14 +03:00
gl_render_targets.cpp
Formatting system improved
2016-08-04 21:34:00 +03:00
gl_render_targets.h
gl: Clear depth surfaces before use; Vulkan cleanup ( #1957 )
2016-07-22 07:31:58 +08:00
gl_texture_cache.h
Added WIP vertex textures support
2016-06-28 12:58:44 +03:00
GLCommonDecompiler.cpp
rsx: use fragment_textures_count ( #1948 )
2016-07-19 22:50:40 +08:00
GLCommonDecompiler.h
Partial commit: RSX
2016-04-15 19:22:36 +03:00
GLFragmentProgram.cpp
Typo fix: comparaison->comparison
2016-07-19 14:17:25 +03:00
GLFragmentProgram.h
rsx/common/d3d12/gl: Clean ProgramStateCache
2016-01-11 19:21:57 +01:00
GLGSRender.cpp
Formatting system improved
2016-08-04 21:34:00 +03:00
GLGSRender.h
rsx: use fragment_textures_count ( #1948 )
2016-07-19 22:50:40 +08:00
GLProcTable.h
gl: use streaming buffers for uniform & elem buffer as well
2016-06-14 00:08:23 +03:00
GLProgramBuffer.h
Write shader log in seperate directory ( #1755 )
2016-06-13 19:53:50 +03:00
GLVertexProgram.cpp
vk/gl/dx12: Dynamic cb flush for vulkan; fix glsl/hlsl vertex shader generation for some games; dx12: ignore fbo textures during flip if no surface target is set ( #1766 )
2016-06-11 16:24:27 +03:00
GLVertexProgram.h
Add vertex texture buffers for VS input
2016-02-03 13:38:23 +03:00
OpenGL.cpp
Changes done by [DH] rewritten
2015-12-22 23:11:20 +03:00
OpenGL.h
Add a workaround for a khronos spec bug
2016-06-14 00:08:23 +03:00
rsx_gl_cache.cpp
vk/gl: bug fixes ( #2018 )
2016-08-04 03:33:52 +08:00
rsx_gl_cache.h
Try to use new shaders decompiler in OpenGL backend
2016-06-21 19:56:00 +03:00
rsx_gl_texture.cpp
Formatting system improved
2016-08-04 21:34:00 +03:00
rsx_gl_texture.h
Added WIP vertex textures support
2016-06-28 12:58:44 +03:00
vertex_buffer.cpp
Formatting system improved
2016-08-04 21:34:00 +03:00