mirror of
https://github.com/RPCSX/rpcsx.git
synced 2026-01-09 02:01:07 +01:00
Removes the ability to stop or restart emulation via keyboard shortcuts while the game is running. Prevents loss of work that can happen due to the current bindings conflicting with very-widely established shortcuts. Ctrl+C and Ctrl+E will now be unbound, and Ctrl+R will now mean Resume. Strings that mention these keybinds were adjusted accordingly.
804 lines
21 KiB
C++
804 lines
21 KiB
C++
#include "gs_frame.h"
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#include "gui_settings.h"
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#include "Utilities/Config.h"
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#include "Utilities/Timer.h"
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#include "Utilities/date_time.h"
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#include "Utilities/File.h"
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#include "Emu/System.h"
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#include "Emu/system_config.h"
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#include "Emu/IdManager.h"
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#include "Emu/Cell/Modules/cellScreenshot.h"
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#include "Emu/RSX/rsx_utils.h"
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#include <QCoreApplication>
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#include <QDateTime>
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#include <QKeyEvent>
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#include <QMessageBox>
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#include <QPainter>
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#include <QScreen>
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#include <string>
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#include <thread>
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#include "png.h"
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#ifdef _WIN32
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#include <windows.h>
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#elif defined(__APPLE__)
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//nothing
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#else
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#ifdef VK_USE_PLATFORM_WAYLAND_KHR
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#include <QGuiApplication>
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#include <qpa/qplatformnativeinterface.h>
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#endif
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#ifdef HAVE_X11
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#include <X11/Xlib.h>
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#endif
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#endif
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#ifdef _WIN32
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#include <QWinTHumbnailToolbutton>
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#elif HAVE_QTDBUS
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#include <QtDBus/QDBusMessage>
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#include <QtDBus/QDBusConnection>
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#endif
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LOG_CHANNEL(screenshot_log, "SCREENSHOT");
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LOG_CHANNEL(mark_log, "MARK");
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extern atomic_t<bool> g_user_asked_for_frame_capture;
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constexpr auto qstr = QString::fromStdString;
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gs_frame::gs_frame(QScreen* screen, const QRect& geometry, const QIcon& appIcon, std::shared_ptr<gui_settings> gui_settings)
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: QWindow()
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, m_initial_geometry(geometry)
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, m_gui_settings(std::move(gui_settings))
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{
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m_disable_mouse = m_gui_settings->GetValue(gui::gs_disableMouse).toBool();
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m_disable_kb_hotkeys = m_gui_settings->GetValue(gui::gs_disableKbHotkeys).toBool();
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m_show_mouse_in_fullscreen = m_gui_settings->GetValue(gui::gs_showMouseFs).toBool();
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m_hide_mouse_after_idletime = m_gui_settings->GetValue(gui::gs_hideMouseIdle).toBool();
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m_hide_mouse_idletime = m_gui_settings->GetValue(gui::gs_hideMouseIdleTime).toUInt();
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m_window_title = Emu.GetFormattedTitle(0);
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if (!appIcon.isNull())
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{
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setIcon(appIcon);
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}
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#ifdef __APPLE__
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// Needed for MoltenVK to work properly on MacOS
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if (g_cfg.video.renderer == video_renderer::vulkan)
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setSurfaceType(QSurface::VulkanSurface);
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#endif
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setMinimumWidth(160);
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setMinimumHeight(90);
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setScreen(screen);
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setGeometry(geometry);
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setTitle(qstr(m_window_title));
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setVisibility(Hidden);
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create();
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// Change cursor when in fullscreen.
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connect(this, &QWindow::visibilityChanged, this, [this](QWindow::Visibility visibility)
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{
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handle_cursor(visibility, true, true);
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});
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// Change cursor when this window gets or loses focus.
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connect(this, &QWindow::activeChanged, this, [this]()
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{
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handle_cursor(visibility(), false, true);
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});
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// Configure the mouse hide on idle timer
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connect(&m_mousehide_timer, &QTimer::timeout, this, &gs_frame::MouseHideTimeout);
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m_mousehide_timer.setSingleShot(true);
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#ifdef _WIN32
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m_tb_button = new QWinTaskbarButton();
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m_tb_progress = m_tb_button->progress();
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m_tb_progress->setRange(0, m_gauge_max);
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m_tb_progress->setVisible(false);
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#elif HAVE_QTDBUS
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UpdateProgress(0);
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m_progress_value = 0;
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#endif
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}
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gs_frame::~gs_frame()
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{
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#ifdef _WIN32
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// QWinTaskbarProgress::hide() will crash if the application is already about to close, even if the object is not null.
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if (m_tb_progress && !QCoreApplication::closingDown())
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{
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m_tb_progress->hide();
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}
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if (m_tb_button)
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{
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m_tb_button->deleteLater();
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}
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#elif HAVE_QTDBUS
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UpdateProgress(0, false);
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#endif
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}
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void gs_frame::paintEvent(QPaintEvent *event)
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{
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Q_UNUSED(event)
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}
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void gs_frame::showEvent(QShowEvent *event)
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{
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// We have to calculate new window positions, since the frame is only known once the window was created
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const QRect available_geometry = screen()->availableGeometry();
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QPoint pos = m_initial_geometry.topLeft();
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pos.setX(std::min(std::max(pos.x() - ((frameGeometry().width() - width()) / 2), available_geometry.left()),
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available_geometry.left() + available_geometry.width() - frameGeometry().width()));
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pos.setY(std::min(std::max(pos.y() - ((frameGeometry().height() - height()) / 2), available_geometry.top()),
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available_geometry.top() + available_geometry.height() - frameGeometry().height()));
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setFramePosition(pos);
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QWindow::showEvent(event);
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}
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void gs_frame::keyPressEvent(QKeyEvent *keyEvent)
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{
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// NOTE: needs to be updated with keyboard_pad_handler::processKeyEvent
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switch (keyEvent->key())
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{
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case Qt::Key_L:
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if (keyEvent->modifiers() == Qt::AltModifier)
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{
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static int count = 0;
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mark_log.success("Made forced mark %d in log", ++count);
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return;
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}
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else if (keyEvent->modifiers() == Qt::ControlModifier)
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{
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toggle_mouselock();
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return;
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}
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break;
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case Qt::Key_Return:
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if (keyEvent->modifiers() == Qt::AltModifier)
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{
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toggle_fullscreen();
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return;
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}
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break;
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case Qt::Key_Escape:
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if (visibility() == FullScreen)
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{
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toggle_fullscreen();
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return;
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}
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break;
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case Qt::Key_P:
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if (keyEvent->modifiers() == Qt::ControlModifier && !m_disable_kb_hotkeys && Emu.IsRunning())
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{
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Emu.Pause();
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return;
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}
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break;
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case Qt::Key_R:
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if (keyEvent->modifiers() == Qt::ControlModifier && !m_disable_kb_hotkeys)
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{
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switch (Emu.GetStatus())
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{
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case system_state::ready:
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{
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Emu.Run(true);
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return;
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}
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case system_state::paused:
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{
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Emu.Resume();
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return;
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}
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default: break;
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}
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}
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break;
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case Qt::Key_C:
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if (keyEvent->modifiers() == Qt::AltModifier && !m_disable_kb_hotkeys)
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{
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g_user_asked_for_frame_capture = true;
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return;
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}
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break;
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case Qt::Key_F12:
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screenshot_toggle = true;
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break;
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default:
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break;
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}
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}
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void gs_frame::toggle_fullscreen()
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{
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Emu.CallAfter([this]()
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{
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if (visibility() == FullScreen)
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{
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setVisibility(Windowed);
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}
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else
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{
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setVisibility(FullScreen);
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}
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});
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}
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void gs_frame::toggle_mouselock()
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{
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// first we toggle the value
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m_mouse_hide_and_lock = !m_mouse_hide_and_lock;
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// and update the cursor
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handle_cursor(visibility(), false, true);
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}
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void gs_frame::update_cursor()
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{
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bool show_mouse;
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if (!isActive())
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{
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// Show the mouse by default if this is not the active window
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show_mouse = true;
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}
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else if (m_hide_mouse_after_idletime && !m_mousehide_timer.isActive())
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{
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// Hide the mouse if the idle timeout was reached (which means that the timer isn't running)
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show_mouse = false;
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}
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else if (visibility() == QWindow::Visibility::FullScreen)
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{
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// Fullscreen: Show or hide the mouse depending on the settings.
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show_mouse = m_show_mouse_in_fullscreen;
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}
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else
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{
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// Windowed: Hide the mouse if it was locked by the user
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show_mouse = !m_mouse_hide_and_lock;
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}
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// Update Cursor if necessary
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if (show_mouse != m_show_mouse.exchange(show_mouse))
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{
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setCursor(m_show_mouse ? Qt::ArrowCursor : Qt::BlankCursor);
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}
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}
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bool gs_frame::get_mouse_lock_state()
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{
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handle_cursor(visibility(), false, true);
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return isActive() && m_mouse_hide_and_lock;
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}
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void gs_frame::close()
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{
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Emu.CallAfter([this]()
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{
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QWindow::hide(); // Workaround
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if (!Emu.IsStopped())
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{
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Emu.Stop();
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}
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deleteLater();
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});
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}
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bool gs_frame::shown()
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{
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return QWindow::isVisible();
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}
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void gs_frame::hide()
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{
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Emu.CallAfter([this]() { QWindow::hide(); });
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}
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void gs_frame::show()
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{
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Emu.CallAfter([this]()
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{
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QWindow::show();
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if (g_cfg.misc.start_fullscreen)
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{
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setVisibility(FullScreen);
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}
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});
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#ifdef _WIN32
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// if we do this before show, the QWinTaskbarProgress won't show
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if (m_tb_button)
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{
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m_tb_button->setWindow(this);
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m_tb_progress->show();
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}
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#endif
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}
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display_handle_t gs_frame::handle() const
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{
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#ifdef _WIN32
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return reinterpret_cast<HWND>(this->winId());
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#elif defined(__APPLE__)
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return reinterpret_cast<void*>(this->winId()); //NSView
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#else
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#ifdef VK_USE_PLATFORM_WAYLAND_KHR
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QPlatformNativeInterface *native = QGuiApplication::platformNativeInterface();
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struct wl_display *wl_dpy = static_cast<struct wl_display *>(
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native->nativeResourceForWindow("display", NULL));
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struct wl_surface *wl_surf = static_cast<struct wl_surface *>(
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native->nativeResourceForWindow("surface", const_cast<QWindow*>(static_cast<const QWindow*>(this))));
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if (wl_dpy != nullptr && wl_surf != nullptr)
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{
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return std::make_pair(wl_dpy, wl_surf);
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}
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else
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{
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#endif
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#ifdef HAVE_X11
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return std::make_pair(XOpenDisplay(0), static_cast<ulong>(this->winId()));
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#else
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fmt::throw_exception("Vulkan X11 support disabled at compile-time.");
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#endif
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#ifdef VK_USE_PLATFORM_WAYLAND_KHR
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}
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#endif
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#endif
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}
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draw_context_t gs_frame::make_context()
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{
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return nullptr;
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}
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void gs_frame::set_current(draw_context_t context)
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{
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Q_UNUSED(context)
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}
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void gs_frame::delete_context(draw_context_t context)
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{
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Q_UNUSED(context)
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}
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int gs_frame::client_width()
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{
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#ifdef _WIN32
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RECT rect;
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if (GetClientRect(reinterpret_cast<HWND>(winId()), &rect))
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{
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return rect.right - rect.left;
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}
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#endif // _WIN32
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return width() * devicePixelRatio();
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}
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int gs_frame::client_height()
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{
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#ifdef _WIN32
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RECT rect;
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if (GetClientRect(reinterpret_cast<HWND>(winId()), &rect))
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{
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return rect.bottom - rect.top;
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}
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#endif // _WIN32
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return height() * devicePixelRatio();
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}
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void gs_frame::flip(draw_context_t, bool /*skip_frame*/)
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{
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static Timer fps_t;
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if (!m_flip_showed_frame)
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{
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// Show on first flip
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m_flip_showed_frame = true;
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show();
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fps_t.Start();
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}
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++m_frames;
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if (fps_t.GetElapsedTimeInSec() >= 0.5)
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{
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std::string new_title = Emu.GetFormattedTitle(m_frames / fps_t.GetElapsedTimeInSec());
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if (new_title != m_window_title)
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{
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m_window_title = new_title;
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Emu.CallAfter([this, title = std::move(new_title)]()
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{
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setTitle(qstr(title));
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});
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}
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m_frames = 0;
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fps_t.Start();
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}
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}
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void gs_frame::take_screenshot(std::vector<u8> data, const u32 sshot_width, const u32 sshot_height, bool is_bgra)
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{
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std::thread(
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[sshot_width, sshot_height, is_bgra](std::vector<u8> sshot_data)
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{
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screenshot_log.notice("Taking screenshot (%dx%d)", sshot_width, sshot_height);
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std::string screen_path = fs::get_config_dir() + "screenshots/";
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if (!fs::create_dir(screen_path) && fs::g_tls_error != fs::error::exist)
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{
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screenshot_log.error("Failed to create screenshot path \"%s\" : %s", screen_path, fs::g_tls_error);
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return;
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}
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const std::string filename = screen_path + "screenshot-" + date_time::current_time_narrow<'_'>() + ".png";
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fs::file sshot_file(filename, fs::open_mode::create + fs::open_mode::write + fs::open_mode::excl);
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if (!sshot_file)
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{
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screenshot_log.error("Failed to save screenshot \"%s\" : %s", filename, fs::g_tls_error);
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return;
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}
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std::vector<u8> sshot_data_alpha(sshot_data.size());
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const u32* sshot_ptr = reinterpret_cast<const u32*>(sshot_data.data());
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u32* alpha_ptr = reinterpret_cast<u32*>(sshot_data_alpha.data());
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if (is_bgra) [[likely]]
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{
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for (usz index = 0; index < sshot_data.size() / sizeof(u32); index++)
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{
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alpha_ptr[index] = ((sshot_ptr[index] & 0xFF) << 16) | (sshot_ptr[index] & 0xFF00) | ((sshot_ptr[index] & 0xFF0000) >> 16) | 0xFF000000;
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}
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}
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else
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{
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for (usz index = 0; index < sshot_data.size() / sizeof(u32); index++)
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{
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alpha_ptr[index] = sshot_ptr[index] | 0xFF000000;
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}
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}
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screenshot_info manager;
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{
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auto& s = g_fxo->get<screenshot_manager>();
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std::lock_guard lock(s.mutex);
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manager = s;
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}
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struct scoped_png_ptrs
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{
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png_structp write_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, nullptr, nullptr, nullptr);
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png_infop info_ptr = png_create_info_struct(write_ptr);
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~scoped_png_ptrs()
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{
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png_free_data(write_ptr, info_ptr, PNG_FREE_ALL, -1);
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png_destroy_write_struct(&write_ptr, &info_ptr);
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}
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};
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png_text text[6] = {};
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int num_text = 0;
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const QDateTime date_time = QDateTime::currentDateTime();
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const std::string creation_time = date_time.toString("yyyy:MM:dd hh:mm:ss").toStdString();
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const std::string photo_title = manager.get_photo_title();
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const std::string game_title = manager.get_game_title();
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const std::string game_comment = manager.get_game_comment();
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const std::string& title_id = Emu.GetTitleID();
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// Write tEXt chunk
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text[num_text].compression = PNG_TEXT_COMPRESSION_NONE;
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text[num_text].key = const_cast<char*>("Creation Time");
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text[num_text].text = const_cast<char*>(creation_time.c_str());
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++num_text;
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text[num_text].compression = PNG_TEXT_COMPRESSION_NONE;
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text[num_text].key = const_cast<char*>("Source");
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text[num_text].text = const_cast<char*>("RPCS3"); // Originally PlayStation(R)3
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++num_text;
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text[num_text].compression = PNG_TEXT_COMPRESSION_NONE;
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text[num_text].key = const_cast<char*>("Title ID");
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text[num_text].text = const_cast<char*>(title_id.c_str());
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++num_text;
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// Write tTXt chunk (they probably meant zTXt)
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text[num_text].compression = PNG_TEXT_COMPRESSION_zTXt;
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text[num_text].key = const_cast<char*>("Title");
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text[num_text].text = const_cast<char*>(photo_title.c_str());
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++num_text;
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text[num_text].compression = PNG_TEXT_COMPRESSION_zTXt;
|
|
text[num_text].key = const_cast<char*>("Game Title");
|
|
text[num_text].text = const_cast<char*>(game_title.c_str());
|
|
++num_text;
|
|
text[num_text].compression = PNG_TEXT_COMPRESSION_zTXt;
|
|
text[num_text].key = const_cast<char*>("Comment");
|
|
text[num_text].text = const_cast<char*>(game_comment.c_str());
|
|
|
|
std::vector<u8*> rows(sshot_height);
|
|
for (usz y = 0; y < sshot_height; y++)
|
|
rows[y] = sshot_data_alpha.data() + y * sshot_width * 4;
|
|
|
|
std::vector<u8> encoded_png;
|
|
|
|
const auto write_png = [&]()
|
|
{
|
|
const scoped_png_ptrs ptrs;
|
|
png_set_IHDR(ptrs.write_ptr, ptrs.info_ptr, sshot_width, sshot_height, 8, PNG_COLOR_TYPE_RGBA, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
|
|
png_set_text(ptrs.write_ptr, ptrs.info_ptr, text, 6);
|
|
png_set_rows(ptrs.write_ptr, ptrs.info_ptr, &rows[0]);
|
|
png_set_write_fn(ptrs.write_ptr, &encoded_png, [](png_structp png_ptr, png_bytep data, png_size_t length)
|
|
{
|
|
std::vector<u8>* p = static_cast<std::vector<u8>*>(png_get_io_ptr(png_ptr));
|
|
p->insert(p->end(), data, data + length);
|
|
}, nullptr);
|
|
png_write_png(ptrs.write_ptr, ptrs.info_ptr, PNG_TRANSFORM_IDENTITY, nullptr);
|
|
};
|
|
|
|
write_png();
|
|
sshot_file.write(encoded_png.data(), encoded_png.size());
|
|
|
|
screenshot_log.success("Successfully saved screenshot to %s", filename);
|
|
|
|
if (manager.is_enabled)
|
|
{
|
|
const std::string cell_sshot_overlay_path = manager.get_overlay_path();
|
|
if (fs::is_file(cell_sshot_overlay_path))
|
|
{
|
|
screenshot_log.notice("Adding overlay to cell screenshot from %s", cell_sshot_overlay_path);
|
|
|
|
QImage overlay_img;
|
|
|
|
if (!overlay_img.load(qstr(cell_sshot_overlay_path)))
|
|
{
|
|
screenshot_log.error("Failed to read cell screenshot overlay '%s' : %s", cell_sshot_overlay_path, fs::g_tls_error);
|
|
return;
|
|
}
|
|
|
|
// Games choose the overlay file and the offset based on the current video resolution.
|
|
// We need to scale the overlay if our resolution scaling causes the image to have a different size.
|
|
auto& avconf = g_fxo->get<rsx::avconf>();
|
|
|
|
// TODO: handle wacky PS3 resolutions (without resolution scaling)
|
|
if (avconf.resolution_x != sshot_width || avconf.resolution_y != sshot_height)
|
|
{
|
|
const int scale = rsx::get_resolution_scale_percent();
|
|
const int x = (scale * manager.overlay_offset_x) / 100;
|
|
const int y = (scale * manager.overlay_offset_y) / 100;
|
|
const int width = (scale * overlay_img.width()) / 100;
|
|
const int height = (scale * overlay_img.height()) / 100;
|
|
|
|
screenshot_log.notice("Scaling overlay from %dx%d at offset (%d,%d) to %dx%d at offset (%d,%d)",
|
|
overlay_img.width(), overlay_img.height(), manager.overlay_offset_x, manager.overlay_offset_y, width, height, x, y);
|
|
|
|
manager.overlay_offset_x = x;
|
|
manager.overlay_offset_y = y;
|
|
overlay_img = overlay_img.scaled(QSize(width, height), Qt::AspectRatioMode::IgnoreAspectRatio, Qt::TransformationMode::SmoothTransformation);
|
|
}
|
|
|
|
if (manager.overlay_offset_x < static_cast<s64>(sshot_width) &&
|
|
manager.overlay_offset_y < static_cast<s64>(sshot_height) &&
|
|
manager.overlay_offset_x + overlay_img.width() > 0 &&
|
|
manager.overlay_offset_y + overlay_img.height() > 0)
|
|
{
|
|
QImage screenshot_img(rows[0], sshot_width, sshot_height, QImage::Format_RGBA8888);
|
|
QPainter painter(&screenshot_img);
|
|
painter.drawImage(manager.overlay_offset_x, manager.overlay_offset_y, overlay_img);
|
|
|
|
std::memcpy(rows[0], screenshot_img.constBits(), static_cast<usz>(sshot_height) * screenshot_img.bytesPerLine());
|
|
|
|
screenshot_log.success("Applied screenshot overlay '%s'", cell_sshot_overlay_path);
|
|
}
|
|
}
|
|
|
|
const std::string cell_sshot_filename = manager.get_screenshot_path(date_time.toString("yyyy/MM/dd").toStdString());
|
|
const std::string cell_sshot_dir = fs::get_parent_dir(cell_sshot_filename);
|
|
|
|
screenshot_log.notice("Saving cell screenshot to %s", cell_sshot_filename);
|
|
|
|
if (!fs::create_path(cell_sshot_dir) && fs::g_tls_error != fs::error::exist)
|
|
{
|
|
screenshot_log.error("Failed to create cell screenshot dir \"%s\" : %s", cell_sshot_dir, fs::g_tls_error);
|
|
return;
|
|
}
|
|
|
|
fs::file cell_sshot_file(cell_sshot_filename, fs::open_mode::create + fs::open_mode::write + fs::open_mode::excl);
|
|
if (!cell_sshot_file)
|
|
{
|
|
screenshot_log.error("Failed to save cell screenshot \"%s\" : %s", cell_sshot_filename, fs::g_tls_error);
|
|
return;
|
|
}
|
|
|
|
encoded_png.clear();
|
|
write_png();
|
|
cell_sshot_file.write(encoded_png.data(), encoded_png.size());
|
|
|
|
screenshot_log.success("Successfully saved cell screenshot to %s", cell_sshot_filename);
|
|
}
|
|
|
|
return;
|
|
},
|
|
std::move(data))
|
|
.detach();
|
|
}
|
|
|
|
void gs_frame::mouseDoubleClickEvent(QMouseEvent* ev)
|
|
{
|
|
if (m_disable_mouse || g_cfg.io.move == move_handler::mouse) return;
|
|
|
|
if (ev->button() == Qt::LeftButton)
|
|
{
|
|
toggle_fullscreen();
|
|
}
|
|
}
|
|
|
|
void gs_frame::handle_cursor(QWindow::Visibility visibility, bool from_event, bool start_idle_timer)
|
|
{
|
|
// Update the mouse lock state if the visibility changed.
|
|
if (from_event)
|
|
{
|
|
// In fullscreen we default to hiding and locking. In windowed mode we do not want the lock by default.
|
|
m_mouse_hide_and_lock = visibility == QWindow::Visibility::FullScreen;
|
|
}
|
|
|
|
// Update the mouse hide timer
|
|
if (m_hide_mouse_after_idletime && start_idle_timer)
|
|
{
|
|
m_mousehide_timer.start(m_hide_mouse_idletime);
|
|
}
|
|
else
|
|
{
|
|
m_mousehide_timer.stop();
|
|
}
|
|
|
|
// Update the cursor visibility
|
|
update_cursor();
|
|
}
|
|
|
|
void gs_frame::MouseHideTimeout()
|
|
{
|
|
// Our idle timeout occured, so we update the cursor
|
|
if (m_hide_mouse_after_idletime && m_show_mouse)
|
|
{
|
|
handle_cursor(visibility(), false, false);
|
|
}
|
|
}
|
|
|
|
bool gs_frame::event(QEvent* ev)
|
|
{
|
|
if (ev->type() == QEvent::Close)
|
|
{
|
|
if (m_gui_settings->GetValue(gui::ib_confirm_exit).toBool())
|
|
{
|
|
if (visibility() == FullScreen)
|
|
{
|
|
toggle_fullscreen();
|
|
}
|
|
|
|
int result = QMessageBox::Yes;
|
|
atomic_t<bool> called = false;
|
|
|
|
Emu.CallAfter([this, &result, &called]()
|
|
{
|
|
m_gui_settings->ShowConfirmationBox(tr("Exit Game?"),
|
|
tr("Do you really want to exit the game?\n\nAny unsaved progress will be lost!\n"),
|
|
gui::ib_confirm_exit, &result, nullptr);
|
|
|
|
called = true;
|
|
called.notify_one();
|
|
});
|
|
|
|
called.wait(false);
|
|
|
|
if (result != QMessageBox::Yes)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
close();
|
|
}
|
|
else if (ev->type() == QEvent::MouseMove && (!m_show_mouse || m_mousehide_timer.isActive()))
|
|
{
|
|
// This will make the cursor visible again if it was hidden by the mouse idle timeout
|
|
handle_cursor(visibility(), false, true);
|
|
}
|
|
return QWindow::event(ev);
|
|
}
|
|
|
|
void gs_frame::progress_reset(bool reset_limit)
|
|
{
|
|
#ifdef _WIN32
|
|
if (m_tb_progress)
|
|
{
|
|
m_tb_progress->reset();
|
|
}
|
|
#elif HAVE_QTDBUS
|
|
UpdateProgress(0);
|
|
#endif
|
|
|
|
if (reset_limit)
|
|
{
|
|
progress_set_limit(100);
|
|
}
|
|
}
|
|
|
|
void gs_frame::progress_set_value(int value)
|
|
{
|
|
#ifdef _WIN32
|
|
if (m_tb_progress)
|
|
{
|
|
m_tb_progress->setValue(std::clamp(value, m_tb_progress->minimum(), m_tb_progress->maximum()));
|
|
}
|
|
#elif HAVE_QTDBUS
|
|
m_progress_value = std::clamp(value, 0, m_gauge_max);
|
|
UpdateProgress(m_progress_value);
|
|
#endif
|
|
}
|
|
|
|
void gs_frame::progress_increment(int delta)
|
|
{
|
|
if (delta == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
if (m_tb_progress)
|
|
{
|
|
progress_set_value(m_tb_progress->value() + delta);
|
|
}
|
|
#elif HAVE_QTDBUS
|
|
progress_set_value(m_progress_value + delta);
|
|
#endif
|
|
}
|
|
|
|
void gs_frame::progress_set_limit(int limit)
|
|
{
|
|
#ifdef _WIN32
|
|
if (m_tb_progress)
|
|
{
|
|
m_tb_progress->setMaximum(limit);
|
|
}
|
|
#elif HAVE_QTDBUS
|
|
m_gauge_max = limit;
|
|
#endif
|
|
}
|
|
|
|
#ifdef HAVE_QTDBUS
|
|
void gs_frame::UpdateProgress(int progress, bool disable)
|
|
{
|
|
QDBusMessage message = QDBusMessage::createSignal
|
|
(
|
|
QStringLiteral("/"),
|
|
QStringLiteral("com.canonical.Unity.LauncherEntry"),
|
|
QStringLiteral("Update")
|
|
);
|
|
QVariantMap properties;
|
|
if (disable)
|
|
properties.insert(QStringLiteral("progress-visible"), false);
|
|
else
|
|
properties.insert(QStringLiteral("progress-visible"), true);
|
|
//Progress takes a value from 0.0 to 0.1
|
|
properties.insert(QStringLiteral("progress"), 1. * progress / m_gauge_max);
|
|
message << QStringLiteral("application://rpcs3.desktop") << properties;
|
|
QDBusConnection::sessionBus().send(message);
|
|
}
|
|
#endif
|