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- texture cache: Avoid leaking memory sections - Avoid double ref increment on flush-always reprotection - Detect invalidated_resources entries in surface cache when protecting fbo memory - vk: Copypasta bugfix, properly initialize aspect mask |
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| .. | ||
| Audio | ||
| Cell | ||
| CPU | ||
| Io | ||
| Memory | ||
| RSX | ||
| GameInfo.h | ||
| IdManager.cpp | ||
| IdManager.h | ||
| IPC.h | ||
| System.cpp | ||
| System.h | ||
| VFS.cpp | ||
| VFS.h | ||