rpcsx/rpcs3/rpcs3qt/gui_settings.cpp
Nekotekina d9a0619ddd Remove legacy GENERAL log channel
Add some more log channels instead.
2020-02-01 07:49:38 +03:00

349 lines
9.4 KiB
C++

#include "gui_settings.h"
#include "game_list_frame.h"
#include "qt_utils.h"
#include <QCoreApplication>
#include <QMessageBox>
LOG_CHANNEL(cfg_log);
inline std::string sstr(const QString& _in) { return _in.toStdString(); }
gui_settings::gui_settings(QObject* parent) : settings(parent)
, m_current_name(gui::Settings)
{
m_settings = new QSettings(ComputeSettingsDir() + gui::Settings + ".ini", QSettings::Format::IniFormat, parent);
const QString settings_name = GetValue(gui::m_currentConfig).toString();
if (settings_name != m_current_name)
{
ChangeToConfig(settings_name);
}
}
QString gui_settings::GetCurrentUser()
{
// load user
bool is_valid_user;
const QString user = GetValue(gui::um_active_user).toString();
const u32 user_id = user.toInt(&is_valid_user);
// set user if valid
if (is_valid_user && user_id > 0)
{
return user;
}
cfg_log.fatal("Could not parse user setting: '%s' = '%d'.", user.toStdString(), user_id);
return QString();
}
bool gui_settings::ChangeToConfig(const QString& friendly_name)
{
if (m_current_name == friendly_name)
{
return false;
}
if (friendly_name != gui::Settings)
{
if (m_current_name == gui::Settings)
{
SetValue(gui::m_currentConfig, friendly_name);
}
else
{
QSettings tmp(m_settings_dir.absoluteFilePath(gui::Settings + ".ini"), QSettings::Format::IniFormat, parent());
tmp.beginGroup(gui::m_currentConfig.key);
tmp.setValue(gui::m_currentConfig.name, friendly_name);
tmp.endGroup();
}
}
m_settings->sync();
Reset(true);
QSettings other(m_settings_dir.absoluteFilePath(friendly_name + ".ini"), QSettings::IniFormat);
for (const QString& key : other.allKeys())
{
m_settings->setValue(key, other.value(key));
}
SetValue(gui::m_currentConfig, friendly_name);
m_settings->sync();
m_current_name = friendly_name;
return true;
}
void gui_settings::Reset(bool removeMeta)
{
if (removeMeta)
{
m_settings->clear();
}
else
{
m_settings->remove(gui::logger);
m_settings->remove(gui::main_window);
m_settings->remove(gui::game_list);
}
}
QStringList gui_settings::GetGameListCategoryFilters()
{
QStringList filterList;
if (GetCategoryVisibility(Category::HDD_Game)) filterList.append(category::hdd_game);
if (GetCategoryVisibility(Category::Disc_Game)) filterList.append(category::disc_game);
if (GetCategoryVisibility(Category::PS1_Game)) filterList.append(category::ps1_game);
if (GetCategoryVisibility(Category::PS2_Game)) filterList.append(category::ps2_games);
if (GetCategoryVisibility(Category::PSP_Game)) filterList.append(category::psp_games);
if (GetCategoryVisibility(Category::Home)) filterList.append(category::home);
if (GetCategoryVisibility(Category::Media)) filterList.append(category::media);
if (GetCategoryVisibility(Category::Data)) filterList.append(category::data);
if (GetCategoryVisibility(Category::Unknown_Cat)) filterList.append(category::unknown);
if (GetCategoryVisibility(Category::Others)) filterList.append(category::others);
return filterList;
}
bool gui_settings::GetCategoryVisibility(int cat)
{
gui_save value;
switch (cat)
{
case Category::HDD_Game:
value = gui::cat_hdd_game; break;
case Category::Disc_Game:
value = gui::cat_disc_game; break;
case Category::PS1_Game:
value = gui::cat_ps1_game; break;
case Category::PS2_Game:
value = gui::cat_ps2_game; break;
case Category::PSP_Game:
value = gui::cat_psp_game; break;
case Category::Home:
value = gui::cat_home; break;
case Category::Media:
value = gui::cat_audio_video; break;
case Category::Data:
value = gui::cat_game_data; break;
case Category::Unknown_Cat:
value = gui::cat_unknown; break;
case Category::Others:
value = gui::cat_other; break;
default:
cfg_log.warning("GetCategoryVisibility: wrong cat <%d>", cat);
break;
}
return GetValue(value).toBool();
}
void gui_settings::SetCategoryVisibility(int cat, const bool& val)
{
gui_save value;
switch (cat)
{
case Category::HDD_Game:
value = gui::cat_hdd_game; break;
case Category::Disc_Game:
value = gui::cat_disc_game; break;
case Category::Home:
value = gui::cat_home; break;
case Category::PS1_Game:
value = gui::cat_ps1_game; break;
case Category::PS2_Game:
value = gui::cat_ps2_game; break;
case Category::PSP_Game:
value = gui::cat_psp_game; break;
case Category::Media:
value = gui::cat_audio_video; break;
case Category::Data:
value = gui::cat_game_data; break;
case Category::Unknown_Cat:
value = gui::cat_unknown; break;
case Category::Others:
value = gui::cat_other; break;
default:
cfg_log.warning("SetCategoryVisibility: wrong cat <%d>", cat);
break;
}
SetValue(value, val);
}
void gui_settings::ShowBox(bool confirm, const QString& title, const QString& text, const gui_save& entry, int* result = nullptr, QWidget* parent = nullptr, bool always_on_top = false)
{
const std::string dialog_type = confirm ? "Confirmation" : "Info";
if (entry.name.isEmpty() || GetValue(entry).toBool())
{
const QFlags<QMessageBox::StandardButton> buttons = confirm ? QMessageBox::Yes | QMessageBox::No : QMessageBox::Ok;
const QMessageBox::Icon icon = confirm ? QMessageBox::Question : QMessageBox::Information;
QMessageBox* mb = new QMessageBox(icon, title, text, buttons, parent, Qt::Dialog | Qt::MSWindowsFixedSizeDialogHint | (always_on_top ? Qt::WindowStaysOnTopHint : Qt::Widget));
mb->deleteLater();
if (!entry.name.isEmpty())
{
mb->setCheckBox(new QCheckBox(tr("Don't show again")));
}
connect(mb, &QMessageBox::finished, [&](int res)
{
if (result)
{
*result = res;
}
if (!entry.name.isEmpty() && mb->checkBox()->isChecked())
{
SetValue(entry, false);
cfg_log.notice("%s Dialog for Entry %s is now disabled", dialog_type, sstr(entry.name));
}
});
mb->exec();
}
else cfg_log.notice("%s Dialog for Entry %s was ignored", dialog_type, sstr(entry.name));
}
void gui_settings::ShowConfirmationBox(const QString& title, const QString& text, const gui_save& entry, int* result = nullptr, QWidget* parent = nullptr)
{
ShowBox(true, title, text, entry, result, parent, true);
}
void gui_settings::ShowInfoBox(const QString& title, const QString& text, const gui_save& entry, QWidget* parent = nullptr)
{
ShowBox(false, title, text, entry, nullptr, parent, false);
}
void gui_settings::SetGamelistColVisibility(int col, bool val)
{
SetValue(GetGuiSaveForColumn(col), val);
}
void gui_settings::SetCustomColor(int col, const QColor& val)
{
SetValue(gui_save(gui::meta, "CustomColor" + QString::number(col), gui::gl_icon_color), val);
}
void gui_settings::SaveCurrentConfig(const QString& friendly_name)
{
if (friendly_name != gui::Settings)
{
if (m_current_name == gui::Settings)
{
SetValue(gui::m_currentConfig, friendly_name);
m_settings->sync();
}
else
{
QSettings tmp(m_settings_dir.absoluteFilePath(gui::Settings + ".ini"), QSettings::Format::IniFormat, parent());
tmp.beginGroup(gui::m_currentConfig.key);
tmp.setValue(gui::m_currentConfig.name, friendly_name);
tmp.endGroup();
}
}
BackupSettingsToTarget(friendly_name);
ChangeToConfig(friendly_name);
}
logs::level gui_settings::GetLogLevel()
{
return logs::level{GetValue(gui::l_level).toUInt()};
}
bool gui_settings::GetGamelistColVisibility(int col)
{
return GetValue(GetGuiSaveForColumn(col)).toBool();
}
QColor gui_settings::GetCustomColor(int col)
{
return GetValue(gui_save(gui::meta, "CustomColor" + QString::number(col), gui::gl_icon_color)).value<QColor>();
}
QStringList gui_settings::GetConfigEntries()
{
QStringList nameFilter;
nameFilter << "*.ini";
QFileInfoList entries = m_settings_dir.entryInfoList(nameFilter, QDir::Files);
QStringList res;
for (const QFileInfo &entry : entries)
{
res.append(entry.baseName());
}
return res;
}
void gui_settings::BackupSettingsToTarget(const QString& friendly_name)
{
QSettings target(ComputeSettingsDir() + friendly_name + ".ini", QSettings::Format::IniFormat);
for (const QString& key : m_settings->allKeys())
{
if (!key.startsWith(gui::meta))
{
target.setValue(key, m_settings->value(key));
}
}
target.sync();
}
QStringList gui_settings::GetStylesheetEntries()
{
QStringList nameFilter = QStringList("*.qss");
QStringList res = gui::utils::get_dir_entries(m_settings_dir, nameFilter);
#if !defined(_WIN32)
// Makes stylesheets load if using AppImage (App Bundle) or installed to /usr/bin
#ifdef __APPLE__
QDir platformStylesheetDir = QCoreApplication::applicationDirPath() + "/../Resources/GuiConfigs/";
#else
QDir platformStylesheetDir = QCoreApplication::applicationDirPath() + "/../share/rpcs3/GuiConfigs/";
#endif
res.append(gui::utils::get_dir_entries(platformStylesheetDir, nameFilter));
res.removeDuplicates();
#endif
res.sort(Qt::CaseInsensitive);
return res;
}
QString gui_settings::GetCurrentStylesheetPath()
{
QString stylesheet = GetValue(gui::m_currentStylesheet).toString();
if (stylesheet == gui::Default)
{
return "";
}
else if (stylesheet == gui::None)
{
return "-";
}
return m_settings_dir.absoluteFilePath(stylesheet + ".qss");
}
QSize gui_settings::SizeFromSlider(int pos)
{
return gui::gl_icon_size_min + (gui::gl_icon_size_max - gui::gl_icon_size_min) * (1.f * pos / gui::gl_max_slider_pos);
}
gui_save gui_settings::GetGuiSaveForColumn(int col)
{
// hide sound format, parental level, firmware version and path by default
bool show = col != gui::column_sound && col != gui::column_parental && col != gui::column_firmware && col != gui::column_path;
return gui_save{ gui::game_list, "visibility_" + gui::get_game_list_column_name(static_cast<gui::game_list_columns>(col)), show };
}