rpcsx/rpcs3/Emu/GS
Alexandro Sánchez Bach 08d61163ea Removed external functions from SysCalls.h
* Replace `int` with `s32` as return type for syscalls.
* Renamed `SC_Something.*` files with the proper lv2 name
`sys_something.*`.
* Moving away from the lv2, those functions and folders that doesn't
correspond to lv2 functions. E.g. module functions from sys_io,
sysPrxForUser, cellGcmSys.
* Splitted some files (memory -> memory+mmapper) and merged other ones
(event+event_flag ->event, spu+spu_thread -> spu), according to common
sense, PSDevWiki docs, and checking firmware files.
* Removed external functions from `SysCalls.h`.

NOTE: What should we do about: cellGcmCallback? It's not a lv2 syscall
but it appears on the sc_table and it is actually called in games. Is
this some kind of hack?
2014-07-06 16:23:37 +02:00
..
GL RSX blending MRT and cellResc 512MB io address space changes 2014-07-06 01:33:04 +08:00
Null initial start to eliminate static func init, not compilable atm 2014-06-08 23:16:06 +02:00
GCM.h RSX blending MRT and cellResc 512MB io address space changes 2014-07-06 01:33:04 +08:00
GSManager.cpp Logging system rework 2014-06-26 17:34:28 +02:00
GSManager.h Use spaces for vertical alignment 2014-04-04 09:25:38 -04:00
GSRender.cpp Logging system rework 2014-06-26 17:34:28 +02:00
GSRender.h rCriticalSection & rSemaphore removed 2014-06-22 14:59:28 +04:00
RSXFragmentProgram.h Improved OpenGL renderer & RAW SPU 2013-11-26 06:34:19 +02:00
RSXTexture.cpp Logging system rework 2014-06-26 17:34:28 +02:00
RSXTexture.h TextureBorderColor & cellFont problems fixed 2014-03-18 17:45:26 +01:00
RSXThread.cpp Removed external functions from SysCalls.h 2014-07-06 16:23:37 +02:00
RSXThread.h RSX blending MRT and cellResc 512MB io address space changes 2014-07-06 01:33:04 +08:00
RSXVertexProgram.h fixes to get llvm to compile (excepti for utils.cpp, that'll get fixed 2014-04-12 12:06:52 +02:00
sysutil_video.h Add comment 2014-06-19 05:20:27 +08:00