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vm::spu max address was overflowing resulting in issues, so cast to u64 where needed. Fixes #6145. Use vm::get_addr instead of manually substructing vm::base(0) from pointer in texture cache code. Prefer std::atomic_thread_fence over _mm_?fence(), adjust usage to be more correct. Used sequantially consistent ordering in semaphore_release for TSX path as well. Improved memory ordering for sys_rsx_context_iounmap/map. Fixed sync bugs in HLE gcm because of not using atomic instructions. Use release memory barrier in lwsync for PPU LLVM, according to this xbox360 programming guide lwsync is a hw release memory barrier. Also use release barrier where lwsync was originally used in liblv2 sys_lwmutex and cellSync. Use acquire barrier for isync instruction, see https://devblogs.microsoft.com/oldnewthing/20180814-00/?p=99485 |
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| .. | ||
| BufferUtils.cpp | ||
| BufferUtils.h | ||
| FragmentProgramDecompiler.cpp | ||
| FragmentProgramDecompiler.h | ||
| GLSLCommon.h | ||
| GLSLTypes.h | ||
| ProgramStateCache.cpp | ||
| ProgramStateCache.h | ||
| ring_buffer_helper.h | ||
| ShaderParam.cpp | ||
| ShaderParam.h | ||
| surface_store.cpp | ||
| surface_store.h | ||
| surface_utils.h | ||
| TextGlyphs.h | ||
| texture_cache.h | ||
| texture_cache_checker.h | ||
| texture_cache_predictor.h | ||
| texture_cache_utils.h | ||
| TextureUtils.cpp | ||
| TextureUtils.h | ||
| VertexProgramDecompiler.cpp | ||
| VertexProgramDecompiler.h | ||