rpcsx/rpcs3/Emu/RSX/GL/GLGSRender.cpp
2016-03-31 00:15:17 +02:00

1148 lines
36 KiB
C++

#include "stdafx.h"
#include "Utilities/rPlatform.h" // only for rImage
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"
#include "Emu/state.h"
#include "GLGSRender.h"
#include "../rsx_methods.h"
#include "../Common/BufferUtils.h"
#define DUMP_VERTEX_DATA 0
namespace
{
u32 get_max_depth_value(rsx::surface_depth_format format)
{
switch (format)
{
case rsx::surface_depth_format::z16: return 0xFFFF;
case rsx::surface_depth_format::z24s8: return 0xFFFFFF;
}
throw EXCEPTION("Unknow depth format");
}
u32 to_gl_internal_type(rsx::vertex_base_type type, u8 size)
{
/**
* The buffer texture spec only allows fetches aligned to 8, 16, 32, etc...
* This rules out most 3-component formats, except for the 32-wide RGB32F, RGB32I, RGB32UI
*/
const u32 vec1_types[] = { GL_R16, GL_R32F, GL_R16F, GL_R8, GL_R16I, GL_R16, GL_R8UI };
const u32 vec2_types[] = { GL_RG16, GL_RG32F, GL_RG16F, GL_RG8, GL_RG16I, GL_RG16, GL_RG8UI };
const u32 vec3_types[] = { GL_RGBA16, GL_RGB32F, GL_RGBA16F, GL_RGBA8, GL_RGBA16I, GL_RGBA16, GL_RGBA8UI }; //VEC3 COMPONENTS NOT SUPPORTED!
const u32 vec4_types[] = { GL_RGBA16, GL_RGBA32F, GL_RGBA16F, GL_RGBA8, GL_RGBA16I, GL_RGBA16, GL_RGBA8UI };
const u32* vec_selectors[] = { 0, vec1_types, vec2_types, vec3_types, vec4_types };
if (type > rsx::vertex_base_type::ub256)
throw EXCEPTION("OpenGL error: unknown vertex base type 0x%X.", (u32)type);
return vec_selectors[size][(int)type];
}
void prepare_buffer_for_writing(void *data, rsx::vertex_base_type type, u8 vertex_size, u32 vertex_count)
{
switch (type)
{
case rsx::vertex_base_type::sf:
{
if (vertex_size == 3)
{
/**
* Pad the 4th component for half-float arrays to 1, since texelfetch does not mask components
*/
u16 *dst = reinterpret_cast<u16*>(data);
for (u32 i = 0, idx = 3; i < vertex_count; ++i, idx += 4)
dst[idx] = 0x3c00;
}
break;
}
}
}
}
GLGSRender::GLGSRender() : GSRender(frame_type::OpenGL)
{
shaders_cache.load(rsx::shader_language::glsl);
}
u32 GLGSRender::enable(u32 condition, u32 cap)
{
if (condition)
{
glEnable(cap);
}
else
{
glDisable(cap);
}
return condition;
}
u32 GLGSRender::enable(u32 condition, u32 cap, u32 index)
{
if (condition)
{
glEnablei(cap, index);
}
else
{
glDisablei(cap, index);
}
return condition;
}
extern CellGcmContextData current_context;
void GLGSRender::begin()
{
rsx::thread::begin();
if (!load_program())
{
//no program - no drawing
return;
}
init_buffers();
u32 color_mask = rsx::method_registers[NV4097_SET_COLOR_MASK];
bool color_mask_b = !!(color_mask & 0xff);
bool color_mask_g = !!((color_mask >> 8) & 0xff);
bool color_mask_r = !!((color_mask >> 16) & 0xff);
bool color_mask_a = !!((color_mask >> 24) & 0xff);
__glcheck glColorMask(color_mask_r, color_mask_g, color_mask_b, color_mask_a);
__glcheck glDepthMask(rsx::method_registers[NV4097_SET_DEPTH_MASK]);
__glcheck glStencilMask(rsx::method_registers[NV4097_SET_STENCIL_MASK]);
if (__glcheck enable(rsx::method_registers[NV4097_SET_DEPTH_TEST_ENABLE], GL_DEPTH_TEST))
{
__glcheck glDepthFunc(rsx::method_registers[NV4097_SET_DEPTH_FUNC]);
__glcheck glDepthMask(rsx::method_registers[NV4097_SET_DEPTH_MASK]);
}
if (glDepthBoundsEXT && (__glcheck enable(rsx::method_registers[NV4097_SET_DEPTH_BOUNDS_TEST_ENABLE], GL_DEPTH_BOUNDS_TEST_EXT)))
{
__glcheck glDepthBoundsEXT((f32&)rsx::method_registers[NV4097_SET_DEPTH_BOUNDS_MIN], (f32&)rsx::method_registers[NV4097_SET_DEPTH_BOUNDS_MAX]);
}
__glcheck glDepthRange((f32&)rsx::method_registers[NV4097_SET_CLIP_MIN], (f32&)rsx::method_registers[NV4097_SET_CLIP_MAX]);
__glcheck enable(rsx::method_registers[NV4097_SET_DITHER_ENABLE], GL_DITHER);
if (!!rsx::method_registers[NV4097_SET_ALPHA_TEST_ENABLE])
{
//TODO: NV4097_SET_ALPHA_REF must be converted to f32
//glcheck(glAlphaFunc(rsx::method_registers[NV4097_SET_ALPHA_FUNC], rsx::method_registers[NV4097_SET_ALPHA_REF]));
}
if (__glcheck enable(rsx::method_registers[NV4097_SET_BLEND_ENABLE], GL_BLEND))
{
u32 sfactor = rsx::method_registers[NV4097_SET_BLEND_FUNC_SFACTOR];
u32 dfactor = rsx::method_registers[NV4097_SET_BLEND_FUNC_DFACTOR];
u16 sfactor_rgb = sfactor;
u16 sfactor_a = sfactor >> 16;
u16 dfactor_rgb = dfactor;
u16 dfactor_a = dfactor >> 16;
__glcheck glBlendFuncSeparate(sfactor_rgb, dfactor_rgb, sfactor_a, dfactor_a);
if (m_surface.color_format == rsx::surface_color_format::w16z16y16x16) //TODO: check another color formats
{
u32 blend_color = rsx::method_registers[NV4097_SET_BLEND_COLOR];
u32 blend_color2 = rsx::method_registers[NV4097_SET_BLEND_COLOR2];
u16 blend_color_r = blend_color;
u16 blend_color_g = blend_color >> 16;
u16 blend_color_b = blend_color2;
u16 blend_color_a = blend_color2 >> 16;
__glcheck glBlendColor(blend_color_r / 65535.f, blend_color_g / 65535.f, blend_color_b / 65535.f, blend_color_a / 65535.f);
}
else
{
u32 blend_color = rsx::method_registers[NV4097_SET_BLEND_COLOR];
u8 blend_color_r = blend_color;
u8 blend_color_g = blend_color >> 8;
u8 blend_color_b = blend_color >> 16;
u8 blend_color_a = blend_color >> 24;
__glcheck glBlendColor(blend_color_r / 255.f, blend_color_g / 255.f, blend_color_b / 255.f, blend_color_a / 255.f);
}
u32 equation = rsx::method_registers[NV4097_SET_BLEND_EQUATION];
u16 equation_rgb = equation;
u16 equation_a = equation >> 16;
__glcheck glBlendEquationSeparate(equation_rgb, equation_a);
}
if (__glcheck enable(rsx::method_registers[NV4097_SET_STENCIL_TEST_ENABLE], GL_STENCIL_TEST))
{
__glcheck glStencilFunc(rsx::method_registers[NV4097_SET_STENCIL_FUNC], rsx::method_registers[NV4097_SET_STENCIL_FUNC_REF],
rsx::method_registers[NV4097_SET_STENCIL_FUNC_MASK]);
__glcheck glStencilOp(rsx::method_registers[NV4097_SET_STENCIL_OP_FAIL], rsx::method_registers[NV4097_SET_STENCIL_OP_ZFAIL],
rsx::method_registers[NV4097_SET_STENCIL_OP_ZPASS]);
if (rsx::method_registers[NV4097_SET_TWO_SIDED_STENCIL_TEST_ENABLE]) {
__glcheck glStencilMaskSeparate(GL_BACK, rsx::method_registers[NV4097_SET_BACK_STENCIL_MASK]);
__glcheck glStencilFuncSeparate(GL_BACK, rsx::method_registers[NV4097_SET_BACK_STENCIL_FUNC],
rsx::method_registers[NV4097_SET_BACK_STENCIL_FUNC_REF], rsx::method_registers[NV4097_SET_BACK_STENCIL_FUNC_MASK]);
__glcheck glStencilOpSeparate(GL_BACK, rsx::method_registers[NV4097_SET_BACK_STENCIL_OP_FAIL],
rsx::method_registers[NV4097_SET_BACK_STENCIL_OP_ZFAIL], rsx::method_registers[NV4097_SET_BACK_STENCIL_OP_ZPASS]);
}
}
__glcheck glShadeModel(rsx::method_registers[NV4097_SET_SHADE_MODE]);
if (u32 blend_mrt = rsx::method_registers[NV4097_SET_BLEND_ENABLE_MRT])
{
__glcheck enable(blend_mrt & 2, GL_BLEND, GL_COLOR_ATTACHMENT1);
__glcheck enable(blend_mrt & 4, GL_BLEND, GL_COLOR_ATTACHMENT2);
__glcheck enable(blend_mrt & 8, GL_BLEND, GL_COLOR_ATTACHMENT3);
}
if (__glcheck enable(rsx::method_registers[NV4097_SET_LOGIC_OP_ENABLE], GL_COLOR_LOGIC_OP))
{
__glcheck glLogicOp(rsx::method_registers[NV4097_SET_LOGIC_OP]);
}
u32 line_width = rsx::method_registers[NV4097_SET_LINE_WIDTH];
__glcheck glLineWidth((line_width >> 3) + (line_width & 7) / 8.f);
__glcheck enable(rsx::method_registers[NV4097_SET_LINE_SMOOTH_ENABLE], GL_LINE_SMOOTH);
//TODO
//NV4097_SET_ANISO_SPREAD
//TODO
/*
glcheck(glFogi(GL_FOG_MODE, rsx::method_registers[NV4097_SET_FOG_MODE]));
f32 fog_p0 = (f32&)rsx::method_registers[NV4097_SET_FOG_PARAMS + 0];
f32 fog_p1 = (f32&)rsx::method_registers[NV4097_SET_FOG_PARAMS + 1];
f32 fog_start = (2 * fog_p0 - (fog_p0 - 2) / fog_p1) / (fog_p0 - 1);
f32 fog_end = (2 * fog_p0 - 1 / fog_p1) / (fog_p0 - 1);
glFogf(GL_FOG_START, fog_start);
glFogf(GL_FOG_END, fog_end);
*/
//NV4097_SET_FOG_PARAMS
__glcheck enable(rsx::method_registers[NV4097_SET_POLY_OFFSET_POINT_ENABLE], GL_POLYGON_OFFSET_POINT);
__glcheck enable(rsx::method_registers[NV4097_SET_POLY_OFFSET_LINE_ENABLE], GL_POLYGON_OFFSET_LINE);
__glcheck enable(rsx::method_registers[NV4097_SET_POLY_OFFSET_FILL_ENABLE], GL_POLYGON_OFFSET_FILL);
__glcheck glPolygonOffset((f32&)rsx::method_registers[NV4097_SET_POLYGON_OFFSET_SCALE_FACTOR],
(f32&)rsx::method_registers[NV4097_SET_POLYGON_OFFSET_BIAS]);
//NV4097_SET_SPECULAR_ENABLE
//NV4097_SET_TWO_SIDE_LIGHT_EN
//NV4097_SET_FLAT_SHADE_OP
//NV4097_SET_EDGE_FLAG
u32 clip_plane_control = rsx::method_registers[NV4097_SET_USER_CLIP_PLANE_CONTROL];
u8 clip_plane_0 = clip_plane_control & 0xf;
u8 clip_plane_1 = (clip_plane_control >> 4) & 0xf;
u8 clip_plane_2 = (clip_plane_control >> 8) & 0xf;
u8 clip_plane_3 = (clip_plane_control >> 12) & 0xf;
u8 clip_plane_4 = (clip_plane_control >> 16) & 0xf;
u8 clip_plane_5 = (clip_plane_control >> 20) & 0xf;
//TODO
if (__glcheck enable(clip_plane_0, GL_CLIP_DISTANCE0)) {}
if (__glcheck enable(clip_plane_1, GL_CLIP_DISTANCE1)) {}
if (__glcheck enable(clip_plane_2, GL_CLIP_DISTANCE2)) {}
if (__glcheck enable(clip_plane_3, GL_CLIP_DISTANCE3)) {}
if (__glcheck enable(clip_plane_4, GL_CLIP_DISTANCE4)) {}
if (__glcheck enable(clip_plane_5, GL_CLIP_DISTANCE5)) {}
__glcheck enable(rsx::method_registers[NV4097_SET_POLY_OFFSET_FILL_ENABLE], GL_POLYGON_OFFSET_FILL);
if (__glcheck enable(rsx::method_registers[NV4097_SET_CULL_FACE_ENABLE], GL_CULL_FACE))
{
__glcheck glCullFace(rsx::method_registers[NV4097_SET_CULL_FACE]);
}
__glcheck glFrontFace(rsx::method_registers[NV4097_SET_FRONT_FACE] ^ 1);
__glcheck enable(rsx::method_registers[NV4097_SET_POLY_SMOOTH_ENABLE], GL_POLYGON_SMOOTH);
//NV4097_SET_COLOR_KEY_COLOR
//NV4097_SET_SHADER_CONTROL
//NV4097_SET_ZMIN_MAX_CONTROL
//NV4097_SET_ANTI_ALIASING_CONTROL
//NV4097_SET_CLIP_ID_TEST_ENABLE
if (__glcheck enable(rsx::method_registers[NV4097_SET_RESTART_INDEX_ENABLE], GL_PRIMITIVE_RESTART))
{
__glcheck glPrimitiveRestartIndex(rsx::method_registers[NV4097_SET_RESTART_INDEX]);
}
}
template<typename T, int count>
struct apply_attrib_t;
template<typename T>
struct apply_attrib_t<T, 1>
{
static void func(gl::glsl::program& program, int location, const T* data)
{
program.attribs[location] = data[0];
}
};
template<typename T>
struct apply_attrib_t<T, 2>
{
static void func(gl::glsl::program& program, int location, const T* data)
{
program.attribs[location] = color2_base<T>{ data[0], data[1] };
}
};
template<typename T>
struct apply_attrib_t<T, 3>
{
static void func(gl::glsl::program& program, int location, const T* data)
{
program.attribs[location] = color3_base<T>{ data[0], data[1], data[2] };
}
};
template<typename T>
struct apply_attrib_t<T, 4>
{
static void func(gl::glsl::program& program, int location, const T* data)
{
program.attribs[location] = color4_base<T>{ data[0], data[1], data[2], data[3] };
}
};
template<typename T, int count>
void apply_attrib_array(gl::glsl::program& program, int location, const std::vector<u8>& data)
{
for (size_t offset = 0; offset < data.size(); offset += count * sizeof(T))
{
apply_attrib_t<T, count>::func(program, location, (T*)(data.data() + offset));
}
}
namespace
{
gl::buffer_pointer::type gl_types(rsx::vertex_base_type type)
{
switch (type)
{
case rsx::vertex_base_type::s1: return gl::buffer_pointer::type::s16;
case rsx::vertex_base_type::f: return gl::buffer_pointer::type::f32;
case rsx::vertex_base_type::sf: return gl::buffer_pointer::type::f16;
case rsx::vertex_base_type::ub: return gl::buffer_pointer::type::u8;
case rsx::vertex_base_type::s32k: return gl::buffer_pointer::type::s32;
case rsx::vertex_base_type::cmp: return gl::buffer_pointer::type::s16; // Needs conversion
case rsx::vertex_base_type::ub256: gl::buffer_pointer::type::u8;
}
throw EXCEPTION("unknow vertex type");
}
bool gl_normalized(rsx::vertex_base_type type)
{
switch (type)
{
case rsx::vertex_base_type::s1:
case rsx::vertex_base_type::ub:
case rsx::vertex_base_type::cmp:
return true;
case rsx::vertex_base_type::f:
case rsx::vertex_base_type::sf:
case rsx::vertex_base_type::ub256:
case rsx::vertex_base_type::s32k:
return false;
}
throw EXCEPTION("unknow vertex type");
}
}
namespace
{
// return vertex count and filled index array if primitive type is not native (empty array otherwise)
std::tuple<u32, std::vector<u8>> get_index_array_for_emulated_non_indexed_draw(const std::vector<std::pair<u32, u32>> &first_count_commands, rsx::primitive_type primitive_mode)
{
u32 vertex_draw_count = 0;
assert(!is_primitive_native(primitive_mode));
for (const auto &pair : first_count_commands)
{
vertex_draw_count += (u32)get_index_count(primitive_mode, pair.second);
}
std::vector<u8> vertex_index_array(vertex_draw_count * sizeof(u16));
u32 first = 0;
char* mapped_buffer = (char*)vertex_index_array.data();
for (const auto &pair : first_count_commands)
{
size_t element_count = get_index_count(primitive_mode, pair.second);
write_index_array_for_non_indexed_non_native_primitive_to_buffer(mapped_buffer, primitive_mode, first, pair.second);
mapped_buffer = (char*)mapped_buffer + element_count * sizeof(u16);
first += pair.second;
}
return std::make_tuple(vertex_draw_count, vertex_index_array);
}
}
namespace
{
GLenum get_gl_target_for_texture(const rsx::texture& tex)
{
switch (tex.get_extended_texture_dimension())
{
case rsx::texture_dimension_extended::texture_dimension_1d: return GL_TEXTURE_1D;
case rsx::texture_dimension_extended::texture_dimension_2d: return GL_TEXTURE_2D;
case rsx::texture_dimension_extended::texture_dimension_cubemap: return GL_TEXTURE_CUBE_MAP;
case rsx::texture_dimension_extended::texture_dimension_3d: return GL_TEXTURE_3D;
}
throw EXCEPTION("Unknow texture target");
}
}
void GLGSRender::end()
{
if (!draw_fbo)
{
rsx::thread::end();
return;
}
//LOG_NOTICE(Log::RSX, "draw()");
draw_fbo.bind();
m_program->use();
//setup textures
for (int i = 0; i < rsx::limits::textures_count; ++i)
{
int location;
if (m_program->uniforms.has_location("tex" + std::to_string(i), &location))
{
if (!textures[i].enabled())
{
glActiveTexture(GL_TEXTURE0 + i);
glBindTexture(GL_TEXTURE_2D, 0);
glProgramUniform1i(m_program->id(), location, i);
continue;
}
m_gl_textures[i].set_target(get_gl_target_for_texture(textures[i]));
__glcheck m_gl_texture_cache.upload_texture(i, textures[i], m_gl_textures[i], m_rtts);
glProgramUniform1i(m_program->id(), location, i);
}
}
//initialize vertex attributes
//merge all vertex arrays
std::vector<u8> vertex_arrays_data;
u32 vertex_arrays_offsets[rsx::limits::vertex_count];
const std::string reg_table[] =
{
"in_pos", "in_weight", "in_normal",
"in_diff_color", "in_spec_color",
"in_fog",
"in_point_size", "in_7",
"in_tc0", "in_tc1", "in_tc2", "in_tc3",
"in_tc4", "in_tc5", "in_tc6", "in_tc7"
};
u32 input_mask = rsx::method_registers[NV4097_SET_VERTEX_ATTRIB_INPUT_MASK];
std::vector<u8> vertex_index_array;
vertex_draw_count = 0;
u32 min_index, max_index;
if (draw_command == rsx::draw_command::indexed)
{
rsx::index_array_type type = rsx::to_index_array_type(rsx::method_registers[NV4097_SET_INDEX_ARRAY_DMA] >> 4);
u32 type_size = gsl::narrow<u32>(get_index_type_size(type));
for (const auto& first_count : first_count_commands)
{
vertex_draw_count += first_count.second;
}
// Index count
vertex_draw_count = (u32)get_index_count(draw_mode, gsl::narrow<int>(vertex_draw_count));
vertex_index_array.resize(vertex_draw_count * type_size);
switch (type)
{
case rsx::index_array_type::u32:
std::tie(min_index, max_index) = write_index_array_data_to_buffer(gsl::span<u32>((u32*)vertex_index_array.data(), vertex_draw_count), draw_mode, first_count_commands);
break;
case rsx::index_array_type::u16:
std::tie(min_index, max_index) = write_index_array_data_to_buffer(gsl::span<u16>((u16*)vertex_index_array.data(), vertex_draw_count), draw_mode, first_count_commands);
break;
}
}
if (draw_command == rsx::draw_command::inlined_array)
{
u32 stride = 0;
u32 offsets[rsx::limits::vertex_count] = { 0 };
for (u32 i = 0; i < rsx::limits::vertex_count; ++i)
{
const auto &info = vertex_arrays_info[i];
if (!info.size) continue;
offsets[i] = stride;
stride += rsx::get_vertex_type_size_on_host(info.type, info.size);
}
vertex_draw_count = (u32)(inline_vertex_array.size() * sizeof(u32)) / stride;
for (int index = 0; index < rsx::limits::vertex_count; ++index)
{
auto &vertex_info = vertex_arrays_info[index];
int location;
if (!m_program->uniforms.has_location(reg_table[index] + "_buffer", &location))
continue;
if (!vertex_info.size) // disabled, bind a null sampler
{
glActiveTexture(GL_TEXTURE0 + index + rsx::limits::textures_count);
glBindTexture(GL_TEXTURE_BUFFER, 0);
glProgramUniform1i(m_program->id(), location, index + rsx::limits::textures_count);
continue;
}
const u32 element_size = rsx::get_vertex_type_size_on_host(vertex_info.type, vertex_info.size);
u32 data_size = element_size * vertex_draw_count;
u32 gl_type = to_gl_internal_type(vertex_info.type, vertex_info.size);
auto &buffer = m_gl_attrib_buffers[index].buffer;
auto &texture = m_gl_attrib_buffers[index].texture;
vertex_arrays_data.resize(data_size);
u8 *src = reinterpret_cast<u8*>(inline_vertex_array.data());
u8 *dst = vertex_arrays_data.data();
src += offsets[index];
prepare_buffer_for_writing(dst, vertex_info.type, vertex_info.size, vertex_draw_count);
//TODO: properly handle compressed data
for (u32 i = 0; i < vertex_draw_count; ++i)
{
if (vertex_info.type == rsx::vertex_base_type::ub && vertex_info.size == 4)
{
dst[0] = src[3];
dst[1] = src[2];
dst[2] = src[1];
dst[3] = src[0];
}
else
memcpy(dst, src, element_size);
src += stride;
dst += element_size;
}
buffer->data(data_size, nullptr);
buffer->sub_data(0, data_size, vertex_arrays_data.data());
//Attach buffer to texture
texture->copy_from(*buffer, gl_type);
//Link texture to uniform
m_program->uniforms.texture(location, index + rsx::limits::textures_count, *texture);
if (!is_primitive_native(draw_mode))
{
std::tie(vertex_draw_count, vertex_index_array) = get_index_array_for_emulated_non_indexed_draw({ {0, vertex_draw_count} }, draw_mode);
}
}
}
if (draw_command == rsx::draw_command::array)
{
for (const auto &first_count : first_count_commands)
{
vertex_draw_count += first_count.second;
}
}
if (draw_command == rsx::draw_command::array || draw_command == rsx::draw_command::indexed)
{
for (int index = 0; index < rsx::limits::vertex_count; ++index)
{
int location;
if (!m_program->uniforms.has_location(reg_table[index]+"_buffer", &location))
continue;
bool enabled = !!(input_mask & (1 << index));
if (!enabled)
{
glActiveTexture(GL_TEXTURE0 + index + rsx::limits::textures_count);
glBindTexture(GL_TEXTURE_BUFFER, 0);
glProgramUniform1i(m_program->id(), location, index + rsx::limits::textures_count);
continue;
}
if (vertex_arrays_info[index].size > 0)
{
auto &vertex_info = vertex_arrays_info[index];
// Active vertex array
std::vector<gsl::byte> vertex_array;
// Fill vertex_array
u32 element_size = rsx::get_vertex_type_size_on_host(vertex_info.type, vertex_info.size);
vertex_array.resize(vertex_draw_count * element_size);
// Get source pointer
u32 base_offset = rsx::method_registers[NV4097_SET_VERTEX_DATA_BASE_OFFSET];
u32 offset = rsx::method_registers[NV4097_SET_VERTEX_DATA_ARRAY_OFFSET + index];
u32 address = base_offset + rsx::get_address(offset & 0x7fffffff, offset >> 31);
const gsl::byte *src_ptr = gsl::narrow_cast<const gsl::byte*>(vm::base(address));
if (draw_command == rsx::draw_command::array)
{
size_t offset = 0;
gsl::span<gsl::byte> dest_span(vertex_array);
prepare_buffer_for_writing(vertex_array.data(), vertex_info.type, vertex_info.size, vertex_draw_count);
for (const auto &first_count : first_count_commands)
{
write_vertex_array_data_to_buffer(dest_span.subspan(offset), src_ptr, first_count.first, first_count.second, vertex_info.type, vertex_info.size, vertex_info.stride);
offset += first_count.second * element_size;
}
}
if (draw_command == rsx::draw_command::indexed)
{
vertex_array.resize((max_index + 1) * element_size);
gsl::span<gsl::byte> dest_span(vertex_array);
prepare_buffer_for_writing(vertex_array.data(), vertex_info.type, vertex_info.size, vertex_draw_count);
write_vertex_array_data_to_buffer(dest_span, src_ptr, 0, max_index + 1, vertex_info.type, vertex_info.size, vertex_info.stride);
}
size_t size = vertex_array.size();
size_t position = vertex_arrays_data.size();
vertex_arrays_offsets[index] = gsl::narrow<u32>(position);
vertex_arrays_data.resize(position + size);
u32 gl_type = to_gl_internal_type(vertex_info.type, vertex_info.size);
u32 data_size = element_size * vertex_draw_count;
auto &buffer = m_gl_attrib_buffers[index].buffer;
auto &texture = m_gl_attrib_buffers[index].texture;
buffer->data(data_size, nullptr);
buffer->sub_data(0, data_size, vertex_array.data());
//Attach buffer to texture
texture->copy_from(*buffer, gl_type);
//Link texture to uniform
m_program->uniforms.texture(location, index + rsx::limits::textures_count, *texture);
}
else if (register_vertex_info[index].size > 0)
{
//Untested!
auto &vertex_data = register_vertex_data[index];
auto &vertex_info = register_vertex_info[index];
switch (vertex_info.type)
{
case rsx::vertex_base_type::f:
{
const u32 element_size = rsx::get_vertex_type_size_on_host(vertex_info.type, vertex_info.size);
const u32 gl_type = to_gl_internal_type(vertex_info.type, vertex_info.size);
const size_t data_size = vertex_data.size();
auto &buffer = m_gl_attrib_buffers[index].buffer;
auto &texture = m_gl_attrib_buffers[index].texture;
buffer->data(data_size, nullptr);
buffer->sub_data(0, data_size, vertex_data.data());
//Attach buffer to texture
texture->copy_from(*buffer, gl_type);
//Link texture to uniform
m_program->uniforms.texture(location, index + rsx::limits::textures_count, *texture);
break;
}
default:
LOG_ERROR(RSX, "bad non array vertex data format (type = %d, size = %d)", vertex_info.type, vertex_info.size);
break;
}
}
else
{
glActiveTexture(GL_TEXTURE0 + index + rsx::limits::textures_count);
glBindTexture(GL_TEXTURE_BUFFER, 0);
glProgramUniform1i(m_program->id(), location, index + rsx::limits::textures_count);
continue;
}
}
if (draw_command == rsx::draw_command::array && !is_primitive_native(draw_mode))
{
std::tie(vertex_draw_count, vertex_index_array) = get_index_array_for_emulated_non_indexed_draw(first_count_commands, draw_mode);
}
}
// glDraw* will fail without at least attrib0 defined if we are on compatibility profile
// Someone should really test AMD behaviour here, Nvidia is too permissive. There is no buffer currently bound, but on NV it works ok
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 2, GL_FLOAT, false, 0, 0);
/**
* Validate fails if called right after linking a program because the VS and FS both use textures bound using different
* samplers. So far only sampler2D has been largely used, hiding the problem. This call shall also degrade performance further
* if used every draw call. Fixes shader validation issues on AMD.
*/
m_program->validate();
if (draw_command == rsx::draw_command::indexed)
{
m_ebo.data(vertex_index_array.size(), vertex_index_array.data());
rsx::index_array_type indexed_type = rsx::to_index_array_type(rsx::method_registers[NV4097_SET_INDEX_ARRAY_DMA] >> 4);
if (indexed_type == rsx::index_array_type::u32)
__glcheck glDrawElements(gl::draw_mode(draw_mode), vertex_draw_count, GL_UNSIGNED_INT, nullptr);
if (indexed_type == rsx::index_array_type::u16)
__glcheck glDrawElements(gl::draw_mode(draw_mode), vertex_draw_count, GL_UNSIGNED_SHORT, nullptr);
}
else if (!is_primitive_native(draw_mode))
{
m_ebo.data(vertex_index_array.size(), vertex_index_array.data());
__glcheck glDrawElements(gl::draw_mode(draw_mode), vertex_draw_count, GL_UNSIGNED_SHORT, nullptr);
}
else
{
draw_fbo.draw_arrays(draw_mode, vertex_draw_count);
}
write_buffers();
rsx::thread::end();
}
void GLGSRender::set_viewport()
{
u32 viewport_horizontal = rsx::method_registers[NV4097_SET_VIEWPORT_HORIZONTAL];
u32 viewport_vertical = rsx::method_registers[NV4097_SET_VIEWPORT_VERTICAL];
u16 viewport_x = viewport_horizontal & 0xffff;
u16 viewport_y = viewport_vertical & 0xffff;
u16 viewport_w = viewport_horizontal >> 16;
u16 viewport_h = viewport_vertical >> 16;
u32 scissor_horizontal = rsx::method_registers[NV4097_SET_SCISSOR_HORIZONTAL];
u32 scissor_vertical = rsx::method_registers[NV4097_SET_SCISSOR_VERTICAL];
u16 scissor_x = scissor_horizontal;
u16 scissor_w = scissor_horizontal >> 16;
u16 scissor_y = scissor_vertical;
u16 scissor_h = scissor_vertical >> 16;
u32 shader_window = rsx::method_registers[NV4097_SET_SHADER_WINDOW];
rsx::window_origin shader_window_origin = rsx::to_window_origin((shader_window >> 12) & 0xf);
//TODO
if (true || shader_window_origin == rsx::window_origin::bottom)
{
__glcheck glViewport(viewport_x, viewport_y, viewport_w, viewport_h);
__glcheck glScissor(scissor_x, scissor_y, scissor_w, scissor_h);
}
else
{
u16 shader_window_height = shader_window & 0xfff;
__glcheck glViewport(viewport_x, shader_window_height - viewport_y - viewport_h - 1, viewport_w, viewport_h);
__glcheck glScissor(scissor_x, shader_window_height - scissor_y - scissor_h - 1, scissor_w, scissor_h);
}
glEnable(GL_SCISSOR_TEST);
}
void GLGSRender::on_init_thread()
{
GSRender::on_init_thread();
gl::init();
if (rpcs3::config.rsx.d3d12.debug_output.value())
gl::enable_debugging();
LOG_NOTICE(RSX, "%s", (const char*)glGetString(GL_VERSION));
LOG_NOTICE(RSX, "%s", (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION));
LOG_NOTICE(RSX, "%s", (const char*)glGetString(GL_VENDOR));
glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
m_vao.create();
m_vbo.create();
m_ebo.create();
m_scale_offset_buffer.create(18 * sizeof(float));
m_vertex_constants_buffer.create(512 * 4 * sizeof(float));
m_fragment_constants_buffer.create();
glBindBufferBase(GL_UNIFORM_BUFFER, 0, m_scale_offset_buffer.id());
glBindBufferBase(GL_UNIFORM_BUFFER, 1, m_vertex_constants_buffer.id());
glBindBufferBase(GL_UNIFORM_BUFFER, 2, m_fragment_constants_buffer.id());
m_vao.array_buffer = m_vbo;
m_vao.element_array_buffer = m_ebo;
for (texture_buffer_pair &attrib_buffer : m_gl_attrib_buffers)
{
gl::texture *&tex = attrib_buffer.texture;
tex = new gl::texture(gl::texture::target::textureBuffer);
tex->create();
tex->set_target(gl::texture::target::textureBuffer);
gl::buffer *&buf = attrib_buffer.buffer;
buf = new gl::buffer();
buf->create();
}
m_gl_texture_cache.initialize_rtt_cache();
}
void GLGSRender::on_exit()
{
glDisable(GL_VERTEX_PROGRAM_POINT_SIZE);
m_prog_buffer.clear();
if (draw_fbo)
draw_fbo.remove();
if (m_flip_fbo)
m_flip_fbo.remove();
if (m_flip_tex_color)
m_flip_tex_color.remove();
if (m_vbo)
m_vbo.remove();
if (m_ebo)
m_ebo.remove();
if (m_vao)
m_vao.remove();
if (m_scale_offset_buffer)
m_scale_offset_buffer.remove();
if (m_vertex_constants_buffer)
m_vertex_constants_buffer.remove();
if (m_fragment_constants_buffer)
m_fragment_constants_buffer.remove();
for (texture_buffer_pair &attrib_buffer : m_gl_attrib_buffers)
{
gl::texture *&tex = attrib_buffer.texture;
tex->remove();
delete tex;
tex = nullptr;
gl::buffer *&buf = attrib_buffer.buffer;
buf->remove();
delete buf;
buf = nullptr;
}
}
void nv4097_clear_surface(u32 arg, GLGSRender* renderer)
{
//LOG_NOTICE(Log::RSX, "nv4097_clear_surface(0x%x)", arg);
if ((arg & 0xf3) == 0)
{
//do nothing
return;
}
/*
u16 clear_x = rsx::method_registers[NV4097_SET_CLEAR_RECT_HORIZONTAL];
u16 clear_y = rsx::method_registers[NV4097_SET_CLEAR_RECT_VERTICAL];
u16 clear_w = rsx::method_registers[NV4097_SET_CLEAR_RECT_HORIZONTAL] >> 16;
u16 clear_h = rsx::method_registers[NV4097_SET_CLEAR_RECT_VERTICAL] >> 16;
glScissor(clear_x, clear_y, clear_w, clear_h);
*/
renderer->init_buffers(true);
renderer->draw_fbo.bind();
GLbitfield mask = 0;
if (arg & 0x1)
{
rsx::surface_depth_format surface_depth_format = rsx::to_surface_depth_format((rsx::method_registers[NV4097_SET_SURFACE_FORMAT] >> 5) & 0x7);
u32 max_depth_value = get_max_depth_value(surface_depth_format);
u32 clear_depth = rsx::method_registers[NV4097_SET_ZSTENCIL_CLEAR_VALUE] >> 8;
glDepthMask(GL_TRUE);
glClearDepth(double(clear_depth) / max_depth_value);
mask |= GLenum(gl::buffers::depth);
}
if (arg & 0x2)
{
u8 clear_stencil = rsx::method_registers[NV4097_SET_ZSTENCIL_CLEAR_VALUE] & 0xff;
__glcheck glStencilMask(rsx::method_registers[NV4097_SET_STENCIL_MASK]);
glClearStencil(clear_stencil);
mask |= GLenum(gl::buffers::stencil);
}
if (arg & 0xf0)
{
u32 clear_color = rsx::method_registers[NV4097_SET_COLOR_CLEAR_VALUE];
u8 clear_a = clear_color >> 24;
u8 clear_r = clear_color >> 16;
u8 clear_g = clear_color >> 8;
u8 clear_b = clear_color;
glColorMask(((arg & 0x20) ? 1 : 0), ((arg & 0x40) ? 1 : 0), ((arg & 0x80) ? 1 : 0), ((arg & 0x10) ? 1 : 0));
glClearColor(clear_r / 255.f, clear_g / 255.f, clear_b / 255.f, clear_a / 255.f);
mask |= GLenum(gl::buffers::color);
}
glClear(mask);
renderer->write_buffers();
}
using rsx_method_impl_t = void(*)(u32, GLGSRender*);
static const std::unordered_map<u32, rsx_method_impl_t> g_gl_method_tbl =
{
{ NV4097_CLEAR_SURFACE, nv4097_clear_surface }
};
bool GLGSRender::do_method(u32 cmd, u32 arg)
{
auto found = g_gl_method_tbl.find(cmd);
if (found == g_gl_method_tbl.end())
{
return false;
}
found->second(arg, this);
return true;
}
bool GLGSRender::load_program()
{
#if 1
RSXVertexProgram vertex_program = get_current_vertex_program();
RSXFragmentProgram fragment_program = get_current_fragment_program();
__glcheck m_program = &m_prog_buffer.getGraphicPipelineState(vertex_program, fragment_program, nullptr);
__glcheck m_program->use();
#else
std::vector<u32> vertex_program;
u32 transform_program_start = rsx::method_registers[NV4097_SET_TRANSFORM_PROGRAM_START];
vertex_program.reserve((512 - transform_program_start) * 4);
for (int i = transform_program_start; i < 512; ++i)
{
vertex_program.resize((i - transform_program_start) * 4 + 4);
memcpy(vertex_program.data() + (i - transform_program_start) * 4, transform_program + i * 4, 4 * sizeof(u32));
D3 d3;
d3.HEX = transform_program[i * 4 + 3];
if (d3.end)
break;
}
u32 shader_program = rsx::method_registers[NV4097_SET_SHADER_PROGRAM];
std::string fp_shader; ParamArray fp_parr; u32 fp_size;
GLFragmentDecompilerThread decompile_fp(fp_shader, fp_parr,
rsx::get_address(shader_program & ~0x3, (shader_program & 0x3) - 1), fp_size, rsx::method_registers[NV4097_SET_SHADER_CONTROL]);
std::string vp_shader; ParamArray vp_parr;
GLVertexDecompilerThread decompile_vp(vertex_program, vp_shader, vp_parr);
decompile_fp.Task();
decompile_vp.Task();
LOG_NOTICE(RSX, "fp: %s", fp_shader.c_str());
LOG_NOTICE(RSX, "vp: %s", vp_shader.c_str());
static bool first = true;
gl::glsl::shader fp(gl::glsl::shader::type::fragment, fp_shader);
gl::glsl::shader vp(gl::glsl::shader::type::vertex, vp_shader);
(m_program.recreate() += { fp.compile(), vp.compile() }).make();
#endif
size_t max_buffer_sz =(size_t) m_vertex_constants_buffer.size();
size_t fragment_constants_sz = m_prog_buffer.get_fragment_constants_buffer_size(fragment_program);
if (fragment_constants_sz > max_buffer_sz)
max_buffer_sz = fragment_constants_sz;
std::vector<u8> client_side_buf(max_buffer_sz);
fill_scale_offset_data(client_side_buf.data(), false);
memcpy(client_side_buf.data() + 16 * sizeof(float), &rsx::method_registers[NV4097_SET_FOG_PARAMS], sizeof(float));
memcpy(client_side_buf.data() + 17 * sizeof(float), &rsx::method_registers[NV4097_SET_FOG_PARAMS + 1], sizeof(float));
m_scale_offset_buffer.data(m_scale_offset_buffer.size(), nullptr);
m_scale_offset_buffer.sub_data(0, m_scale_offset_buffer.size(), client_side_buf.data());
fill_vertex_program_constants_data(client_side_buf.data());
m_vertex_constants_buffer.data(m_vertex_constants_buffer.size(), nullptr);
m_vertex_constants_buffer.sub_data(0, m_vertex_constants_buffer.size(), client_side_buf.data());
m_prog_buffer.fill_fragment_constans_buffer({ reinterpret_cast<float*>(client_side_buf.data()), gsl::narrow<int>(fragment_constants_sz) }, fragment_program);
m_fragment_constants_buffer.data(fragment_constants_sz, nullptr);
m_fragment_constants_buffer.sub_data(0, fragment_constants_sz, client_side_buf.data());
return true;
}
void GLGSRender::flip(int buffer)
{
//LOG_NOTICE(Log::RSX, "flip(%d)", buffer);
u32 buffer_width = gcm_buffers[buffer].width;
u32 buffer_height = gcm_buffers[buffer].height;
u32 buffer_pitch = gcm_buffers[buffer].pitch;
rsx::tiled_region buffer_region = get_tiled_address(gcm_buffers[buffer].offset, CELL_GCM_LOCATION_LOCAL);
bool skip_read = false;
/**
* Calling read_buffers will overwrite cached content
*/
if (draw_fbo)
{
skip_read = true;
/*
for (uint i = 0; i < rsx::limits::color_buffers_count; ++i)
{
u32 color_address = rsx::get_address(rsx::method_registers[mr_color_offset[i]], rsx::method_registers[mr_color_dma[i]]);
if (color_address == buffer_address)
{
skip_read = true;
__glcheck draw_fbo.draw_buffer(draw_fbo.color[i]);
break;
}
}
*/
}
if (!skip_read)
{
if (!m_flip_tex_color || m_flip_tex_color.size() != sizei{ (int)buffer_width, (int)buffer_height })
{
m_flip_tex_color.recreate(gl::texture::target::texture2D);
__glcheck m_flip_tex_color.config()
.size({ (int)buffer_width, (int)buffer_height })
.type(gl::texture::type::uint_8_8_8_8)
.format(gl::texture::format::bgra);
m_flip_tex_color.pixel_unpack_settings().aligment(1).row_length(buffer_pitch / 4);
__glcheck m_flip_fbo.recreate();
__glcheck m_flip_fbo.color = m_flip_tex_color;
}
__glcheck m_flip_fbo.draw_buffer(m_flip_fbo.color);
m_flip_fbo.bind();
glDisable(GL_SCISSOR_TEST);
glDisable(GL_DEPTH_TEST);
glDisable(GL_STENCIL_TEST);
glDisable(GL_BLEND);
glDisable(GL_LOGIC_OP);
glDisable(GL_CULL_FACE);
if (buffer_region.tile)
{
std::unique_ptr<u8> temp(new u8[buffer_height * buffer_pitch]);
buffer_region.read(temp.get(), buffer_width, buffer_height, buffer_pitch);
__glcheck m_flip_tex_color.copy_from(temp.get(), gl::texture::format::bgra, gl::texture::type::uint_8_8_8_8);
}
else
{
__glcheck m_flip_tex_color.copy_from(buffer_region.ptr, gl::texture::format::bgra, gl::texture::type::uint_8_8_8_8);
}
}
areai screen_area = coordi({}, { (int)buffer_width, (int)buffer_height });
coordi aspect_ratio;
if (1) //enable aspect ratio
{
sizei csize = m_frame->client_size();
sizei new_size = csize;
const double aq = (double)buffer_width / buffer_height;
const double rq = (double)new_size.width / new_size.height;
const double q = aq / rq;
if (q > 1.0)
{
new_size.height = int(new_size.height / q);
aspect_ratio.y = (csize.height - new_size.height) / 2;
}
else if (q < 1.0)
{
new_size.width = int(new_size.width * q);
aspect_ratio.x = (csize.width - new_size.width) / 2;
}
aspect_ratio.size = new_size;
}
else
{
aspect_ratio.size = m_frame->client_size();
}
gl::screen.clear(gl::buffers::color_depth_stencil);
if (!skip_read)
{
__glcheck m_flip_fbo.blit(gl::screen, screen_area, areai(aspect_ratio).flipped_vertical());
}
else
{
__glcheck draw_fbo.blit(gl::screen, screen_area, areai(aspect_ratio).flipped_vertical());
}
m_frame->flip(m_context);
for (auto &tex : m_rtts.invalidated_resources)
{
tex->remove();
}
m_rtts.invalidated_resources.clear();
}
u64 GLGSRender::timestamp() const
{
GLint64 result;
glGetInteger64v(GL_TIMESTAMP, &result);
return result;
}
bool GLGSRender::on_access_violation(u32 address, bool is_writing)
{
if (is_writing) return m_gl_texture_cache.mark_as_dirty(address);
return false;
}