rpcsx/rpcs3/Emu/Memory
Eladash 43f919c04b Fixup after #6143 (#6146)
vm::spu max address was overflowing resulting in issues, so cast to u64 where needed. Fixes #6145.
    Use vm::get_addr instead of manually substructing vm::base(0) from pointer in texture cache code.
    Prefer std::atomic_thread_fence over _mm_?fence(), adjust usage to be more correct.
    Used sequantially consistent ordering in semaphore_release for TSX path as well.
    Improved memory ordering for sys_rsx_context_iounmap/map.
    Fixed sync bugs in HLE gcm because of not using atomic instructions.
    Use release memory barrier in lwsync for PPU LLVM, according to this xbox360 programming guide lwsync is a hw release memory barrier.
    Also use release barrier where lwsync was originally used in liblv2 sys_lwmutex and cellSync.
    Use acquire barrier for isync instruction, see https://devblogs.microsoft.com/oldnewthing/20180814-00/?p=99485
2019-06-29 18:48:42 +03:00
..
vm.cpp Fixup after #6143 (#6146) 2019-06-29 18:48:42 +03:00
vm.h Remove unnecessary header includes 2019-06-25 17:11:10 +03:00
vm_locking.h Split Emu/Memory into more logical headers 2019-06-25 17:11:10 +03:00
vm_ptr.h Split Emu/Memory into more logical headers 2019-06-25 17:11:10 +03:00
vm_ref.h Split Emu/Memory into more logical headers 2019-06-25 17:11:10 +03:00
vm_reservation.h Refactoring (#6143) 2019-06-29 01:27:49 +03:00
vm_var.h Split Emu/Memory into more logical headers 2019-06-25 17:11:10 +03:00