rpcsx/rpcs3/Emu/RSX/GSRender.h
Ivan aafcf44581 Header optimizations (#1684)
Shouldn't break anything. I hope.
2016-04-27 01:27:24 +03:00

73 lines
1.2 KiB
C++

#pragma once
#include "Emu/RSX/RSXThread.h"
#include <memory>
struct RSXDebuggerProgram
{
u32 id;
u32 vp_id;
u32 fp_id;
std::string vp_shader;
std::string fp_shader;
bool modified;
RSXDebuggerProgram()
: modified(false)
{
}
};
using RSXDebuggerPrograms = std::vector<RSXDebuggerProgram>;
using draw_context_t = std::shared_ptr<void>;
class GSFrameBase
{
public:
GSFrameBase() = default;
GSFrameBase(const GSFrameBase&) = delete;
virtual void close() = 0;
virtual bool shown() = 0;
virtual void hide() = 0;
virtual void show() = 0;
draw_context_t new_context();
virtual void set_current(draw_context_t ctx) = 0;
virtual void flip(draw_context_t ctx) = 0;
virtual int client_width() = 0;
virtual int client_height() = 0;
virtual void* handle() const = 0;
protected:
virtual void delete_context(void* ctx) = 0;
virtual void* make_context() = 0;
};
enum class frame_type
{
Null,
OpenGL,
DX12,
Vulkan
};
class GSRender : public rsx::thread
{
protected:
GSFrameBase* m_frame;
draw_context_t m_context;
public:
GSRender(frame_type type);
virtual ~GSRender();
void on_init_rsx() override;
void on_init_thread() override;
void flip(int buffer) override;
};