rpcsx/rpcs3/Emu/RSX/GL/rsx_gl_cache.h

12 lines
254 B
C

#pragma once
#include "../rsx_cache.h"
struct alignas(4) glsl_shader_matrix_buffer
{
float viewport_matrix[4 * 4];
float window_matrix[4 * 4];
float normalize_matrix[4 * 4];
};
void init_glsl_cache_program_context(rsx::program_cache_context &ctxt);