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12 lines
254 B
C
12 lines
254 B
C
#pragma once
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#include "../rsx_cache.h"
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struct alignas(4) glsl_shader_matrix_buffer
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{
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float viewport_matrix[4 * 4];
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float window_matrix[4 * 4];
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float normalize_matrix[4 * 4];
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};
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void init_glsl_cache_program_context(rsx::program_cache_context &ctxt);
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