rpcsx/rpcs3/Emu/RSX/GL/gl_render_targets.h
2016-07-07 21:38:57 +02:00

175 lines
5.2 KiB
C++

#pragma once
#include "../Common/surface_store.h"
#include "gl_helpers.h"
#include "stdafx.h"
#include "../RSXThread.h"
struct color_swizzle
{
gl::texture::channel a = gl::texture::channel::a;
gl::texture::channel r = gl::texture::channel::r;
gl::texture::channel g = gl::texture::channel::g;
gl::texture::channel b = gl::texture::channel::b;
color_swizzle() = default;
color_swizzle(gl::texture::channel a, gl::texture::channel r, gl::texture::channel g, gl::texture::channel b)
: a(a), r(r), g(g), b(b)
{
}
};
struct color_format
{
gl::texture::type type;
gl::texture::format format;
bool swap_bytes;
int channel_count;
int channel_size;
color_swizzle swizzle;
};
struct depth_format
{
gl::texture::type type;
gl::texture::format format;
gl::texture::internal_format internal_format;
};
namespace rsx
{
namespace internals
{
color_format surface_color_format_to_gl(rsx::surface_color_format color_format);
depth_format surface_depth_format_to_gl(rsx::surface_depth_format depth_format);
u8 get_pixel_size(rsx::surface_depth_format format);
}
}
struct gl_render_target_traits
{
using surface_storage_type = std::unique_ptr<gl::texture>;
using surface_type = gl::texture*;
using command_list_type = void*;
using download_buffer_object = std::vector<u8>;
static
std::unique_ptr<gl::texture> create_new_surface(
u32 address,
rsx::surface_color_format surface_color_format,
size_t width,
size_t height
)
{
std::unique_ptr<gl::texture> result(new gl::texture());
auto format = rsx::internals::surface_color_format_to_gl(surface_color_format);
result->recreate(gl::texture::target::texture2D);
__glcheck result->config()
.size({ (int)width, (int)height })
.type(format.type)
.format(format.format)
.swizzle(format.swizzle.r, format.swizzle.g, format.swizzle.b, format.swizzle.a)
.wrap(gl::texture::wrap::clamp_to_border, gl::texture::wrap::clamp_to_border, gl::texture::wrap::clamp_to_border)
.apply();
__glcheck result->pixel_pack_settings().swap_bytes(format.swap_bytes).aligment(1);
__glcheck result->pixel_unpack_settings().swap_bytes(format.swap_bytes).aligment(1);
return result;
}
static
std::unique_ptr<gl::texture> create_new_surface(
u32 address,
rsx::surface_depth_format surface_depth_format,
size_t width,
size_t height
)
{
std::unique_ptr<gl::texture> result(new gl::texture());
auto format = rsx::internals::surface_depth_format_to_gl(surface_depth_format);
result->recreate(gl::texture::target::texture2D);
__glcheck result->config()
.size({ (int)width, (int)height })
.type(format.type)
.format(format.format)
.internal_format(format.internal_format)
.wrap(gl::texture::wrap::clamp_to_border, gl::texture::wrap::clamp_to_border, gl::texture::wrap::clamp_to_border)
.apply();
__glcheck result->pixel_pack_settings().aligment(1);
__glcheck result->pixel_unpack_settings().aligment(1);
return result;
}
static void prepare_rtt_for_drawing(void *, gl::texture*) {}
static void prepare_rtt_for_sampling(void *, gl::texture*) {}
static void prepare_ds_for_drawing(void *, gl::texture*) {}
static void prepare_ds_for_sampling(void *, gl::texture*) {}
static
bool rtt_has_format_width_height(const std::unique_ptr<gl::texture> &rtt, rsx::surface_color_format surface_color_format, size_t width, size_t height)
{
// TODO: check format
return rtt->width() == width && rtt->height() == height;
}
static
bool ds_has_format_width_height(const std::unique_ptr<gl::texture> &rtt, rsx::surface_depth_format surface_depth_stencil_format, size_t width, size_t height)
{
// TODO: check format
return rtt->width() == width && rtt->height() == height;
}
// Note : pbo breaks fbo here so use classic texture copy
static std::vector<u8> issue_download_command(gl::texture* color_buffer, rsx::surface_color_format color_format, size_t width, size_t height)
{
auto pixel_format = rsx::internals::surface_color_format_to_gl(color_format);
std::vector<u8> result(width * height * pixel_format.channel_count * pixel_format.channel_size);
color_buffer->bind();
glGetTexImage(GL_TEXTURE_2D, 0, (GLenum)pixel_format.format, (GLenum)pixel_format.type, result.data());
return result;
}
static std::vector<u8> issue_depth_download_command(gl::texture* depth_stencil_buffer, rsx::surface_depth_format depth_format, size_t width, size_t height)
{
std::vector<u8> result(width * height * 4);
auto pixel_format = rsx::internals::surface_depth_format_to_gl(depth_format);
depth_stencil_buffer->bind();
glGetTexImage(GL_TEXTURE_2D, 0, (GLenum)pixel_format.format, (GLenum)pixel_format.type, result.data());
return result;
}
static std::vector<u8> issue_stencil_download_command(gl::texture* depth_stencil_buffer, size_t width, size_t height)
{
std::vector<u8> result(width * height * 4);
return result;
}
static
gsl::span<const gsl::byte> map_downloaded_buffer(const std::vector<u8> &buffer)
{
return{ reinterpret_cast<const gsl::byte*>(buffer.data()), gsl::narrow<int>(buffer.size()) };
}
static
void unmap_downloaded_buffer(const std::vector<u8> &)
{
}
static gl::texture* get(const std::unique_ptr<gl::texture> &in)
{
return in.get();
}
};
struct gl_render_targets : public rsx::surface_store<gl_render_target_traits>
{
};