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175 lines
5.2 KiB
C++
175 lines
5.2 KiB
C++
#pragma once
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#include "../Common/surface_store.h"
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#include "gl_helpers.h"
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#include "stdafx.h"
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#include "../RSXThread.h"
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struct color_swizzle
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{
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gl::texture::channel a = gl::texture::channel::a;
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gl::texture::channel r = gl::texture::channel::r;
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gl::texture::channel g = gl::texture::channel::g;
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gl::texture::channel b = gl::texture::channel::b;
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color_swizzle() = default;
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color_swizzle(gl::texture::channel a, gl::texture::channel r, gl::texture::channel g, gl::texture::channel b)
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: a(a), r(r), g(g), b(b)
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{
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}
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};
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struct color_format
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{
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gl::texture::type type;
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gl::texture::format format;
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bool swap_bytes;
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int channel_count;
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int channel_size;
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color_swizzle swizzle;
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};
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struct depth_format
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{
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gl::texture::type type;
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gl::texture::format format;
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gl::texture::internal_format internal_format;
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};
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namespace rsx
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{
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namespace internals
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{
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color_format surface_color_format_to_gl(rsx::surface_color_format color_format);
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depth_format surface_depth_format_to_gl(rsx::surface_depth_format depth_format);
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u8 get_pixel_size(rsx::surface_depth_format format);
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}
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}
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struct gl_render_target_traits
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{
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using surface_storage_type = std::unique_ptr<gl::texture>;
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using surface_type = gl::texture*;
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using command_list_type = void*;
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using download_buffer_object = std::vector<u8>;
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static
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std::unique_ptr<gl::texture> create_new_surface(
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u32 address,
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rsx::surface_color_format surface_color_format,
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size_t width,
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size_t height
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)
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{
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std::unique_ptr<gl::texture> result(new gl::texture());
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auto format = rsx::internals::surface_color_format_to_gl(surface_color_format);
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result->recreate(gl::texture::target::texture2D);
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__glcheck result->config()
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.size({ (int)width, (int)height })
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.type(format.type)
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.format(format.format)
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.swizzle(format.swizzle.r, format.swizzle.g, format.swizzle.b, format.swizzle.a)
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.wrap(gl::texture::wrap::clamp_to_border, gl::texture::wrap::clamp_to_border, gl::texture::wrap::clamp_to_border)
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.apply();
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__glcheck result->pixel_pack_settings().swap_bytes(format.swap_bytes).aligment(1);
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__glcheck result->pixel_unpack_settings().swap_bytes(format.swap_bytes).aligment(1);
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return result;
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}
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static
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std::unique_ptr<gl::texture> create_new_surface(
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u32 address,
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rsx::surface_depth_format surface_depth_format,
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size_t width,
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size_t height
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)
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{
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std::unique_ptr<gl::texture> result(new gl::texture());
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auto format = rsx::internals::surface_depth_format_to_gl(surface_depth_format);
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result->recreate(gl::texture::target::texture2D);
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__glcheck result->config()
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.size({ (int)width, (int)height })
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.type(format.type)
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.format(format.format)
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.internal_format(format.internal_format)
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.wrap(gl::texture::wrap::clamp_to_border, gl::texture::wrap::clamp_to_border, gl::texture::wrap::clamp_to_border)
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.apply();
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__glcheck result->pixel_pack_settings().aligment(1);
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__glcheck result->pixel_unpack_settings().aligment(1);
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return result;
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}
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static void prepare_rtt_for_drawing(void *, gl::texture*) {}
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static void prepare_rtt_for_sampling(void *, gl::texture*) {}
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static void prepare_ds_for_drawing(void *, gl::texture*) {}
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static void prepare_ds_for_sampling(void *, gl::texture*) {}
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static
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bool rtt_has_format_width_height(const std::unique_ptr<gl::texture> &rtt, rsx::surface_color_format surface_color_format, size_t width, size_t height)
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{
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// TODO: check format
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return rtt->width() == width && rtt->height() == height;
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}
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static
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bool ds_has_format_width_height(const std::unique_ptr<gl::texture> &rtt, rsx::surface_depth_format surface_depth_stencil_format, size_t width, size_t height)
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{
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// TODO: check format
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return rtt->width() == width && rtt->height() == height;
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}
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// Note : pbo breaks fbo here so use classic texture copy
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static std::vector<u8> issue_download_command(gl::texture* color_buffer, rsx::surface_color_format color_format, size_t width, size_t height)
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{
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auto pixel_format = rsx::internals::surface_color_format_to_gl(color_format);
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std::vector<u8> result(width * height * pixel_format.channel_count * pixel_format.channel_size);
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color_buffer->bind();
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glGetTexImage(GL_TEXTURE_2D, 0, (GLenum)pixel_format.format, (GLenum)pixel_format.type, result.data());
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return result;
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}
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static std::vector<u8> issue_depth_download_command(gl::texture* depth_stencil_buffer, rsx::surface_depth_format depth_format, size_t width, size_t height)
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{
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std::vector<u8> result(width * height * 4);
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auto pixel_format = rsx::internals::surface_depth_format_to_gl(depth_format);
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depth_stencil_buffer->bind();
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glGetTexImage(GL_TEXTURE_2D, 0, (GLenum)pixel_format.format, (GLenum)pixel_format.type, result.data());
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return result;
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}
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static std::vector<u8> issue_stencil_download_command(gl::texture* depth_stencil_buffer, size_t width, size_t height)
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{
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std::vector<u8> result(width * height * 4);
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return result;
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}
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static
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gsl::span<const gsl::byte> map_downloaded_buffer(const std::vector<u8> &buffer)
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{
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return{ reinterpret_cast<const gsl::byte*>(buffer.data()), gsl::narrow<int>(buffer.size()) };
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}
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static
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void unmap_downloaded_buffer(const std::vector<u8> &)
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{
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}
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static gl::texture* get(const std::unique_ptr<gl::texture> &in)
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{
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return in.get();
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}
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};
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struct gl_render_targets : public rsx::surface_store<gl_render_target_traits>
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{
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};
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