rpcsx/rpcs3/Emu/RSX/GL/GLGSRender.h
DHrpcs3 3b5cd4845e OpenGL renderer: use correct MVP matrix. Cleanup
Simplified gl::ring_buffer helper
2016-06-21 19:56:05 +03:00

83 lines
1.8 KiB
C++

#pragma once
#include "Emu/RSX/GSRender.h"
#include "gl_helpers.h"
#include "rsx_gl_texture.h"
#include "gl_texture_cache.h"
#include "gl_render_targets.h"
#define RSX_DEBUG 1
#include "GLProgramBuffer.h"
#pragma comment(lib, "opengl32.lib")
class GLGSRender : public GSRender
{
private:
rsx::gl::texture m_gl_textures[rsx::limits::textures_count];
rsx::gl::texture m_gl_vertex_textures[rsx::limits::vertex_textures_count];
gl::glsl::program *m_program;
rsx::surface_info m_surface;
gl_render_targets m_rtts;
gl::gl_texture_cache m_gl_texture_cache;
gl::texture m_gl_attrib_buffers[rsx::limits::vertex_count];
gl::ring_buffer m_attrib_ring_buffer;
gl::ring_buffer m_uniform_ring_buffer;
gl::ring_buffer m_index_ring_buffer;
u32 m_draw_calls = 0;
u32 m_begin_time = 0;
u32 m_draw_time = 0;
u32 m_vertex_upload_time = 0;
GLint m_min_texbuffer_alignment = 256;
GLint m_uniform_buffer_offset_align = 256;
public:
gl::fbo draw_fbo;
private:
//buffer
gl::fbo m_flip_fbo;
gl::texture m_flip_tex_color;
//vaos are mandatory for core profile
gl::vao m_vao;
public:
GLGSRender();
private:
static u32 enable(u32 enable, u32 cap);
static u32 enable(u32 enable, u32 cap, u32 index);
u32 set_vertex_buffer();
public:
bool load_program();
void init_buffers(bool skip_reading = false);
void read_buffers();
void write_buffers();
void set_viewport();
protected:
void begin() override;
void end() override;
void on_init_thread() override;
void on_exit() override;
bool do_method(u32 id, u32 arg) override;
void flip(int buffer) override;
u64 timestamp() const override;
bool on_access_violation(u32 address, bool is_writing) override;
virtual std::array<std::vector<gsl::byte>, 4> copy_render_targets_to_memory() override;
virtual std::array<std::vector<gsl::byte>, 2> copy_depth_stencil_buffer_to_memory() override;
};