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10 lines
309 B
C++
10 lines
309 B
C++
#pragma once
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#include "../Common/ShaderParam.h"
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#include <ostream>
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std::string getFloatTypeNameImpl(size_t elementCount);
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std::string getFunctionImpl(FUNCTION f);
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std::string compareFunctionImpl(COMPARE f, const std::string &Op0, const std::string &Op1);
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void insert_glsl_legacy_function(std::ostream& OS);
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