mirror of
https://github.com/RPCSX/rpcsx.git
synced 2026-04-20 22:05:12 +00:00
11 lines
281 B
GLSL
11 lines
281 B
GLSL
#version 450
|
|
|
|
layout(location = 0) in vec2 coord;
|
|
layout(location = 0) out vec4 color;
|
|
layout(set = 0, binding = 1) uniform sampler samp[];
|
|
layout(set = 0, binding = 3) uniform texture2D tex[];
|
|
|
|
void main()
|
|
{
|
|
color = vec4(texture(sampler2D(tex[0], samp[0]), coord.xy).xyz, 1);
|
|
}
|