rpcsx/rpcsx-gpu2/shaders/flip.frag.glsl
2024-09-25 16:00:55 +03:00

11 lines
281 B
GLSL

#version 450
layout(location = 0) in vec2 coord;
layout(location = 0) out vec4 color;
layout(set = 0, binding = 1) uniform sampler samp[];
layout(set = 0, binding = 3) uniform texture2D tex[];
void main()
{
color = vec4(texture(sampler2D(tex[0], samp[0]), coord.xy).xyz, 1);
}