rpcsx/rpcsx-gpu2/lib/gcn-shader/include/shader/transform.hpp
2024-09-25 16:00:55 +03:00

9 lines
189 B
C++

#pragma once
#include "SpvConverter.hpp"
#include "ir.hpp"
namespace shader {
void structurizeCfg(spv::Context &context, ir::RegionLike region,
ir::Value exitLabel);
}