rpcsx/rpcs3/Emu/RSX/GSRender.h
2018-09-07 14:35:40 +03:00

145 lines
2.9 KiB
C++

#pragma once
#include "Emu/RSX/RSXThread.h"
#include <memory>
#ifdef _WIN32
#include <windows.h>
#elif defined(__APPLE__)
// nothing
#else
// Cannot include Xlib.h before Qt5
// and we don't need all of Xlib anyway
typedef struct _XDisplay Display;
typedef unsigned long Window;
#endif
#ifdef VK_USE_PLATFORM_WAYLAND_KHR
#include <wayland-client.h>
#endif
struct RSXDebuggerProgram
{
u32 id;
u32 vp_id;
u32 fp_id;
std::string vp_shader;
std::string fp_shader;
bool modified;
RSXDebuggerProgram()
: modified(false)
{
}
};
enum wm_event
{
none, //nothing
geometry_change_notice, //about to start resizing and/or moving the window
geometry_change_in_progress, //window being resized and/or moved
window_resized, //window was resized
window_minimized, //window was minimized
window_restored, //window was restored from a minimized state
window_moved, //window moved without resize
window_visibility_changed
};
using RSXDebuggerPrograms = std::vector<RSXDebuggerProgram>;
using draw_context_t = void*;
#ifdef _WIN32
using display_handle_t = HWND;
#elif defined(__APPLE__)
using display_handle_t = void*; // NSView
#else
using display_handle_t = std::variant<
std::pair<Display*, Window>
#ifdef VK_USE_PLATFORM_WAYLAND_KHR
, std::pair<wl_display*, wl_surface*>
#endif
>;
#endif
class GSFrameBase
{
public:
GSFrameBase() = default;
GSFrameBase(const GSFrameBase&) = delete;
virtual ~GSFrameBase() {}
virtual void close() = 0;
virtual bool shown() = 0;
virtual void hide() = 0;
virtual void show() = 0;
virtual void delete_context(draw_context_t ctx) = 0;
virtual draw_context_t make_context() = 0;
virtual void set_current(draw_context_t ctx) = 0;
virtual void flip(draw_context_t ctx, bool skip_frame=false) = 0;
virtual int client_width() = 0;
virtual int client_height() = 0;
virtual display_handle_t handle() const = 0;
protected:
//window manager event management
wm_event m_raised_event;
std::atomic_bool wm_event_raised = {};
std::atomic_bool wm_event_queue_enabled = {};
public:
//synchronize native window access
std::mutex wm_event_lock;
virtual wm_event get_default_wm_event() const = 0;
void clear_wm_events()
{
m_raised_event = wm_event::none;
wm_event_raised.store(false);
}
wm_event get_wm_event()
{
if (wm_event_raised.load(std::memory_order_consume))
{
auto result = m_raised_event;
m_raised_event = wm_event::none;
wm_event_raised.store(false);
return result;
}
return get_default_wm_event();
}
void disable_wm_event_queue()
{
wm_event_queue_enabled.store(false);
}
void enable_wm_event_queue()
{
wm_event_queue_enabled.store(true);
}
};
class GSRender : public rsx::thread
{
protected:
GSFrameBase* m_frame;
draw_context_t m_context;
public:
GSRender();
virtual ~GSRender();
void on_init_rsx() override;
void on_init_thread() override;
void on_exit() override;
void flip(int buffer) override;
};