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11 lines
346 B
C++
11 lines
346 B
C++
#pragma once
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#include "../Common/ShaderParam.h"
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#include "../Common/GLSLCommon.h"
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std::string getFloatTypeNameImp(size_t elementCount);
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std::string getFunctionImp(FUNCTION f);
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std::string compareFunctionImp(COMPARE f, const std::string &Op0, const std::string &Op1);
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void insert_d3d12_legacy_function(std::ostream&, bool is_fragment_program);
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