rpcsx/rpcs3/Emu/RSX/GSRender.cpp
2014-09-11 23:18:19 +04:00

33 lines
759 B
C++

#include "stdafx.h"
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"
#include "GSManager.h"
#include "GSRender.h"
GSLock::GSLock(GSRender& renderer, GSLockType type)
: m_renderer(renderer)
, m_type(type)
{
switch (m_type)
{
case GS_LOCK_NOT_WAIT: m_renderer.m_cs_main.lock(); break;
case GS_LOCK_WAIT_FLUSH: m_renderer.m_sem_flush.wait(); break;
case GS_LOCK_WAIT_FLIP: m_renderer.m_sem_flip.wait(); break;
}
}
GSLock::~GSLock()
{
switch (m_type)
{
case GS_LOCK_NOT_WAIT: m_renderer.m_cs_main.unlock(); break;
case GS_LOCK_WAIT_FLUSH: m_renderer.m_sem_flush.post(); break;
case GS_LOCK_WAIT_FLIP: m_renderer.m_sem_flip.post(); break;
}
}
GSLockCurrent::GSLockCurrent(GSLockType type) : GSLock(Emu.GetGSManager().GetRender(), type)
{
}