rpcsx/rpcs3/Emu
kd-11 d41b49d8b4 rsx/fp: Color output registers are always present and zero initialized
- According to NV_fragment_program spec, registers are zero initialized always
- A program even without writing to these registers will have black (0, 0, 0, 0) output
  Confirmed behaviour with MotorStorm games. Their engine uses this quirk to clear color buffers when doing depth replace
  Might be an unfixed game bug
2018-03-13 18:55:03 +03:00
..
Audio handle some warnings 2018-01-13 23:38:23 +04:00
Cell cellGameContentPermit workaround 2018-03-12 19:16:52 +03:00
CPU CPUTranslator: implement ICmp ops 2018-03-01 16:13:35 +03:00
Io improve cellKB keyreleases and autorepeat 2018-01-27 01:57:55 +04:00
Memory Clean vm::ps3 namespace use 2018-02-09 17:49:37 +03:00
RSX rsx/fp: Color output registers are always present and zero initialized 2018-03-13 18:55:03 +03:00
GameInfo.h Fill game list from all locations 2017-07-12 18:16:09 +03:00
IdManager.cpp Fix idm::init, fxm::init 2017-08-06 16:13:11 +03:00
IdManager.h fxm::check_unlocked added 2017-02-22 12:57:39 +03:00
IPC.h Fix ipc_manager::add 2017-08-29 21:26:31 +03:00
System.cpp Fix crash on exit after access violation 2018-03-11 19:33:02 +03:00
System.h Improve boot dir access 2018-03-11 19:33:01 +03:00
VFS.cpp Improve vfs::mount 2018-03-11 19:33:01 +03:00
VFS.h Improve vfs::mount 2018-03-11 19:33:01 +03:00