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- According to NV_fragment_program spec, registers are zero initialized always - A program even without writing to these registers will have black (0, 0, 0, 0) output Confirmed behaviour with MotorStorm games. Their engine uses this quirk to clear color buffers when doing depth replace Might be an unfixed game bug |
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| .. | ||
| Audio | ||
| Cell | ||
| CPU | ||
| Io | ||
| Memory | ||
| RSX | ||
| GameInfo.h | ||
| IdManager.cpp | ||
| IdManager.h | ||
| IPC.h | ||
| System.cpp | ||
| System.h | ||
| VFS.cpp | ||
| VFS.h | ||