rpcsx/rpcs3/Emu/RSX/Program
kd-11 d3ff67ffb5 rsx: Pass vertex attributes streamed via register write in PS3-correct format
- TODO: Optimize this, we can avoid the double bswap in FIFO and then in attribute push
  Not very important since nobody is doing register push in high-performance path.
2021-06-14 10:24:03 +03:00
..
CgBinaryFragmentProgram.cpp rsx: Refactor program texture state handling to be persistent across shader swaps 2021-05-15 23:51:12 +03:00
CgBinaryProgram.h rsx: Refactor program texture state handling to be persistent across shader swaps 2021-05-15 23:51:12 +03:00
CgBinaryVertexProgram.cpp rsx: Refactor program texture state handling to be persistent across shader swaps 2021-05-15 23:51:12 +03:00
FragmentProgramDecompiler.cpp rsx: Add floor workaround for GPUs with rounding issues 2021-06-09 10:55:55 +03:00
FragmentProgramDecompiler.h rsx: Add floor workaround for GPUs with rounding issues 2021-06-09 10:55:55 +03:00
GLSLCommon.cpp rsx: Pass vertex attributes streamed via register write in PS3-correct format 2021-06-14 10:24:03 +03:00
GLSLCommon.h rsx: Refactor program texture state handling to be persistent across shader swaps 2021-05-15 23:51:12 +03:00
GLSLTypes.h rsx: Implement proper decoding for some obscure fragment instructions 2021-06-05 21:02:14 +03:00
program_state_cache2.hpp Replace gsl::span for std::span (c++20) (#7531) 2021-05-30 17:10:46 +03:00
program_util.cpp rsx: Refactor program texture state handling to be persistent across shader swaps 2021-05-15 23:51:12 +03:00
program_util.h Fixup 2021-05-15 23:51:12 +03:00
ProgramStateCache.cpp types.hpp: implement min_v<>, max_v<>, SignedInt, UnsignedInt, FPInt concepts 2021-05-23 19:43:51 +03:00
ProgramStateCache.h Replace gsl::span for std::span (c++20) (#7531) 2021-05-30 17:10:46 +03:00
RSXFragmentProgram.h rsx: Refactor program texture state handling to be persistent across shader swaps 2021-05-15 23:51:12 +03:00
RSXVertexProgram.h rsx: Refactor program texture state handling to be persistent across shader swaps 2021-05-15 23:51:12 +03:00
ShaderInterpreter.h rsx: Refactor program texture state handling to be persistent across shader swaps 2021-05-15 23:51:12 +03:00
ShaderParam.h rsx: Refactor program texture state handling to be persistent across shader swaps 2021-05-15 23:51:12 +03:00
VertexProgramDecompiler.cpp types.hpp: implement min_v<>, max_v<>, SignedInt, UnsignedInt, FPInt concepts 2021-05-23 19:43:51 +03:00
VertexProgramDecompiler.h rsx: Refactor program texture state handling to be persistent across shader swaps 2021-05-15 23:51:12 +03:00